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exclamation-circle StrawberryCake's Levels (New Level! Loop-Exit Pathfinding)

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04 Aug 2017 21:31 - 24 Feb 2021 14:20 #1 by StrawberryCake
Welcome to the NEW Generation of StrawberryCake Levels!
This New Generation will include:
-Non-LE levels, sometimes heh
-Less Kaizo levels!
-InBounds triggers!
-Fun Gameplay, i hope!

Scroll down to reach the Level Catalog, where you can download all of my levels!
Reminder: If you find any issues, please contact me on discord and I will patch it up asap!

All of my older levels have finally come back!
Download this pack, which contains:
-My older levels (some of them, not all of them)
-2 new levels! (MBG: Under Construction, and Road to Ascension!)

Link
: mega.nz/file/KoZ21LDA#uFuwfO1gXPCiM8PSq-dlRXsQ4SIAoL-8DCIvDZpP6Gg

Preview/Top-down of Loop-Exit Pathfinding:


Download Link for Loop-Exit Pathfinding:
mega.nz/file/39QGXBAQ#HyA6opxrgxHejTOj043xkgCNVg1prvxXXUjqlZTiTgs

Preview/Top-down of Deeply Relaxed:


Download Link for Deeply Relaxed:
mega.nz/file/O0Qy3T6L#wp8RuDgQhG5s7E_tt6zhDLAVvbrblzV_ee8nKtpHWgE

Level catalog:

Platform Mess -> mega.nz/file/asBWWL5T#qK-RSkagEU-uY81H7eVQA3xOzZ4X-YPMuGWTeyBa3a4
MBG: Under Construction! (+ Road to Ascension, older levels) -> mega.nz/file/KoZ21LDA#uFuwfO1gXPCiM8PSq-dlRXsQ4SIAoL-8DCIvDZpP6Gg
Stop...Slow-Mo! -> mega.nz/file/exoiULAY#Qh8yIwHKohq-XJ20m1qj29OJKYZOk5lf_GG5Degr38U
Physics Stadium -> mega.nz/file/O5QVyK7I#bBweEHMTDWi-C7IbNGPrpz8XhKQEd5FH9VQt1_Cpt1Q
It only gets faster! -> mega.nz/file/e1Z1FYrQ#IvSVhGSC2NIhobdXiBgp7RFiuB5OSC-8dAaP6L6a7WM
Little Pink Venture! -> mega.nz/file/GgpAVBpB#gkx33X7WrrUs1p13rQEXEy8qjFTyxyJUnEMXReVK1DA
Just Blast, Bro! -> mega.nz/file/mwQR0CzI#QbNkLvPXSwS6hPqapdRfDaiI69wfhWmEvP6L_d2QQHY
Advanced Points of the Compass -> mega.nz/file/qgBW3LIK#grc-5bAWZauNixnhcNelgCe4HUKWACJsHpx21BLht4g
RagingQuest -> mega.nz/file/fh5hiYzT#8uMRycpUGFxbtBfFrMIN0XU-HDiWYzreyibobUrieh0
Deeply Relaxed -> mega.nz/file/O0Qy3T6L#wp8RuDgQhG5s7E_tt6zhDLAVvbrblzV_ee8nKtpHWgE
Loop-Exit Pathfinding *NEW* -> mega.nz/file/39QGXBAQ#HyA6opxrgxHejTOj043xkgCNVg1prvxXXUjqlZTiTgs

ball roll to gem and to blue/white pad thingy yes
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Last edit: 24 Feb 2021 14:20 by StrawberryCake.

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05 Aug 2017 12:13 #2 by PacPlayer
Replied by PacPlayer on topic Alex's Levels
Pretty cool level! Texturing was off, but still a fun challenge! :cheer: (Also, It would be a good idea to put the links on the main post so no one has to scroll down ;) )

try and beat my time of 18.875 muhaha
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05 Aug 2017 13:49 - 05 Aug 2017 13:58 #3 by Ralph
Replied by Ralph on topic Alex's Levels
Despite the neglected texturing, that was an okay level.

