This board contains threads from which new levels can be downloaded.

Each level creator is to have one thread where he posts all information pertaining to his levels.

Any other or extra threads will be deleted.

exclamation-circle Lee's Levels [NEW!: Thicket]

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
26 Jun 2016 05:23 - 26 Jun 2016 05:24 #61
Just an average update passing by.

Brushes counter : 6418!


lee is awesome
Last edit: 26 Jun 2016 05:24 by Lee.

Please Log in or Create an account to join the conversation.

  • Posts: 909
  • Thank you received: 408
26 Jun 2016 14:21 #62
Inconceivable! I can't wait for its release. One question: How big is the marble compared to this or do you not know yet?
The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

  • Three
  • Three's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • level designer
  • Posts: 468
  • Thank you received: 349
26 Jun 2016 15:55 #63
I sure hope you constantly test to see if it coverts or not ;)

NatureFreak wrote: One question: How big is the marble compared to this or do you not know yet?


The main paths there appear to be 12m thick, which would be 6 tiles, if you want a sense of scale.

Follow me on twitter at @threefolder
The following user(s) said Thank You: Lee, NF

Please Log in or Create an account to join the conversation.

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1333
  • Thank you received: 605
27 Jun 2016 06:17 #64
Just a quick note @lee: you probably will want to split the map into different chunks because DIF loading can get very slow if you have a lot of brushes.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
27 Jun 2016 09:39 - 27 Jun 2016 09:42 #65
Thanks for the replies!

@HiGuy : I know about that. Once I finish the level, I'll split it into probably 3~4 parts.

@Threefolder : Still converts :p

@NatureFreak : You can see that there's the marble in the corner, and the house in front of it. Now you can guess how big the map will be :p

lee is awesome
Last edit: 27 Jun 2016 09:42 by Lee.

Please Log in or Create an account to join the conversation.

  • Posts: 193
  • Thank you received: 69
28 Jun 2016 21:44 #66
Wow, this looks fantastic! I normally shun levels with non-MBP textures, but this actually looks nice and not tacky, which is great. I love how you bounced on all the beds too :lol: :lol: I do hope you move the finish too...

SoundCloud page here:
The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
29 Jun 2016 09:39 #67
Do not worry, that's just temporary :)

lee is awesome
The following user(s) said Thank You: Evokrypt

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
11 Aug 2016 01:52 #68
Late update, but why not.

Alright, so, a BIG THANKS to the testers (nobody, kalle, regislian, kurt, hperks and legenda) for my level! Escpecially for nobody, he found most of the bugs in the level.

If all goes well, I will be releasing the level on the weekend.

lee is awesome
The following user(s) said Thank You: snowbody

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
14 Aug 2016 13:08 #69
FINALLY! Here comes my most proud of level! Just a reminder, if there's any mistakes, that's because it's such a big level, and I can't find all of them. (Even the testers, give them a break :P)


www.mediafire.com/download/35o765qba7d0z07/RomanCity.zip

lee is awesome
The following user(s) said Thank You: snowbody

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
11 Sep 2016 02:01 #70

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
04 Dec 2016 13:30 #71

lee is awesome

Please Log in or Create an account to join the conversation.

  • RDs.The-dts-guy
  • RDs.The-dts-guy's Avatar
  • Offline
  • Developer
  • Developer
  • Blender pls
  • Posts: 719
  • Thank you received: 188
04 Dec 2016 19:12 - 04 Dec 2016 19:14 #72

Thats a lot of new levels.
I was most excited about Roman city ever since you mentioned about experimenting with roman architecture. And here it finally is. :)
Roman city
This is rather interesting one. I love the architecture. Especially those little dinosaurs here.

The level is huge and I mean HUGE, lot to explore, in fact took me about 10min to find all gems in first run, sadly there are couple of deathtraps in level where you can get in but can't get out. Overall what i would've done a bit differently is to add some super jumps, and added a bit more contrast (as you saw in image you cant really see those dinosaurs very well), would make level better. But overall pretty nice level
Triple ascend
Short fast and neat. Really liked those rug pads that made level even quicker.
The Long Red Road
This indeed is one of your best levels as you claim, the mbg style is used well, gameplay is kind of advance but at the same time really fun, the last layer is really interesting mix of fun in small space. Those sloped platforms seemed rather tricky at start but you utilized them very well (placed time modifier) and in the end they where nice addition to level.


Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 04 Dec 2016 19:14 by RDs.The-dts-guy.
The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
05 Dec 2016 03:23 #73
The download has been patched due to level naming issues!

lee is awesome

Please Log in or Create an account to join the conversation.

  • Ralph
  • Ralph's Avatar
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Matan's Fervent Fan
  • Posts: 846
  • Thank you received: 136
07 Dec 2016 09:00 #74
This level was really cool and simple. Nice job, Lee.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb

The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
16 Dec 2016 14:07 - 16 Dec 2016 14:07 #75
*wink wink new level wink wink*


lee is awesome
Last edit: 16 Dec 2016 14:07 by Lee.

Please Log in or Create an account to join the conversation.

  • Posts: 909
  • Thank you received: 408
16 Dec 2016 18:50 #76
Ooh, well done! It looks wonderful!

