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Seconding Kalle, I think that magnets are worse than tightropes, and for that matter, worse than anything ielse in the game (yes, even Carcaddy's). They can be a nuisance in some levels if they're not used properly, and they sound...awful.Kalle29 wrote:
Not trying to be a buzzkill, mate, but magnets are worse than tightropes.
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BlastedMarble wrote:
Xedron wrote:
because not everybody loves insanely hard tightrope challenges
I said the level would focus heavily on magnets, not tightropes.
Threefolder wrote:
To be perfectly fair, anything in the game can become annoying if done poorly. Go ahead with this idea, can't wait to see what happens.
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BlastedMarble wrote:
The level will have rotating objects if I can ever find a tutorial on that.
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function clientcmd12dothepq() {
commandToClient(LocalClientConnection, '34onthedancefloor');
}
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