lightbulb Marble Blast Mega W.I.P {NEED PEOPLE TO MAKE POWER-UPS AND HAZARDS!}

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28 Feb 2016 00:00 - 05 Apr 2016 04:59 #1
Hey everyone! LeeZX and I are planning to make a Marble Blast Mini-Mod called Marble Blast Mega!
This mod is W.I.P. If you want to talk about something about the mod so far, post it right here!
The base mod is Marble Blast Gold.
The style of this mini-mod is that all the textures are Custom and MBG Textures

We need some people to make Power-ups and Hazards!
Herro! We need 1 or more people to make a few power-ups and a few hazards for the game! This includes:

Power-ups:

Stack o' Cash {Non-inventory Power-up}: Hidden in every level.
(TEXTURING: The Stack o' Cash will be a bag full of money)
Climbing Claw {Inventory Power-up}: Lets you climb straight up walls for 5 seconds.
(TEXTURING: The Climbing Claw will be a glove with 3 medium spikes on the front.)
Low Gravity Marble {Inventory Power-up}: Gives you low gravity for 5 Seconds
(TEXTURING: The Low Gravity Marble will be a marble with an arrow pointing up)
High Gravity Marble {Inventory Power-up}: Gives you high gravity for 5 Seconds
(TEXTURING): The High Gravity Marble will be a marble with an arrow pointing down)

Hazards:

Snowflake: When you walk into this, it freezes your marble for 5 seconds, and this also breaks the snowflake, and it can not respawn unless the level is restarted
(TEXTURING: The snowflake will be a snowflake (Obviously))
Time Remover: If a Time Trekker Bonus is active, it will remove the bonus.

Thanks! :)

Game Updates:
MBM 0.1:
Adding Levels (20-30+ in each category (apart from Tutorial))
Changing Textures
Adding Marble Selection
New voicing (Mega Jump, Ready, Set, Go, Megacopter etc) (Thanks to Callumari for voicing)
Renamed Powerups:
Time Travel - Time Trekker
Gyrocopter - Megacopter
Super Jump - Megajump
Super Speed - Megaspeed
Super Bounce - Mega Bounce
Shock Absorber - Megasorber
Gravity Modifier - Gravitator

The story of why we now can't use MBP Textures:
I had messaged Matan to ask if we could use them. I told Lee (We were in a Skype call) that I messaged him. For some reason he said he had asked HiGuy and he had said yes. We decided to write on this post that we had permission and that was the plan. A bit later that day, Matan messaged me back and said we could not use the textures, so for now, we can not use them.

Difficulties:
There will be 4 Difficulties of levels, which are Tutorial, Beginner, Intermediate and Advanced.
If you have any suggestions please write it here.

Credits to people:

Level Creators:
QwertyQwertz
LeeZX
legenda1236
Xedron
August

Announcer:
Callumari

Coders:
legenda1236

Game Logo:
WeatherWonders

Textures:
Xedron
Rozi
WeatherWonders

Ideas:
nobody

Want your level in the game!?:
Hey everyone! Here is your chance to have your very own Marble Blast Gold level in Marble Blast Mega!
Post on this thread with the link to the level, and we will choose if it should be in our game. If so, we will choose which difficulty it should be in and boom, it's in the game! I'm not doing this just because I want levels, i'm doing it to give you guys a chance. We

Pictures and Videos:
I will be posting some pictures down below of new updates/levels, but you will only see some of them, because otherwise it will ruin the surprises!

Game Logo:
Last edit: 05 Apr 2016 04:59 by QwertyQwertz.
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28 Feb 2016 00:08 #2
Any guess as to how long it might take?

Just to clarify, you got permission to use MBPU as a base and to use the MBP textures, right?

Maybe I can help with this mod on stuff other than the logo in the future, but for now I'll be working on something else.

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28 Feb 2016 01:18 - 28 Feb 2016 01:19 #3

Weather wrote: Just to clarify, you got permission to use MBPU as a base and to use the MBP textures, right?


Yes. We did.
We'll give credit to those.

lee is awesome
Last edit: 28 Feb 2016 01:19 by Lee.

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28 Feb 2016 01:34 #4
I'm being patient Weather. I know it will take a very long time. :P

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28 Feb 2016 02:18 - 20 Aug 2021 04:58 #5

Hey everyone! Me and LeeZX are planning to make a Marble Blast Mod called Marble Blast Mega!

Maybe get more people or call it a mini mod! (Ironic that it's called MBMega.)

The style of this mod is that all the textures are Marble Blast Platinum textures.

Did you get permission from people like Matan and HiGuy?


Good luck!

Call me Chris!

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Last edit: 20 Aug 2021 04:58 by Nockess. Reason: Shhh you don't know I edited this

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28 Feb 2016 02:31 - 28 Feb 2016 02:32 #6
Thanks for the help Rozi! :)
Just saying, it is a mini-mod. Sorry for not saying.
And yes, Lee got permission from HiGuy.
Last edit: 28 Feb 2016 02:32 by QwertyQwertz.