Edit : Sorry, Pac! ;)

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
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05 Aug 2017 15:02 #4 by Robert
Replied by Robert on topic Alex's Levels
Is this a competition now?



Warning: Spoiler!

:>

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06 Aug 2017 09:50 #5 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels
New Teaser,New Level!



It has a secret besides the nest egg....

ball roll to gem and to blue/white pad thingy yes
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06 Aug 2017 11:19 #6 by Ralph
Replied by Ralph on topic Alex's Levels
Man... This is the same map!

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246

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06 Aug 2017 13:53 #7 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels
It's not,You'll see

ball roll to gem and to blue/white pad thingy yes
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06 Aug 2017 16:02 #8 by Weather
Replied by Weather on topic Alex's Levels
Once you've got the gameplay down you should make the interior more fancy. :3
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08 Aug 2017 21:08 #9 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels
Hooorayy! I released my new level named "Cannon Master"

Download here :
mega.nz/#!WwQ1jAaK!73_LHvsC2dTb8U5IAsBYaJSaw2UDkfACZU_i8x2hXaI


I'm releaseing a teaser for my new interesting level..

ball roll to gem and to blue/white pad thingy yes
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08 Aug 2017 22:59 #10 by PacPlayer
Replied by PacPlayer on topic Alex's Levels
there's no dif in the zip :(

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09 Aug 2017 10:56 #11 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels
Sorry,I was a bit sleepy when i made the ZIP file,here's the updated one.

Link :
mega.nz/#!TxQnzbbI!B31_j5Ee99bkb5KYMUOvE97V1PoS4KVFoJf1WtCli1Q

ball roll to gem and to blue/white pad thingy yes
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09 Aug 2017 15:31 #12 by Ralph
Replied by Ralph on topic Alex's Levels
I got 15.873, but I'm pretty sure Robert will have it under 10 seconds...

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246

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10 Aug 2017 02:57 #13 by Endy
Replied by Endy on topic Alex's Levels
some advice about the scenery, you should add WAY more flowers and trees, and chill out on the rocks lol

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10 Aug 2017 07:59 - 10 Aug 2017 08:02 #14 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels
What do you think this level is,short or long,BTW Don't expect it to be very short....

ball roll to gem and to blue/white pad thingy yes
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Last edit: 10 Aug 2017 08:02 by StrawberryCake. Reason: grammar,lol

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11 Aug 2017 07:50 #15 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels

ball roll to gem and to blue/white pad thingy yes
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13 Aug 2017 07:55 #16 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Alex's Levels
Overall really neat level, the idea is original and i liked the creative use of the level.

3 technical things that I would suggest you to fix:

Major issue: installation instructions are wrong, in mis interiors point to data/interiors/anlcz but instructions it says data/anclz
Please use the instructions I have in my signature to were place custom interiors, textures don't have to be in same folder as dif files as long as they are in interiors_pq.

Red texture in your last image is missing and it just displays it as white.

Level preview image is missing, just use crtl+p while ingame to take a picture for level

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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17 Aug 2017 09:36 #17 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New Level:Expectations!)
Ok,I updated the .ZIP file to contain the red texture too

link = mega.nz/#!Hl4DlKwA!dauTitcNm8A_t8_WYZE6sOm_xPZmo45qlLIuD8sFIDw

ball roll to gem and to blue/white pad thingy yes
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17 Aug 2017 11:05 #18 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New Level:Expectations!)
You can't beat the TIME PENALTY BOSS!!!!

ball roll to gem and to blue/white pad thingy yes
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17 Aug 2017 13:44 #19 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New Level:Expectations!)
While making the boss battle, i quickly made a hide and seek level!

