file Marble Blast WILDRON (Work-in-Progress)

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25 Jun 2025 23:21 - 27 Mar 2026 12:42 #1
Hello!
I proudly present to you a Marble Blast mod called "Marble Blast WILDRON".
 

Marble Blast WILDRON is the Marble Blast mod that made by The Ajuhku Team members (me, Zen ID, cynprime, and more) and Pastareal Games. It started development in 2021, previously named WILDRON Blast, but in late 2024 the name changes into Marble Blast WILDRON. It contains 155 levels; 5 Tutorial levels, 26 Beginner levels, 48 Intermediate levels, 48 Advanced levels, and 26 Expert levels. 
Marble Blast WILDRON doesn't introduce a new powerup, but it introduce a new water physics, new frictions, checkpoint pad, teleporter, and more!

Check out the trailer ⚡


Previews:
Beginner Challenge Course
 

Vortexino Confero
 

Refreshing Marble
 

EDIT: We have a official Discord server now! Join the Marble Blast WILDRON Official Discord Server to support the project. Thank you.
discord.gg/kxb8XsGdDu

Wildan Z
The creator of Marble Blast Wildron
Last edit: 27 Mar 2026 12:42 by Ilmilkia.
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25 Jun 2025 23:32 #2
Wow, this looks great! Those three screenshots especially, I greatly appreciate the remnants of Gold while still having its own unique charm. I'm thrilled to see where this goes.

Discord: nockess
YouTube: www.youtube.com/Nockess
Custom Levels: marbleland.vaniverse.io/profile/53
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26 Jun 2025 06:47 #3
That's a good lookin' mod! Would love to eventually speedrun the whole thing, as it has been mentioned previously, keeping the MBG style in levels works really well for the mod.
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24 Jul 2025 08:32 #4
Since 11/7/2025, I will be taking charge of Marble Blast WILDRON. ilmilkia has set to be offline for 6 months. He will regain ownership after those 6 months.

And, Marble Blast WILDRON is open for staff application! Fill in the form below, and you'll have a chance to be a Marble Blast WILDRON staff!
forms.gle/5gmbLRPGV95ck5mK8

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27 Jul 2025 09:59 - 27 Jul 2025 09:59 #5
If anyone is looking for a Discord server link, here it is: discord.gg/ kxb8XsGdDu . The reason why I posted this here is because Ilmilkia deleted the posts in this post for some reason.

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Last edit: 27 Jul 2025 09:59 by pasta_real.

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12 Oct 2025 03:42 - 12 Oct 2025 03:48 #6
OK guys it's been a while since I haven't updated you guys with news from the Discord server, but now it's time to quite revive the post.

1. Because the level building scene is improving rapidly, the mod will probably be set to release in late 2026. But on the programming side... not so much.
2. I will also release a demo on February 2026, to see what changes I should make to the modification.
3. From what I've heard from Zen ID (staff member), the students at Wildan's school had gone home. Maybe his computer was confiscated? But this means I will be development leader until Wildan manages to get his account back and be leader once again.

But before the demo releases, please ask any questions about the mod  .

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Last edit: 12 Oct 2025 03:48 by pasta_real.

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13 Dec 2025 08:27 #7
Just today, Wildan has came back from boarding school!!

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15 Dec 2025 13:57 - 15 Dec 2025 14:17 #8
Hello folks,
I'm really apologize for the removal of the previous post, because i thought you guys don't like it, so i post a new one.

Anyways, the progress of Marble Blast WILDRON is continued after 6 months, and here i show you a new level me and my friends were made.

Lonely Science Class
 

Cannonball Interuption
 

Air Control
 

More coming soon...


-Wildan Z
2025

Links:
-Marble Blast WILDRON Discord Server
discord.gg/kxb8XsGdDu

Wildan Z
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Last edit: 15 Dec 2025 14:17 by Ilmilkia.

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15 Dec 2025 14:00 #9

Wildan Z
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02 Jan 2026 08:09 - 02 Jan 2026 08:13 #10
Hello there!
The development progress of Marble Blast WILDRON is still continued, and here i bring back the *very* old levels when i first time making the mod, and these two very old levels has been remastered.

King of the Marble (original by Tim Aste)

First time making a interior using Constructor back in 2021, and the interior file was missing after upgrading my computer into Windows 11. And later it was rebuilt with a new floor tile and a better scenery.

Planet Cube
 
The second attempt making a interior using Constructor. This time, a cube planet level. Later though i was lost interest to finish the interior. And when i was managing the files of MBWilldron, i found the .map file of Planet Cube, so i decided to finish it, and here it is.

