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file Buzzmusic World Record Rampage

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08 Feb 2015 20:32 #271

m2mm4m wrote: I deleted it because I remembered that I actually had 11.17


Now I'M confused. Do you have 11.14 or 11.17?

Also, edit your post next time instead of deleting it and let us hanging wondering what the heck is happening.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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09 Feb 2015 02:04 #272
Buzz's Skill Course Two 6.61

or as Frosty/Imp would call it: Buzz's Luck Course Two :^)

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09 Feb 2015 02:20 #273

Kalle29 wrote: Buzz's Skill Course Two 6.61

or as Frosty/Imp would call it: Buzz's Luck Course Two :^)



Ooh, you instigator you. I'm not going to respond to that

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09 Feb 2015 02:43 - 10 Feb 2015 18:39 #274
I literally only played that level to make that lousy joke, improvement will come later, low 6 should be possible

Edit: Buzz's Skill Course Two 5.82

Edit: Edit: Motion Timing 5.57

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Last edit: 10 Feb 2015 18:39 by Kalle29.

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10 Feb 2015 19:09 #275
WOAH NICE KALLE
Name: Eguy
Level: Slanted Ascension Two
Time: 13.81

Never doing this again :P

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11 Feb 2015 19:39 - 12 Feb 2015 17:41 #276
Name: Regislian
Level: Beach Palace
Time: [strike]29.230[/strike] [strike]26.640[/strike] 26.609

[strike]Will try for lower later probably. [/strike] Might try for abit lower, but from what I see it's pretty much maxed out.

And now we have finished over half of the BWRR! :)
Last edit: 12 Feb 2015 17:41 by Regislian.
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12 Feb 2015 19:29 #277
I don't understand Aerial Fun!'s start, how are you supposed to do that? Am I missing an interior?

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12 Feb 2015 20:37 #278
Is there a blue-ish interior with mud at the start? If not you are missing an interior.

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13 Feb 2015 02:03 #279
Name: Lee Zi Xian
Level: Two-faced Labrynth (Spellied it wrong :P)
Time: 5.34

:^)
On .rec c:

lee is awesome

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13 Feb 2015 02:09 - 13 Feb 2015 02:10 #280
Sorry to say, Lee, but Nihahhat already has 4.68 in this video:
Last edit: 13 Feb 2015 02:10 by Regislian.

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13 Feb 2015 13:54 #281

Eguy wrote: Is there a blue-ish interior with mud at the start? If not you are missing an interior.


There is, but I can't get enough force off the launch to get to the four red thingies way out there.

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13 Feb 2015 16:16 #282
Hmm, well, I haven't seen that level in quite a while, I might check it out later and see what's wrong.

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13 Feb 2015 22:43 #283

Regislian wrote: Sorry to say, Lee, but Nihahhat already has 4.68 in this video:


I assume that he did an edge-hit at the start....
Why did he even blurred it out? :P

lee is awesome

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13 Feb 2015 23:22 - 14 Feb 2015 19:16 #284
No idea. :P

Name: Regislian
Level: Water Park
Time: 12.510

[strike]And I found another tweak on Beach Palace, at 26.2x now, will go for sub-26.[/strike]

Name: Regislian
Level: Beach Palace
Time: 25.911
Last edit: 14 Feb 2015 19:16 by Regislian.

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15 Feb 2015 17:45 - 15 Feb 2015 17:46 #285
Guys, two-faced labyrinth can definitely go lower, i've got a 4.62 catch and others lower than 4.68, but sadly screwed up on every single one :(

I played marble blast
Last edit: 15 Feb 2015 17:46 by MBKid.

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15 Feb 2015 19:47 - 15 Feb 2015 23:25 #286
Name: Regislian
Level: Elevator Travel
Time: 12.790

Might be possible to get the last moving platform one cycle earlier, the level is just annoying though.

Oh, and:
Buzzmusic, there seem to be some problems with the following levels:
Slanted Ascention - The helicopter can't be picked up from the wall.
Reduced Gravity - Reduced Gravity doesn't work.
Dance - After the first try the platform won't bounce you up anymore, untill you restart the game.
Goddess (?) - Not sure about this, but is the surface meant to be like sand everywhere?
Lack of Control (?) - Don't really remember what was wrong with this one, I discussed it with Frosty, maybe he remembers.
Last edit: 15 Feb 2015 23:25 by Regislian.

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16 Feb 2015 00:00 #287
Lack of Control, is that the level where you cannot use WASD? Because I couldn't finish that level and I still have no idea how to do it.

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16 Feb 2015 00:08 #288
Yeah it is. I haven't finished it myself yet either, though I have gotten passed the first 3 or 4 challenges (/parts).