Nudge nudge, wink wink
The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
18 Dec 2016 11:59 - 18 Dec 2016 12:00 #77
Another update! (This was easier to make than I expected)

Also note that the big hole will have a swimming pool! (No water physics sorry I don't code)

lee is awesome
Last edit: 18 Dec 2016 12:00 by Lee.
The following user(s) said Thank You: Weather

Please Log in or Create an account to join the conversation.

  • Weather
  • Weather's Avatar
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Posts: 483
  • Thank you received: 262
18 Dec 2016 12:55 - 18 Dec 2016 13:04 #78
Code:
datablock TriggerData(WaterTrigger) { tickPeriodMS = 100; }; function WaterTrigger::onAdd(%this, %trigger) { if (%trigger.g $= "") { %trigger.g = "-9"; } } function WaterTrigger::onEnterTrigger(%this, %trigger, %obj) { %mg = %obj.getDataBlock(); %trigger.dg = %mg.gravity; %mg.gravity = %trigger.g; } function WaterTrigger::onLeaveTrigger(%this, %trigger, %obj) { %obj.getDataBlock().gravity = %trigger.dg; }
Might work with MP as well.* I suggest not having intersecting water triggers. If you want a DTS for the surface of the water, I can make one for you. Having the width and length of the water in torque units would be ideal for that.
*probably not
oh cool, BBCode text sizes are stackable.
Last edit: 18 Dec 2016 13:04 by Weather.

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
18 Dec 2016 23:47 #79
How do I implement it? xD

lee is awesome

Please Log in or Create an account to join the conversation.

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1333
  • Thank you received: 605
19 Dec 2016 00:09 - 19 Dec 2016 00:09 #80
Try putting it at the top of your mission file (above the OBJECT WRITE BEGIN) and then reloading.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
Last edit: 19 Dec 2016 00:09 by HiGuy.
The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
21 Dec 2016 14:00 #81
The patio:


lee is awesome

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
22 Dec 2016 08:58 #82
More furniture!



lee is awesome

Please Log in or Create an account to join the conversation.

  • Ralph
  • Ralph's Avatar
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Matan's Fervent Fan
  • Posts: 846
  • Thank you received: 136
22 Dec 2016 15:42 #83
I think you getting some solid Constructor skills! The way your map is detailed is pretty good.
Will you have the sufficient skill to recreate Nuketown in MB? ;)

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
Instagram : ralphfrommb

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
03 Feb 2017 11:58 #84
New level!

Green Adventure

www.mediafire.com/file/h4bdy96gwu2iiei/GreenAdventure.zip

And don't worry, the house level is still in the works.

lee is awesome

Please Log in or Create an account to join the conversation.

  • Frostfire
  • Frostfire's Avatar
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Multiplayer Mastery
  • Posts: 915
  • Thank you received: 447
03 Feb 2017 16:53 #85
Roman City is crazy cool, and looks like this new house you're working on has some sweet brush-work as well, especially like the grass/mud hill.
The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

  • Xedron
  • Xedron's Avatar
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Level Speedrunner
  • Posts: 303
  • Thank you received: 294
07 Feb 2017 03:10 #86
Really nice levels lee! Decided to finally stop being lazy and try some of your levels and it's very clear how much you have improved since you first started constructor. Really looking forward to that modern house level too, seems like it could be a really promising level. :)

Anyways, spent this evening getting some of these times if you want to add them to the WR list.

-High Blocks 1:07.310
-Orange Slopes 5.197
-Color Floors 52.573
-Limely Quest 34.727
-The Ugly Tower 36.868
-Tricks 6.075
-Road of Trials 59.775

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
09 Feb 2017 02:44 #87
Nice times Xedron!

Added.

lee is awesome

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
24 Mar 2017 13:11 - 24 Mar 2017 13:11 #88
New level! And yes, the house level is still in progress. Well, slow progress. I don't have inspiration sadly.

Structure Climber

www.mediafire.com/file/6ljt0e5d27245e4/StructureClimbLee.zip

lee is awesome
Last edit: 24 Mar 2017 13:11 by Lee.

Please Log in or Create an account to join the conversation.

  • Lee
  • Lee's Avatar Topic Author
  • Offline
  • Expert Marbler
  • Expert Marbler
  • huehuehue
  • Posts: 643
  • Thank you received: 198
13 May 2017 15:25 - 13 May 2017 15:33 #89
New level!

This is the level that I am proud of the most! All because of the .dts shapes made by yours truly.

Please read the readme text provided in the .zip file. (Contributors' must ;) )

Nature Ascention

www.mediafire.com/file/x4gc9e48af5bbyp/NatureAscention.zip
*updated because I put in the wrong .mis omfg*

lee is awesome
Last edit: 13 May 2017 15:33 by Lee.
The following user(s) said Thank You: Weather

Please Log in or Create an account to join the conversation.

  • Weather
  • Weather's Avatar
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Posts: 483
  • Thank you received: 262
14 May 2017 18:36 #90
The gameplay was nothing new, but wow it looks cool, not only because of the shapes but also the interior.

SPECIAL THANKS TO THESE AWESOME PEOPLE FOR HELPING ME ON ALL SORTS OF PROBLEMS:
-RDsEmpire
For basically everything that involves .dts shapes and Blender.

u wot m8
The following user(s) said Thank You: Lee

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 0.985 seconds
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.