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compress Weather's Levels

  • Weather
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24 Oct 2015 23:16 - 25 Dec 2016 00:35 #1 by Weather
Weather's Levels was created by Weather
Pack 1P
in CLA [ Click to expand ]


Pack 2P
non-CLA [ Click to expand ]

The Lake Below
unreleased [ Click to expand ]


Other Levels
[ Click to expand ]
Last edit: 25 Dec 2016 00:35 by Weather. Reason: NEW LEVEL!
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26 Oct 2015 11:28 - 26 Oct 2015 11:30 #2 by Ralph
Replied by Ralph on topic Weather's Levels
I'm looking forward to all that stuff, though! :D

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Last edit: 26 Oct 2015 11:30 by Ralph. Reason: Thug Life

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16 Nov 2015 21:19 #3 by Weather
Replied by Weather on topic Weather's Levels
The level pack is released!
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16 Nov 2015 23:47 #4 by Nockess
Replied by Nockess on topic Weather's Levels
Wowowowowowow, this looks so cool! I really don't have the patience to spend this much time on something like this.

I'll be doing a video so on every level, so stay tuned on my channel. ;)

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17 Nov 2015 01:39 #5 by Buzzmusic
Replied by Buzzmusic on topic Weather's Levels
I tried each of these, and I'm super impressed. I admit I didn't play each level at length yet (partially because I'm too lazy to get my MBP up to date so all of the MBP 1.50 exclusive stuff I didn't see, plus I'm not too motivated with marble blast in general right now), but from what I've seen, these are some of the most good-looking levels I've seen in months, and the gameplay was really creative too. One of my favs was Cookies. Super original and easy enough to be fun for me, plus the look of the level was like nothing I've seen before. You really put effort into this. Kudos. This is how it's done.

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17 Nov 2015 02:22 #6 by Technostar
Replied by Technostar on topic Weather's Levels
Excellent job with all of these! My favorite is Sandcastle Sprawl, as it has some incredible Constructor work done. Also, I like Compass Warp: The Lost Area for its use of the gravity point trigger!

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17 Nov 2015 05:33 #7 by Battlecube314
Replied by Battlecube314 on topic Weather's Levels
Very nice levels you have built! A nice mix between old and new style levels!
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17 Nov 2015 17:26 #8 by J@ckRB
Replied by J@ckRB on topic Weather's Levels
I've had a quick little peek at all of these levels and all of these levels look really fun. The mix of old and new style levels really makes every level enjoyable.

Rozi wrote:
I'll be doing a video so on every level, so stay tuned on my channel. ;)


I had the same idea (because these look fun to do)

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17 Nov 2015 17:26 #9 by Weather
Replied by Weather on topic Weather's Levels
I forgot to add Easter eggs to CW: TLA and Cookies. I've updated the first post, but here is a .zip containing just those two .mis files.
mega.nz/#!mYATxT4b!AVtZF4O1DnGMOvPVnRSuYpaQeZCjj2gsbm1w1YNFub0
Paste them into "platinum/data/missions/WeatherWonders/".
After that, every non-MBG level should have Easter eggs.

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21 Nov 2015 21:32 #10 by Weather
Replied by Weather on topic Weather's Levels
I've added a thirteenth level, see the main post .

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23 Nov 2015 13:46 #11 by Ralph
Replied by Ralph on topic Weather's Levels
I loved all this stuff.

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02 Dec 2015 22:37 #12 by Weather
Replied by Weather on topic Weather's Levels
Thanks a lot for the feedback!

I need level time testers (up to two, and preferably have beaten the MBP advanced levels) for my newest two levels; Settlement of Gauntlets and Platform Smash.
Send me a PM if you are interested.

Oh yeah, and I forgot an Easter egg again.

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13 Dec 2015 04:13 #13 by Weather
Replied by Weather on topic Weather's Levels
If you downloaded the level pack, CustomCode.cs creates a .dso file when you run the game, which will keep you from being able to log onto the leaderboards. I figured I should post a solution to fix this, so either:
  • Delete CustomCode.cs.dso, which will allow you to start the game once without the redundancy error, but the game will make a new .dso file afterwards, requiring you to delete it again.
  • Or, delete CustomCode.cs.dso, and move CustomCode.cs to a location outside of MBP, like the desktop. Then you should be able to run the game and log in to the leaderboards as many times as you want, but this will make some of my levels unplayable, and to make them work again, you will need to move the .cs file back.
The files can be found in platinum/data/missions/WeatherWonders/.

