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exclamation-circle Lee's Levels [NEW!: Thicket]

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26 Jun 2016 05:23 - 26 Jun 2016 05:24 #61
Just an average update passing by.

Brushes counter : 6418!


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Last edit: 26 Jun 2016 05:24 by Lee.

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26 Jun 2016 14:21 #62
Inconceivable! I can't wait for its release. One question: How big is the marble compared to this or do you not know yet?
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26 Jun 2016 15:55 #63
I sure hope you constantly test to see if it coverts or not ;)

NatureFreak wrote: One question: How big is the marble compared to this or do you not know yet?


The main paths there appear to be 12m thick, which would be 6 tiles, if you want a sense of scale.

Follow me on twitter at @threefolder
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27 Jun 2016 06:17 #64
Just a quick note @lee: you probably will want to split the map into different chunks because DIF loading can get very slow if you have a lot of brushes.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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27 Jun 2016 09:39 - 27 Jun 2016 09:42 #65
Thanks for the replies!

@HiGuy : I know about that. Once I finish the level, I'll split it into probably 3~4 parts.

@Threefolder : Still converts :p

@NatureFreak : You can see that there's the marble in the corner, and the house in front of it. Now you can guess how big the map will be :p

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Last edit: 27 Jun 2016 09:42 by Lee.

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28 Jun 2016 21:44 #66
Wow, this looks fantastic! I normally shun levels with non-MBP textures, but this actually looks nice and not tacky, which is great. I love how you bounced on all the beds too :lol: :lol: I do hope you move the finish too...

SoundCloud page here:
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29 Jun 2016 09:39 #67
Do not worry, that's just temporary :)

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11 Aug 2016 01:52 #68
Late update, but why not.

Alright, so, a BIG THANKS to the testers (nobody, kalle, regislian, kurt, hperks and legenda) for my level! Escpecially for nobody, he found most of the bugs in the level.

If all goes well, I will be releasing the level on the weekend.

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14 Aug 2016 13:08 #69
FINALLY! Here comes my most proud of level! Just a reminder, if there's any mistakes, that's because it's such a big level, and I can't find all of them. (Even the testers, give them a break :P)


www.mediafire.com/download/35o765qba7d0z07/RomanCity.zip

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11 Sep 2016 02:01 #70

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04 Dec 2016 13:30 #71

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04 Dec 2016 19:12 - 04 Dec 2016 19:14 #72

Thats a lot of new levels.
I was most excited about Roman city ever since you mentioned about experimenting with roman architecture. And here it finally is. :)
Roman city
This is rather interesting one. I love the architecture. Especially those little dinosaurs here.

The level is huge and I mean HUGE, lot to explore, in fact took me about 10min to find all gems in first run, sadly there are couple of deathtraps in level where you can get in but can't get out. Overall what i would've done a bit differently is to add some super jumps, and added a bit more contrast (as you saw in image you cant really see those dinosaurs very well), would make level better. But overall pretty nice level
Triple ascend
Short fast and neat. Really liked those rug pads that made level even quicker.
The Long Red Road
This indeed is one of your best levels as you claim, the mbg style is used well, gameplay is kind of advance but at the same time really fun, the last layer is really interesting mix of fun in small space. Those sloped platforms seemed rather tricky at start but you utilized them very well (placed time modifier) and in the end they where nice addition to level.


Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
Last edit: 04 Dec 2016 19:14 by RDs.The-dts-guy.
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05 Dec 2016 03:23 #73
The download has been patched due to level naming issues!

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07 Dec 2016 09:00 #74
This level was really cool and simple. Nice job, Lee.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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16 Dec 2016 14:07 - 16 Dec 2016 14:07 #75
*wink wink new level wink wink*


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Last edit: 16 Dec 2016 14:07 by Lee.

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16 Dec 2016 18:50 #76
Ooh, well done! It looks wonderful!