Coming soon in Marble Blast WILDRON.

-Wildan Z
2026

Links:
Marble Blast WILDRON Community Discord Server:
discord.gg/a5yzQVWTHc
 

Wildan Z
The creator of Marble Blast Wildron
Last edit: 02 Jan 2026 08:13 by Ilmilkia.

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22 Feb 2026 03:05 - 22 Feb 2026 04:10 #11
The Marble Blast Wildron demo has released!!

See webpage:  pastareal.github.io/wildron/index.html  

After 5 years of development, me and the dev team proudly announce that the Marble Blast Wildron demo has released! The demo comes with 38/155 levels, new features such as checkpoints, teleporter, shooter cannon, and revamped GUIs. Combined with a natural and futuristic aesthetic, the modification both brings easy challenges all the way to very hard challenges by Wildan. 
 



Remember to check the license.txt file!


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And the replay function for the recordings you're gonna record? It will desync your runs.

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Last edit: 22 Feb 2026 04:10 by pasta_real.

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09 Mar 2026 03:00 - 09 Mar 2026 03:03 #12
Hello guys, i'm back a few days ago.
As you guys expected, the development of the Marble Blast Wildron still continued after the release of the demo. This time, i've added more scenery to the hazard section of the level "Beginner Challenge Course" which is the last beginner level in the mod. The background used here is actually a King of the Mountain interior, and intended to be a placeholder, so it will be changed later.
Although you can't see this version in the demo, so you will see this in the initial release soon.
I hope you enjoy the view! 

 
 


Wildan Z
The creator of Marble Blast Wildron
Last edit: 09 Mar 2026 03:03 by Ilmilkia.
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27 Mar 2026 12:56 - 27 Mar 2026 13:29 #13
Hello marblers!
I'm here to post a few previews of the new Marble Blast Wildron levels i've been working on!

-Blending Geometry - Advanced Level 12
 

-Breezy Havoc - Beginner Level 3
 

-Maze Tower - Advanced Level 45
 

Please reply to tell me what you think.
Coming soon in the full release of MBWildron!

-Wildan Z
2026

Wildan Z
The creator of Marble Blast Wildron
Last edit: 27 Mar 2026 13:29 by Ilmilkia. Reason: fixed typo "willdron" --> "wildron".

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27 Mar 2026 14:17 #14
I like it! (i honestly wanna work on it too) i cant wait!!! :D

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27 Mar 2026 20:49 #15
Looks great! That second skybox is really nice, and I usually hate pink.

I also really enjoy how the textures are close to MBG but still distinct from it. Timer and gem count on the right feels weird, but I could get used to it.

Looking forward to seeing more!

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13 Apr 2026 19:05 #16
epic mod!

rendered in cycles huh?

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17 Apr 2026 16:48 - 17 Apr 2026 16:48 #17
Hi marblers, pasta_real here. Development of Marble Blast Wildron hasn't been very active recently with, again, the hiatus of Wildan in boarding school. However, I have just finished a level that will be in the full version of the modification. Wildan finished the first half of the level before leaving, and I finished the rest of the entire level. Let we know what you think!

Red Shift - Beginner Level 13
Authors: Wildan & pasta_real
Description: "Reality bends and accelerates."


 
 
 

-pasta_real 2026
 

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Last edit: 17 Apr 2026 16:48 by pasta_real. Reason: error
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18 Apr 2026 15:04 - 21 Apr 2026 11:18 #18
Hi marblers, pasta_real here, again. Oh em gee 2 level showcases in two days!? Unbelievable. I tackled this one just after making of Red Shift, because the name looked quite easy to imagine, and as of right now it's been finished. 

Cracked Floors - Expert Level 3
Author: pasta_real
Description: "Think you've mastered the cracked floors? Think again."
4.2k brushes

 
 
 
 
 

This level takes advantage of the cracked floor (friction), which is where your marble can't jump. It is definitely harder than where it's placed, with 2 staff members being in favor of it being placed in the Expert category. I cannot blame them though - that honestly looks like it belongs in Expert (or the PlatinumQuest GrandMaster category back in the beta). Not to mention the kaizo repetition and black & white style mainly used in Marble Blast Stop II. 100% needs the blast.
This level would use the style that I'd like to call "randomized outside scenery", which is the style where you just randomize the stuff around you to make the level look more lively and natural. I think I have first done this in the Tangleframe level I made for PQ quite recently.