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17 Dec 2015 15:38 #14 by Ralph
Replied by Ralph on topic Weather's Levels
That's too awesome for me!

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02 Feb 2016 03:11 #15 by Weather
Replied by Weather on topic Weather's Levels
A world record list has been added. Unfortunately, the .rec file for the Terminal Velocity run either broke or got replaced or something, and I think it can even be found in the package. :unsure:

Still waiting on people way better than me to volunteer to test the two levels.

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02 Feb 2016 14:25 - 02 Feb 2016 14:26 #16 by Nathan125
Replied by Nathan125 on topic Weather's Levels
I would like to test. But can you make a download for medifire?
Last edit: 02 Feb 2016 14:26 by Nathan125.

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02 Feb 2016 14:55 #17 by Frostfire
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I will test them this wknd if you want. im sure theyre fine though

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02 Feb 2016 18:44 #18 by Weather
Replied by Weather on topic Weather's Levels

Nathan125 wrote:
I would like to test. But can you make a download for medifire?

Can you download the level pack from MEGA? I don't see why not.

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02 Feb 2016 22:13 #19 by Nathan125
Replied by Nathan125 on topic Weather's Levels
I just tested your level but theres a problem with Online it thinks there is a virus.

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02 Feb 2016 22:52 #20 by Weather
Replied by Weather on topic Weather's Levels

Nathan125 wrote:
I just tested your level but theres a problem with Online it thinks there is a virus.

See: marbleblast.com/index.php/forum/mb-custom-levels/8323-weather-s-levels#127019
I'm thinking of re-releasing the pack without the .cs file and instead with the code in the .mis files.

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12 Feb 2016 01:51 #21 by Weather
Replied by Weather on topic Weather's Levels
The pack has been updated yet again, THIS time excluding the CS file that causes the error online. The code is now in the level files.

I've stopped working on general custom levels, because I've decided to make a themed level pack called The Lake Below. The first level, as the name suggests, will involve the lake in the MBG skybox. The levels will be focused on exploration and possibly story, and less on time. I've wanted to make a level pack like this for a while, and I've come up with a method of creating smooth terrain without Map2DifPlus screwing up that is way better than what I did with Sandcastle Sprawl.

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14 Feb 2016 00:38 #22 by Weather
Replied by Weather on topic Weather's Levels

How's this look?
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14 Feb 2016 02:23 #23 by Buzzmusic
Replied by Buzzmusic on topic Weather's Levels
Very cool, I haven't really seen something with this design style before.

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14 Feb 2016 14:50 #24 by Ralph
Replied by Ralph on topic Weather's Levels
Hey, it's pretty good, but are you sure you don't have a more decent grass texture for the ground? :)

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14 Feb 2016 15:54 #25 by Weather
Replied by Weather on topic Weather's Levels
This is what it looks like up close. I like it because it tiles well and has a cartoonish look that I don't think is too far from MB. What do you not like about it?

I'm going to make more interiors to stick on cliffs, because I'm not very happy with most of them. In case you didn't know, the main, mostly smooth terrain is made of tiles (with different sizes for the flat one, and the flat ones also have a taper, see the cliff on the left), and the small chunks that stick out are made of pieces or single interiors.

For some reason, spending too long in the LE tends to cause low frame rate after a while, but restarting MBP makes it much smoother. Let's hope that only happens in the LE.

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14 Feb 2016 16:13 #26 by Buzzmusic
Replied by Buzzmusic on topic Weather's Levels
Personally I love how this looks. Gives the level a unique cartoonish edge.

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14 Feb 2016 17:06 #27 by Kalle29
Replied by Kalle29 on topic Weather's Levels
I really like the way it looks. Personally I would like some more details, maybe something with a different colour just for the looks.

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14 Feb 2016 17:44 #28 by Threefolder
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I quite like it too. Reminds me of the 3D Mario games.

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14 Feb 2016 20:47 #29 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Weather's Levels
Looks really neat, and same as kalle mentioned I would add things in different colors (like houses in reddish color) for contrast .

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14 Feb 2016 21:10 #30 by Weather
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I agree that there is way too much of a single color. I'll work on it.

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