Image


Link -
mega.nz/#!z5w2mJxD!vx7K8SgMHgBCUBtPF16X_DDutdxWyVcltH8mFYzSYcY

ball roll to gem and to blue/white pad thingy yes
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22 Aug 2017 19:36 #20 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New Hide&Seek Level:Skyscraper Towers!)
Hey There!
Sorry for being inactive,BUT..I have posted a new level.
Link -
mega.nz/#!2oATABxD!jTwaIOV02HUvjly-81GxLNHnhroQYJaexn405FHIdNA

ball roll to gem and to blue/white pad thingy yes
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24 Aug 2017 19:08 #21 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New LE Level:Alex's race!)

ball roll to gem and to blue/white pad thingy yes
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25 Aug 2017 09:15 #22 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New LE Level:Alex's Race!)
Avoid the Bricks,even though they are not bricks (they are blocks).


mega.nz/#!z04niBZQ!5-ZED3GDtI6kIABs5jSbxdOwfsFAZlTtXJH5DufCGlw

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26 Aug 2017 12:23 #23 by Weather
Alexs Race
Nothing that interesting, too many gems I think. You forgot to add bounds to this level.

Avoid The Bricks!
Pretty cool, but a help trigger explaining that the super jumps were weak would have been nice. I also think that the moving platforms should start and end completely off of the platforms if they move back to the start in a split second. You forgot to add bounds to this level.

The Time Penalty boss battle!
I think 15 seconds should be the maximum amount for a time penalty, otherwise it's pretty much an out of bounds trigger. Speaking of which, you forgot to add bounds to this level.

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10 Sep 2017 13:30 #24 by CylinderKnot
Could you please continue to upload pictures of the levels? I'd like to see what I'm downloading.

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25 Jun 2018 15:39 #25 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New Level! The Ruins of PQ!)
New level! Check it out!

ball roll to gem and to blue/white pad thingy yes
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26 Jun 2018 14:23 #26 by Weather
Replied by Weather on topic Alex's Levels (New Level! The Ruins of PQ!)
My review of The Ruins of PQ:
I'd like to see a larger level expanding on this idea of, well, the ruins of PQ. Maybe one that has pieces of other levels in a ruined but still functional state, that work in a different way than they originally did.
The level needs bounds. :p
I think a more open level (as in, a level that has many more than one clear path to take) could work pretty well with the vines as an exploration level.
The teleport triggers seem too small though, and I don't think it would hurt to make them faster as well. A PhysMod trigger surrounding the vine that makes gravity negative might be better than a teleport trigger.
I think there needs to be a wall blocking the marble from falling off of the ledge to the left of the first gem that's on top. The first thing I did was go all the way to the end along the top and went to the finish before I realized that I wasn't supposed to do that at all. In general, more terrain around things like the start and end would probably make the level more immersive.
The way to the Easter egg is neat, but too easy to find, I think.

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26 Jul 2018 18:40 #27 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New Level! King of the Hunt!)
New level! Check it out in the first post!

ball roll to gem and to blue/white pad thingy yes
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27 Jul 2018 11:48 #28 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New Level! King of the Hunt!)
Fixed a bug in King of the Hunt that did not allow you to jump. Feel free to re-download the level in the first post

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27 Jul 2018 19:53 #29 by Regislian
Replied by Regislian on topic Alex's Levels (New Level! King of the Hunt!)
Not bad! A few things:
-5 minutes is too long in my opinion. For the size of the level, maybe make it 3 minutes.
-There's a spawn point on top of one of the platinum gems, I'd place that somewhere else (or even better would be to remove the platinum gems completely)
-There's a small misallignment between 2 of the interiors. Aside from that I do like the placement of the interiors, it gives that feeling of an open space & looks good. Too bad that there's only one path back and forth that has gems on it, it'd be better to have more paths between the interiors & have the gems more spread out.

The level might work better as a collection level. A hunt level needs to have more paths to take between the gem spawns.
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03 Aug 2018 12:43 #30 by StrawberryCake
Replied by StrawberryCake on topic Alex's Levels (New Level! King of the Hunt!)
1 Year anniversary special level!

Check the level in the first post!

Enjoy!

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