Hi marblers! Happy Hung King's Day (10/3 Lunar), Vietnam Reunification Day (30/4/1975) and Labor Day! (1/5) I just finished my final exams too, so that's good I guess. Anyways, another level just dropped!
Double-Edged Sword - Advanced Level 29
Author: pasta_real
Description: "Take a master course of perilious and unusual techniques!"
~400 brushes
Union Time: 2:50.000
Wildron Time: 2:10.000
V-Time: 1:40.000
Dev Time: ?
This level primarily focuses on more obscure tricks and other unique ways to utilize them, including wall hits, edge jumps and Phil's wall trick. (where you repeatedly jump on a 1x1 wall while trying to hug it) At this point, you should already know how to use diagonal movement, right? This already looks like a kaizo level. This is quite hard to speedrun too, so I put a checkpoint in the level just to make it a tad bit easier. This level also uses peculiar patterns and connections through corners, which is unusual for a level. (probably due to my autism and ADHD, I don't know, I haven't been diagnosed)
I got the name double-edged sword from a Literature speech I had to give in my team. The passage said: "Using technology can be like using a double-edged sword, if you know how to use it correctly it will have a positive impact in your life, otherwise it will affect yourself negatively." Of course this is in Vietnamese, I would not call the level Con Dao Hai Lưỡi. Anyways, the design came from one of the plans I had with another "Cracked Floors" level, just being easier and using a similar style. I combined the pillars from MBPs design elements, add a center section, connected another pillar in the opposite direction and I now have a "double-edged sword". Thinking about this, once I was done with my level designs, I decided to just copy all of it and then invert it to match the double-edge effect. For more details, I also added an ocean like water in the middle of the ground base, to make the water seem like a mirror. And that's done I guess.
The level used to use the X texture from Marble Blast Super's dev build by HumanGamer. This was a bad mistake since the textures didn't match very well, only the colors were. The next day, I retextured it to MBP's standards, and it looked much better. Glad I didn't have to get stuck with this.

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Thanks for reading, and I hope to make more good
kaizo levels in the future!
- pasta_real 2026