exclamation-circle Marble Blast Blitz - new mod!

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12 Apr 2026 13:15 - 09 May 2026 09:50 #1
marble blast blitz is here!  

the mod has custom marble skins, checkpoints, teleporting, water, BLITZ  time and even more! (it includes vsync  )

(incomplete release. the levels needs to be finished!)

1.3 download link:  drive.google.com/file/d/1XCSjxxYXaq51kI2...tIg/view?usp=sharing

if the game crashes. turn on vsync for the best experience!

 

 

 

old versions  (aka. pre-releases)

shhh

rendered in cycles huh?
Last edit: 09 May 2026 09:50 by KS.

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  • RaphaXP
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12 Apr 2026 13:40 #2
shit ill hurry up for my mod theres so much competition

That cool marbler from brazil
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12 Apr 2026 13:52 #3
heres a video showcase of lightning demo level


rendered in cycles huh?

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12 Apr 2026 16:50 #4
 wait what?

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12 Apr 2026 17:07 - 12 Apr 2026 17:10 #5
sorry (not rlly though, its somethin called "Private Messaging", and yes theres that on the forums :D)

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Last edit: 12 Apr 2026 17:10 by RaphaXP.

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12 Apr 2026 17:42 #6
oh. ok!

rendered in cycles huh?

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12 Apr 2026 18:00 #7
Also, I played your mod and ill give my critiques:
1. Textures are incomplete (for a 1.0 release)
2. Levels are just built-in interiors built together (download constructor/blender and practice, here are some guides for each, Constructor: docs.google.com/document/d/1dooScZ0YZOa1...viTFMXM2q2sJj_VQjTpc Blender: marbleblast.com/index.php/forum/mb-level...ate-guide-to-blender
and 3: the sounds are bad, ("Ready.. Set.. Go!" sounds are just tts, and im too lazy to do any other examples)

Other than that, Its okay.

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(A.K.A Rafael Vieira)
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12 Apr 2026 18:08 #8
thanks!

rendered in cycles huh?

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12 Apr 2026 18:24 - 12 Apr 2026 18:27 #9
1.1 coming soon...

fun fact: i exported poly haven HDRI skyboxes into cubemap 

 

rendered in cycles huh?
Last edit: 12 Apr 2026 18:27 by KS.

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12 Apr 2026 19:44 - 03 May 2026 03:18 #10
screenshots

       

rendered in cycles huh?
Last edit: 03 May 2026 03:18 by KS.

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12 Apr 2026 20:44 #11
nostalgia on that first one

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12 Apr 2026 20:55 #12
yes

rendered in cycles huh?

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12 Apr 2026 20:58 #13
and how to map2dif?

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12 Apr 2026 21:36 #14
heres a new level teaser

its called: Half-Pipe Mess

new trick


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13 Apr 2026 19:03 #15
new level is finished!

 

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13 Apr 2026 19:21 - 03 May 2026 03:19 #16
another screenshots
   

rendered in cycles huh?
Last edit: 03 May 2026 03:19 by KS.

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13 Apr 2026 23:43 #17

and how to map2dif?
This phrase makes me think that you are stuck in 2009
you ain't need map2dif twinny just use csx3dif, it's way more efficient 

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14 Apr 2026 06:58 - 14 Apr 2026 06:58 #18
i need to try it out and see if it works!

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Last edit: 14 Apr 2026 06:58 by KS.

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14 Apr 2026 07:21 #19
 

huh, seems weird. whats the file version?

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14 Apr 2026 10:06 #20
also. how i exported poly haven hdri to cubemap 

the reference image for skybox 
 

rename these filename to numbers (for example: 1, 2, 3, 4, 5 = up, 6 = down.)
 

copy the folder and rename it (example a30 to d3)

 

final results! (its clean)

   

 

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14 Apr 2026 10:27 #21
Ok this is actually neat and useful. How I do dis with my own pictures?

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14 Apr 2026 10:29 - 14 Apr 2026 20:37 #22

rendered in cycles huh?
Last edit: 14 Apr 2026 20:37 by KS.

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14 Apr 2026 10:29 #23
For your dif files showing "incompatible file version", drop these into  higuy.me/diffix/

Github:
github.com/RandomityGuy
Feel free to support me at ko-fi.com/randomityguy
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14 Apr 2026 10:38 #24
ITS WORKING!! 

   

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14 Apr 2026 18:21 - 14 Apr 2026 20:27 #25
 

just expermenting with csx3dif LOL

anyways. does this image reminds you of MBG2? (joke mod)

rendered in cycles huh?
Last edit: 14 Apr 2026 20:27 by KS.

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14 Apr 2026 19:23 #26
video showcase of half pipe mess level!



still uploading

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14 Apr 2026 23:57 #27
yoooooo good level

That cool marbler from brazil
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15 Apr 2026 03:03 #28
thanks

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15 Apr 2026 18:30 #29
soon i will make a new level in extra levels. its called: "Showroom"




 

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15 Apr 2026 19:14 #30
sofa
 

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