This is also partially done in Red Shift with the trees, though I was already getting done with the different shaped Sierpinski triangle pattern. This level has so many brushes (4.2k) that my Constructor actually lagged while copy pasting the different circle patterns. Wait, you saw more triangles!? Connecting by the corners!? Without jumping?????? Oh my goodness this belongs in Expert. With deadends too, those are the perfect placement for gems. You guys should really lock me up right now.
It only took me 2:30 to beat this without gems, but it took me more than 10 minutes with the 24 gems. Short but NOT sweet. This is unapologetic, just like the the Tightrope Apocalypse level that was meant to be put in Expert Level 2 but was way too hard because it used the same exact strategy but with 1x1 TIGHTROPES. Not even MBP went that far. And yes that part has more more more more tricks in the sleeve all without jumping. I was litterally insane and CraZy. It made my jaw break. Afaik I have ported that level to PQ and am planning to release it to Marbleland for archival purposes.

 

Ok that's all with the 2 levels, I hope you have a nice day! I'm having a break from 25/4 - 5/5 by 2 consecutive national events happening so I will have more time to work at MBWildron for the future!

-pasta_real 2026

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Last edit: 21 Apr 2026 11:18 by pasta_real. Reason: Too hard

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18 Apr 2026 17:24 #19
this is actually cool!

rendered in cycles huh?
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19 Apr 2026 13:49 #20
Hi guys, pasta_real here!?? 3 levels in a row yay! This level is far easier than the previous 2, but it will also be the last one I will do for now.

Inferno - Beginner Level 6
Author: pasta_real
Description: "Navigate through the hellish landscape!"
~150 brushes

 
 
 
 

This is a hell themed level, with the interior design connecting to the ground to make it look like the ruins. This level comprises of 4 sections, a brown pillar, a narrow passage with cracked floors (can't jump), rock tiles mixed with blackplate tiles with the outskirts making a checkerboard pattern, and a ruin (Minecraft fossil?) with gravity modifiers to get to the finish. Overall the design is quite beginner friendly and I'm quite proud of it considering I am always listening to Nightkilla while making all 3 levels.

This will be the last level I'll make this week, so stay tuned for more levels 

-pasta_real 2026

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19 Apr 2026 20:27 #21
Gives off Lethal Lava Land vibes

they/them
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28 Apr 2026 12:45 #22
Hi marblers! Happy Hung King's Day (10/3 Lunar), Vietnam Reunification Day (30/4/1975) and Labor Day! (1/5) I just finished my final exams too, so that's good I guess. Anyways, another level just dropped!

Double-Edged Sword - Advanced Level 29
Author: pasta_real
Description: "Take a master course of perilious and unusual techniques!"
~400 brushes

Union Time: 2:50.000
Wildron Time: 2:10.000
V-Time: 1:40.000
Dev Time: ?

 
 
 

This level primarily focuses on more obscure tricks and other unique ways to utilize them, including wall hits, edge jumps and Phil's wall trick. (where you repeatedly jump on a 1x1 wall while trying to hug it) At this point, you should already know how to use diagonal movement, right? This already looks like a kaizo level. This is quite hard to speedrun too, so I put a checkpoint in the level just to make it a tad bit easier. This level also uses peculiar patterns and connections through corners, which is unusual for a level. (probably due to my autism and ADHD, I don't know, I haven't been diagnosed)

I got the name double-edged sword from a Literature speech I had to give in my team. The passage said: "Using technology can be like using a double-edged sword, if you know how to use it correctly it will have a positive impact in your life, otherwise it will affect yourself negatively." Of course this is in Vietnamese, I would not call the level Con Dao Hai Lưỡi. Anyways, the design came from one of the plans I had with another "Cracked Floors" level, just being easier and using a similar style. I combined the pillars from MBPs design elements, add a center section, connected another pillar in the opposite direction and I now have a "double-edged sword". Thinking about this, once I was done with my level designs, I decided to just copy all of it and then invert it to match the double-edge effect. For more details, I also added an ocean like water in the middle of the ground base, to make the water seem like a mirror. And that's done I guess.

The level used to use the X texture from Marble Blast Super's dev build by HumanGamer. This was a bad mistake since the textures didn't match very well, only the colors were. The next day, I retextured it to MBP's standards, and it looked much better. Glad I didn't have to get stuck with this. =))
 
 

Thanks for reading, and I hope to make more good kaizo levels in the future! 

- pasta_real 2026
 

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05 May 2026 02:23 #23
Wow, it's me!
I've managed to log in into this laptop at my boarding school. But hey, the laptop was used for the examination, so i will not here for too long.
the project will be continued if i go back to my home again.
See ya!

-Wildan Z
2026

Wildan Z
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05 May 2026 13:24 #24
omg welcome back wildan

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