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This board contains threads from which new levels can be downloaded.

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file Robert's Levels

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08 Feb 2016 17:26 - 08 Feb 2016 19:28 #1 by Robert
Robert's Levels was created by Robert
Hi! I am Robert (El_Robert) and here you will find my custom Marble Blast levels :)

Hers's the first one:
Gem Elevator

Download it here: marbleblast.com/index.php/downloads/download/3-custom-levels/707-gem-elevator

:>
Last edit: 08 Feb 2016 19:28 by Robert.

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08 Feb 2016 17:56 #2 by Kalle29
Replied by Kalle29 on topic Robert's Levels
Good for a first level. Pretty easy and not annoying; I could see myself trying to speedrun this for a while.

Tip: always put your .difs in the interiors folder, never in a folder of your own, it makes it easier in the long run

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08 Feb 2016 18:16 #3 by Robert
Replied by Robert on topic Robert's Levels
Thank you!

I already made a second level... The .dif is still in another folder so I'll put them in the interiors folder from the third one on.
But why does it matter if I put them in a folder of my own?

:>

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08 Feb 2016 18:25 #4 by Kalle29
Replied by Kalle29 on topic Robert's Levels
It makes it much easier if everyone puts their interiors in the same folder. It's not practical to have to remember everyone's personal folder, especially when you have as many folders as I have. Having a standardized system if often the best way to go.

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08 Feb 2016 19:27 - 08 Feb 2016 19:57 #5 by Robert
Replied by Robert on topic Robert's Levels
New level! :)
It didn't turn out to be as good as I imagined it but I made it so... Why not upload it? :)
The Road to the Water Triangle

It should have an Easter Egg...

No, I couldn't find a better name... I'm not that good at finding names...

Download it here: marbleblast.com/index.php/downloads/download/3-custom-levels/708-the-road-to-the-water-triangle

:>
Last edit: 08 Feb 2016 19:57 by Robert.

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11 Feb 2016 22:07 #6 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Robert's Levels
Tested water triangle. Gem placement ended being so thick that it slowed gameplay down too much unfortunately, they could've been spread out more. Also texture scale was 1 unit which made whole level look way too oversized. the rest was fairly good. Also please take kalles suggestion on interiors since you still haven't changed it for this level. ;)

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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13 Feb 2016 11:15 - 13 Feb 2016 11:15 #7 by Robert
Replied by Robert on topic Robert's Levels
After making the first level, I was very proud of it and I tried to make another one... As you can see, it's not good at all and now I feel bad for uploading it :) From now on I'll try to work more on levels so that they will be better and the interiors will not be in a separate folder now.

:>
Last edit: 13 Feb 2016 11:15 by Robert.

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13 Feb 2016 12:33 - 13 Feb 2016 12:33 #8 by Frostfire
Replied by Frostfire on topic Robert's Levels

El_Robert wrote:
After making the first level, I was very proud of it and I tried to make another one... As you can see, it's not good at all and now I feel bad for uploading it :) From now on I'll try to work more on levels so that they will be better and the interiors will not be in a separate folder now.


please, look at my levels lol

if it's bad it's bad and that sucks but keep making levels and don't worry about how good they are ESPECIALLY since you've made 2. It took me about 30 to learn how to make decent ones.
Last edit: 13 Feb 2016 12:33 by Frostfire.

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13 Feb 2016 14:13 #9 by IsraeliRD
Replied by IsraeliRD on topic Robert's Levels

Frostfire wrote:
if it's bad it's bad and that sucks but keep making levels and don't worry about how good they are ESPECIALLY since you've made 2. It took me about 30 to learn how to make decent ones.