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28 Feb 2016 06:31 #7
I'm alright with the idea of using our content provided he gives proper attribution. He should use his own (or MBG's) interiors though.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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28 Feb 2016 06:58 - 28 Feb 2016 07:01 #8
I'm up for level designing and/or coding, if you want to...

"tl;dr joj" - legenda 2016
Last edit: 28 Feb 2016 07:01 by lxgenda.

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28 Feb 2016 09:18 #9
Sure thing legenda!

We need some GUI improvements, which I'm bad at :P
if you can help, it will be awesome!

(I'll let Qwertz know :) )

lee is awesome

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28 Feb 2016 13:47 #10
Are there plans add things that would require changes to the GUI, like a marble selection dialog? If so, I suggest waiting until those things are done before someone creates the new GUIs.

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28 Feb 2016 21:45 #11
Well, for now, we are working on GUI changes, but we may add more features (marble selection, that stuff)

lee is awesome

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29 Feb 2016 03:26 #12
So legenda, do you want to do both? Or choose one? I'l put you down as both for now, but just message me back to make your decision ;)

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29 Feb 2016 04:09 #13
Remember how I gave up? So yes, I'm restarting it. You can join again though. What would you like to help with? ;)

Also, for anyone else. Who else would like to join the mod? :)

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29 Feb 2016 04:28 #14
Sure thing! :)

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02 Mar 2016 12:29 #15
I still haven't formulated any ideas to code for this mod though. Might be brainstorming more with others to easily formulate some.

"tl;dr joj" - legenda 2016

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03 Mar 2016 02:19 #16
Okay legenda! :)
Btw, do you have Skype, as it will be much easier to communicate about the mod. :P

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03 Mar 2016 03:48 - 03 Mar 2016 21:17 #17
You guys should not be posting videos showing how to speedrun the levels. Not only is speedrunning a really bad way of showing off a level's design because you skip a lot, but it damages your mod's replayability because people will already know a route to start with. Part of the fun in Marble Blast (IMO) is finding out how to finish the levels on your own.

I'm going to quote Matan from the MBSuper thread:

EDIT: HERE'S A LINK TO HIS POST. GO GIVE HIM THANK YOUS TOO .

IsraeliRD wrote: So because I'm in a good mood for once, I'll give good helpful info for the mod.
This is the same advice I gave many other people and mods and they haven't followed through.
Maybe this time people will listen...
(not hopeful)

This pertains to what is shown to the public in terms of screenshots, videos and level design. Additional advice regarding other matters are on the bottom.

Screenshots:

- DO show off the feature you want to show. This is the centre of the screenshot. Crop if necessary.

- Make sure your screenshot's background is proper. Background is the level, the skybox, scenery, GUI etc. Crappy level being shown doesn't help. It is not something anyone want to play.

- DO hype people. If the feature is obvious then you want to explain it and perhaps PART of it's usage. Do NOT reveal all your cards. If the feature isn't very obvious, do NOT go further on it. Let people guess. It's way more fun to see them do.


Videos:
- Do NOT speedrun the level. EVER. This shows how to do the best path for the level and kills its replayability instantly.

- Do NOT show Easter Eggs. More fun if the public finds it themselves. If you DO show them, make sure they are properly hidden. PQ had several of those in the trailer/early spotlights that were revealed later on.

- Do NOT show Time Travels that are not in the way, or are harder to get, or ANY items that may produce shortcuts. We want to figure out how to get them ourselves. Hidden content is GOOD. EXAMPLE: Spotlight #5 does not show off an easy to get Time Travel. You aren't aware of its existence.

- Do NOT use ANY SHORTCUTS, small or big, UNLESS you're comfortable with them not destroying the level. Show the INTENDED route, the FULL route. Shortcuts can skip on important features.

- Go SLOW. Show it off!

- Do NOT showcase all your creative challenges or features, even in levels. You want people to be surprised!

- DO focus on the features. Either have us guess, or show them in ACTION. Do NOT show their full usage. Keep some of them to the full release. PQ Spotlight #2 demo'd the Super Jump and the Ice Shard, with the Ice Shard being the focus feature. We didn't need to show off a full level, so we created a demo level specifically to show the ice shard.

- DO focus on the levels. The levels we see should have a really high standard and are very polished. A boring or bad level will be the centre of criticism and draw away attention from features. BAD LEVELS = BAD FEATURES. GOOD FEATURE + GREAT LEVEL = SUPERB RECEPTION. See PQ Spotlight #3. Everyone wants to play it as soon as they get their hands on the mod.

- DO showcase your current progress. The further you are, the better you are off. Spotlight #5 demo'd not only a feature, but the shapes progression as well and our take on them.

- If it's bad, DO NOT SHOW IT.

