file Blender .mis/.mcs import plugin

  • Posts: 151
  • Thank you received: 88
12 Feb 2026 01:55 - 13 Feb 2026 03:47 #1
Hello again, Marble Blast community! It's been a while.

I recently made a plugin for Blender that allows you to import all the objects from a Marble Blast mission file all at once, positioned/rotated/scaled as expected. This can be used for making neat renders of your favorite Marble Blast levels, or remaking level editor levels with a very convenient reference in Blender. There are probably many other uses for this plugin, but I can't think of any at the moment.
Note that it needs access to uncompiled scripts and mission files in order to work. This means no .mcs.dso or .cs.dso. If you want to import anything from PlatinumQuest, you'll probably want to download the PQ development repo and use assets from there. You can easily link a copy of the PQ development repo to this extension in add-on preferences.

I hope you all find this useful. If you have any issues, report them in the issues section on GitHub, or contact me on Discord @MBCollector672. Also, if you use it, feel free to let me know what you used it for!
Enjoy!
github.com/MBCollector672/import_mis
Last edit: 13 Feb 2026 03:47 by Malaren.
The following user(s) said Thank You: RandomityGuy, Weather, DoxtonPink, Mazik, daniel741852, pasta_real

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  • Posts: 151
  • Thank you received: 88
13 Feb 2026 03:48 - 13 Feb 2026 03:49 #2
New minor update has been released! v1.1.0 adds functionality to link a local copy of the PQ development repo to the plugin, making it significantly less cumbersome to import mission files. Get it here: github.com/MBCollector672/import_mis/releases/tag/1.1.0
Last edit: 13 Feb 2026 03:49 by Malaren.

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  • Posts: 151
  • Thank you received: 88
21 Feb 2026 03:12 - 21 Feb 2026 03:19 #3
v1.2.0 has been released. No new features, but loads of bugfixes. Should work correctly with nearly every level from both Marbleland and vanilla PQ now. Would highly recommend updating.

github.com/MBCollector672/import_mis/releases/tag/1.2.0

Make sure to update io_dif and io_scene_dts to the latest version. If you still encounter issues with io_dif, you may want to install it via the source code directly as some bug fixes haven't made it to an official release yet.
Last edit: 21 Feb 2026 03:19 by Malaren.
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22 Feb 2026 02:50 #4
v1.3.0 has been released with added support for the Marble Blast Toolkit! Now you can have all imported items have their properties set based on what they are in the mission file.
Also fixed some pretty terrible bugs. You should update again.

github.com/MBCollector672/import_mis/releases/tag/1.3.0
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