Can confirm it took me a very long time to learn too. Kurt told me my levels are bad, but out of nowhere they jumped in quality.
Just keep making and it will click in eventually.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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13 Feb 2016 18:56 #10 by Robert
Replied by Robert on topic Robert's Levels
New level! :)

I feel like this is a better one. Tell me what do you think.
The Orange Tower

Download it here: marbleblast.com/index.php/downloads/download/3-custom-levels/709-the-orange-tower

:>

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13 Feb 2016 19:17 #11 by Weather
Replied by Weather on topic Robert's Levels
That looks so cool! Can you make a .zip download of your levels though?
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13 Feb 2016 19:37 #12 by Nockess
Replied by Nockess on topic Robert's Levels
You're getting pretty good at creating levels, even when you've only posted your third on the forums.
Had a good time playing the level. Keep it up. :)

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14 Feb 2016 10:00 #13 by Robert
Replied by Robert on topic Robert's Levels

Weather wrote:
That looks so cool!

Thank you!

Weather wrote:
Can you make a .zip download of your levels though?

I think I can... But aren't .rar and .zip pretty much the same thing?

:>

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14 Feb 2016 12:46 #14 by IsraeliRD
Replied by IsraeliRD on topic Robert's Levels
.zip is global-ish and can be uncompressed by Win 7+/OS X without the need to download WinZIP (afaik), .rar requires WinRAR or 7zip.
RAR compression is better than ZIP.
7zip's compression methods are better than RAR

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Mar 2016 15:52 #15 by Robert
Replied by Robert on topic Robert's Levels
New level! :)
I think this may be the first Marble Blast explosion :)
Blow it Up

Download it here: marbleblast.com/index.php/downloads/download/3-custom-levels/711-blow-it-up
It has an Easter Egg... Good luck finding it.
I hope you like it :) Tell me what do you think.

:>

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01 Mar 2016 16:38 #16 by Weather
Replied by Weather on topic Robert's Levels
I just now realized the rainbow is a tightrope...
It's a fun level, I enjoyed playing it. Especially at the end. :P
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13 Mar 2016 20:04 #17 by Robert
Replied by Robert on topic Robert's Levels
New Level! :)
SuperMarket 2

This one is for the first Level Making Jam. It is based on the game "Re-Volt".
I hope you like it :)
Download it here: drive.google.com/open?id=0B7D9YOq_pINxZng3RkpWX3ZUZmM

:>

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10 May 2016 18:14 - 10 May 2016 18:32 #18 by Robert
Replied by Robert on topic Robert's Levels
New Level! :)
Gem Stealer



I once made a level in Geometry Dash called Thief. Now I made something similar in Marble Blast. I hope you like it.
I also wanted to make the marble spin but it didn't work. (I had use rotation set to 1) Can you not rotate Static Shapes with path nodes?
Download it here: marbleblast.com/index.php/downloads/download/3-custom-levels/728-gem-stealer
Take a look in the .mis file after you play ;)

:>
Last edit: 10 May 2016 18:32 by Robert.

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10 May 2016 20:16 #19 by Weather
Replied by Weather on topic Robert's Levels
That was a fun level although it was short. I would like to see a longer level like this, but if you make a new one, I would suggest making the marble slower.
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10 May 2016 22:27 #20 by snowbody
Replied by snowbody on topic Robert's Levels
The last three levels have all been really cool and original! :)
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11 May 2016 12:39 - 12 May 2016 13:46 #21 by Robert
Replied by Robert on topic Robert's Levels
Thanks guys :)

Weather wrote:
I would suggest making the marble slower.

I tried to make it move about the same speed as the real marble moves. If it goes too fast, you can't catch it. If it's too slow, the level becomes boring.

If we had the smoothingtype option on path nodes this would look better. But Threefolder said it's only in PQ at the moment. Maybe when we get acces to it I'll make another level like this.

:>
Last edit: 12 May 2016 13:46 by Robert. Reason: editing

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19 May 2016 15:11 - 20 May 2016 10:40 #22 by Robert
Replied by Robert on topic Robert's Levels
New Level Pack! :)

Marble Blast Gold Reverse Level Pack

This level pack contains all the MBG levels with the start and end pad switched in position. Some level become easier, like Tightrope (I made tightropes fun, someone tell RDs) and some become harder, like Will o' the Wisp. And there are some levels which become impossible. They're in their own category called "impossible" and I added PowerUps to them so that you can finish them. Now, if you want to finish one of those "impossible" ones without PowerUps then go ahead... You may have a chance on some of them. Most of the levels in this pack have new gold times (a big thank you to Regislian for helping me with Escher's Race's gold time) in order to make it a bigger challenge. I hope you'll like this.