Nudge nudge, wink wink
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18 Dec 2016 11:59 - 18 Dec 2016 12:00 #77
Another update! (This was easier to make than I expected)

Also note that the big hole will have a swimming pool! (No water physics sorry I don't code)

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Last edit: 18 Dec 2016 12:00 by Lee.
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18 Dec 2016 12:55 - 18 Dec 2016 13:04 #78
Code:
datablock TriggerData(WaterTrigger) { tickPeriodMS = 100; }; function WaterTrigger::onAdd(%this, %trigger) { if (%trigger.g $= "") { %trigger.g = "-9"; } } function WaterTrigger::onEnterTrigger(%this, %trigger, %obj) { %mg = %obj.getDataBlock(); %trigger.dg = %mg.gravity; %mg.gravity = %trigger.g; } function WaterTrigger::onLeaveTrigger(%this, %trigger, %obj) { %obj.getDataBlock().gravity = %trigger.dg; }
Might work with MP as well.* I suggest not having intersecting water triggers. If you want a DTS for the surface of the water, I can make one for you. Having the width and length of the water in torque units would be ideal for that.
*probably not
oh cool, BBCode text sizes are stackable.
Last edit: 18 Dec 2016 13:04 by Weather.

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18 Dec 2016 23:47 #79
How do I implement it? xD

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19 Dec 2016 00:09 - 19 Dec 2016 00:09 #80
Try putting it at the top of your mission file (above the OBJECT WRITE BEGIN) and then reloading.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
Last edit: 19 Dec 2016 00:09 by HiGuy.
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21 Dec 2016 14:00 #81
The patio:


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22 Dec 2016 08:58 #82
More furniture!



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22 Dec 2016 15:42 #83
I think you getting some solid Constructor skills! The way your map is detailed is pretty good.
Will you have the sufficient skill to recreate Nuketown in MB? ;)

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03 Feb 2017 11:58 #84
New level!

Green Adventure

www.mediafire.com/file/h4bdy96gwu2iiei/GreenAdventure.zip

And don't worry, the house level is still in the works.

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03 Feb 2017 16:53 #85
Roman City is crazy cool, and looks like this new house you're working on has some sweet brush-work as well, especially like the grass/mud hill.
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07 Feb 2017 03:10 #86
Really nice levels lee! Decided to finally stop being lazy and try some of your levels and it's very clear how much you have improved since you first started constructor. Really looking forward to that modern house level too, seems like it could be a really promising level. :)

Anyways, spent this evening getting some of these times if you want to add them to the WR list.

-High Blocks 1:07.310
-Orange Slopes 5.197
-Color Floors 52.573
-Limely Quest 34.727
-The Ugly Tower 36.868
-Tricks 6.075
-Road of Trials 59.775

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
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09 Feb 2017 02:44 #87
Nice times Xedron!

Added.

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24 Mar 2017 13:11 - 24 Mar 2017 13:11 #88
New level! And yes, the house level is still in progress. Well, slow progress. I don't have inspiration sadly.

Structure Climber

www.mediafire.com/file/6ljt0e5d27245e4/StructureClimbLee.zip

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Last edit: 24 Mar 2017 13:11 by Lee.

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13 May 2017 15:25 - 13 May 2017 15:33 #89
New level!

This is the level that I am proud of the most! All because of the .dts shapes made by yours truly.

Please read the readme text provided in the .zip file. (Contributors' must ;) )

Nature Ascention

www.mediafire.com/file/x4gc9e48af5bbyp/NatureAscention.zip
*updated because I put in the wrong .mis omfg*

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Last edit: 13 May 2017 15:33 by Lee.
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14 May 2017 18:36 #90
The gameplay was nothing new, but wow it looks cool, not only because of the shapes but also the interior.

SPECIAL THANKS TO THESE AWESOME PEOPLE FOR HELPING ME ON ALL SORTS OF PROBLEMS:
-RDsEmpire
For basically everything that involves .dts shapes and Blender.

u wot m8
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