- Involve the WHOLE STAFF. Every screenshot and video and every segment and what is shown must be something the whole staff discuss and agree. It will take hours but it is worth it. Make sure everyone is equally happy with the screenshot/video. Repeat recording the same segments over and over again.
PQ Trailer took roughly a week to create, review and get all staff be happy.


Level design:
- The levels MAKE the features. A feature added to a level as an afterthought, without the level even being built for this feature, is a TERRIBLE idea. Do you see a cannon in Let's Roll? no. The level is built WITH the feature(s) in mind, it is built FOR the feature(s). Cannon levels are built WITH cannons in mind the whole time.

- Do NOT purposely add shortcuts. The moment you purposely add them, the moment your level's replayability takes a dive. Let people find the shortcuts themselves.

- Careful with your scenery! In Marble Blast Emerald the scenery ended up creating the shortcuts, and this destroyed the mod's levels.

- DO create levels with shortcuts ONLY if they are intended and DO NOT break the whole level.

Phil never wanted any shortcuts in his levels and always designed them to not have those UNLESS they were INTENDED by him. I was more afraid to show him videos of my levels when I tested because he'd instantly change the level and block out the shortcuts. It was a good satisfying feeling to find any he missed or didn't know about when they were for public because he couldn't do a re-release. Pretty much almost all his levels have shortcuts in them, and most are completely unintended.


"You know you've spelled something wrong when the only search results are Jeff convos" - HiGuy
Last edit: 03 Mar 2016 21:17 by Derpky.
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03 Mar 2016 18:07 #18
Just one thing I'd like to say: please don't show me how to jump I've played this game for like 10 years I know how to jump. There's really no point for tutorial levels unless they're for a new feature. I've seen a lot of mods over the years as well as my own and most of the time they're put in the just to crank up the level count. Don't do this, as we'll get bored with your mod very quickly. Also good luck and stuff.
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03 Mar 2016 21:10 #19
I like how quoting my post gave dierking 8 thank yous (and counting). Now where is the setting on the admin page to add to my count....

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03 Mar 2016 21:27 - 03 Mar 2016 21:38 #20

Derpking wrote: EDIT: HERE'S A LINK TO HIS POST. GO GIVE HIM THANK YOUS TOO .

IsraeliRD wrote: I like how quoting my post gave dierking 8 thank yous (and counting). Now where is the setting on the admin page to add to my count....


Implying its possible to still 'thank' a post after the thread has been locked.

"funny quote" - funny person 2016 part 2 electric boogaloo
Last edit: 03 Mar 2016 21:38 by J@ckRB. Reason: two can play at this thank you farm, or even 4+ depending on the availability of obvious advice/shitposts
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03 Mar 2016 22:02 #21
Implying I should unlock the topic. Gotcha.

(tomorrow)

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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04 Mar 2016 00:28 - 20 Aug 2021 05:00 #22

New voicing (Mega Jump, Ready, Set, Go, Megacopter etc) (Thanks to CallumariNZ for voicing)
Renamed Powerups:
Time Travel - Time Trekker
Gyrocopter - Megacopter
Super Jump - Megajump
Super Speed - Megaspeed
Super Bounce - Mega Bounce
Shock Absorber - Megasorber
Gravity Modifier - Gravitator

I suggest not changing the names of the PowerUps. It's definitely fun to do that but it's so hard to come up with good new names and the old ones work perfectly fine anyway. Just my opinion!

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Last edit: 20 Aug 2021 05:00 by Nockess. Reason: get out
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04 Mar 2016 01:36 #23
I'm excited for this Mod I hope its a good one to participate in. I might Help you will never know ROFL
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04 Mar 2016 05:52 #24
Thanks for the help people! :)

And Nathan, you can help if you would like to ^_^

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04 Mar 2016 17:39 #25
I have high hopes for this mod! Good Luck! :D
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17 Mar 2016 00:06 #26
should you send the mod to me for testing?

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17 Mar 2016 01:26 #27
Even if it DOES reach a playable state, Nathan, you realize testing doesn't mean just playing the mod before everyone else, right? It's a lot of work. You need to test for bugs relentlessly, play through levels at different paces to make sure they and their times are not too easy or difficult, and give feedback on pretty much everything. If you just want to beta test to play the new levels before everyone else, you shouldn't be asking to beta test it.

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17 Mar 2016 22:55 - 17 Mar 2016 22:56 #28
OK Gosh why you have to be so mean ThreeFolder no affiance
Last edit: 17 Mar 2016 22:56 by Nathan125.

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17 Mar 2016 23:10 #29

Nathan125 wrote: OK Gosh why you have to be so mean ThreeFolder no affiance


He's not being mean, he just wants to make sure that you understand what you're getting into. Testing is a lot of work (to the point where it often isn't very fun), and it's much more involved than just casually playing through all of the levels.

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17 Mar 2016 23:57 #30

Nathan125 wrote: OK Gosh why you have to be so mean ThreeFolder no affiance


Also, just so you know, you didn't spell offense right. (offense, not affiance)
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