Download the level pack here: marbleblast.com/index.php/downloads/download/8-custom-level-packs/729-mbg-reverse-level-pack

I really hope no one did this before...

:>
Last edit: 20 May 2016 10:40 by Robert. Reason: Adding more words
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17 Jun 2017 22:02 - 17 Jun 2017 22:13 #23 by Robert
Replied by Robert on topic Robert's Levels
New Level! :D




Sadly, I made the mistake of focusing on creating the interior, not the gameplay parts first. I tried to work with what I had and I ended up with this. I hope you'll like it. I'd say this level is more difficult than the usual ones. Please let me know what you think of it.

Download it here: marbleblast.com/index.php/downloads/download/3-custom-levels/756-ship

:>
Last edit: 17 Jun 2017 22:13 by Robert. Reason: slightly better
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17 Jun 2017 22:16 #24 by Kalle29
Replied by Kalle29 on topic Robert's Levels
Where have I seen this before?
:thinking:

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18 Jun 2017 11:10 #25 by Ralph
Replied by Ralph on topic Robert's Levels
7.5/10 (-0.5 because there's no checkpoints and -2 because where's my bed)

Overall, neat level.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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18 Jun 2017 11:26 #26 by Robert
Replied by Robert on topic Robert's Levels
Ralph, I am so sorry. I must have forgotten to write your name on the list I had when I asked everyone. The beds were almost the last things I made in the level so I used that list to remember the names since it was a pretty long time between when I asked and when I actually did it.

:>

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18 Jun 2017 18:17 #27 by Weather
Replied by Weather on topic Robert's Levels

Ralph wrote:
-2 because where's my bed



Cons:
  • No checkpoint.
  • The colmesh in the time travel box is too high, I would have used the static shape version of time travels so there's no way to pick them up.
  • The gems around the Easter egg could use colmesh. The reason they don't have their own collision is because the code I gave you points to the same DTS the game uses for gems, which doesn't need any collision.
Pros:
  • It looks really cool.
  • The Easter egg isn't just hidden in some difficult to find and reach spot.
  • I like what you did with the finish.
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10 Dec 2017 17:21 - 10 Dec 2017 17:23 #28 by Robert
Replied by Robert on topic Robert's Levels
New Level! :D

How to make a level



Warning: Spoiler!


This was at first just an idea of doing something fun with a Rubik's Cube in MB (sadly, you'll only see the cool part when you get the nest egg). This then evolved to the idea of having a video with me in real life explaining how to build such a level (could have been worse imo). I'm sure the level could have had some better gameplay, but I had no good ideas :( . Anyway, what do you think?

Download it here: marbleblast.com/index.php/downloads/download/3-custom-levels/776-how-to-make-a-level

:>
Last edit: 10 Dec 2017 17:23 by Robert.
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10 Dec 2017 17:23 #29 by Nockess
Replied by Nockess on topic Robert's Levels
Woah, that’s really cool! How did you get your interior in your video like that?

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11 Dec 2017 15:04 #30 by Robert
Replied by Robert on topic Robert's Levels
First of all, I made it in Constructor and saved it as .map. Using map2dif I made it into a .dif (which is what we need in the game anyway). Then, using dif2dae (thx Weather) , you can make that .dif into .dae. Cinema4D opens .dae so i can animate whatever I want with my level. Motion tracking in the video was done in After Effects (before working in C4D). After all that I just had to record myself talking alone in a room (fun) and put that on top of the video. tbh i expected my voice to sound worse, idk i just have this problem that i think my voice sounds bad in recordings.

:>
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