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16 Feb 2015 03:07 - 16 Feb 2015 03:09 #289
SA & Dance - Sorry, not too sure how to fix what's wrong. : /
Goddess - That's how it's supposed to be. The level would be a lot harder with bouncing.
LoC - I'm uploading a quick video showing how to play through the whole level. I'll edit this post once it's done uploading. Wish it would upload faster. :angry:
RG - Make sure the following lines of code are at the very bottom of the mission file code (even below //--- OBJECT WRITE END ---):

function setMarbleAttributes(%attribute, %value)
{
eval("MarbleOne." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwo." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThree." @ %attribute @ "=" @ %value @ ";");
eval("MarbleFour." @ %attribute @ "=" @ %value @ ";");
eval("MarbleFive." @ %attribute @ "=" @ %value @ ";");
eval("MarbleSix." @ %attribute @ "=" @ %value @ ";");
eval("MarbleSeven." @ %attribute @ "=" @ %value @ ";");
eval("MarbleEight." @ %attribute @ "=" @ %value @ ";");
eval("MarbleNine." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleEleven." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwelve." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleFourteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleFifteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleSixteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleSeventeen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleEighteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleNineteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwenty." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyOne." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyTwo." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyThree." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyFour." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyFive." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentySix." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentySeven." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyEight." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyNine." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirty." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyOne." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyTwo." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyThree." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyFour." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyFive." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtySix." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtySeven." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyEight." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyNine." @ %attribute @ "=" @ %value @ ";");
eval("MarbleForty." @ %attribute @ "=" @ %value @ ";");
eval("defaultMarble." @ %attribute @ "=" @ %value @ ";");
eval("ThreeDMarble." @ %attribute @ "=" @ %value @ ";");
eval("MidPMarble." @ %attribute @ "=" @ %value @ ";");
eval("ggMarble." @ %attribute @ "=" @ %value @ ";");
eval("sm1Marble." @ %attribute @ "=" @ %value @ ";");
eval("sm2Marble." @ %attribute @ "=" @ %value @ ";");
eval("sm3Marble." @ %attribute @ "=" @ %value @ ";");
eval("bm1Marble." @ %attribute @ "=" @ %value @ ";");
eval("bm2Marble." @ %attribute @ "=" @ %value @ ";");
eval("bm3Marble." @ %attribute @ "=" @ %value @ ";");
eval("CustomMarble." @ %attribute @ "=" @ %value @ ";");
}

setMarbleAttributes("gravity", 5);

All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.
Last edit: 16 Feb 2015 03:09 by Buzzmusic.

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16 Feb 2015 04:44 #290
As of MBP 1.50, that code is no longer needed.
Simply put
Code:
gravity = 5;
into your MissionInfo and it will update for you.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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16 Feb 2015 14:12 #291

Regislian wrote: Name: Regislian
Level: Elevator Travel
Time: 12.790

Might be possible to get the last moving platform one cycle earlier, the level is just annoying though.

Oh, and:
Buzzmusic, there seem to be some problems with the following levels:
Slanted Ascention - The helicopter can't be picked up from the wall.
Reduced Gravity - Reduced Gravity doesn't work.
Dance - After the first try the platform won't bounce you up anymore, untill you restart the game.
Goddess (?) - Not sure about this, but is the surface meant to be like sand everywhere?
Lack of Control (?) - Don't really remember what was wrong with this one, I discussed it with Frosty, maybe he remembers.


Frosty does remember - the moving platform after the speed booster part doesn't move again after respawning.

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17 Feb 2015 00:48 - 23 Feb 2015 22:02 #292
Name: Regislian
Level: Elevator Travel
Time: [strike]11.359[/strike] 10.908

Finally done with this level.

Edit:
Name: Regislian
Level: Viridescent Construction
Time: [strike]23.719[/strike] [strike]23.320[/strike] [strike]22.181[/strike] 21.333

Sorry Lee ;)
Using Lee's path, with a few alterations.
Last edit: 23 Feb 2015 22:02 by Regislian.

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23 Feb 2015 14:51 #293
I can't let Regi do all the work, now can I?

Invisible Instinct 36.63

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24 Feb 2015 02:04 #294

Regislian wrote: Edit:
Name: Regislian
Level: Viridescent Construction
Time: [strike]23.719[/strike] [strike]23.320[/strike] [strike]22.181[/strike] 21.333

Sorry Lee ;)
Using Lee's path, with a few alterations.


Oh, Regi... .-.
Alterations, hmm... I think I know what you did, but it's hard to pull off :/

lee is awesome

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28 Feb 2015 17:19 - 02 Mar 2015 16:23 #295
Name: Regislian
Level: Goddess
Time: [strike]44.579[/strike] 43.158
Last edit: 02 Mar 2015 16:23 by Regislian.

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15 Mar 2015 03:40 - 15 Mar 2015 03:41 #296
Hey all,
I think it's time for some action on this rampage. I just got a 55.xx catch on Buzzmusic's Happy Ultra Course. It's late right now and I will tackle this level in the morning. Chances are it wont take too long, as I just got two 55.xx catches in about 3-5 minutes.

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Last edit: 15 Mar 2015 03:41 by Eguy.

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15 Mar 2015 09:22 #297
Name: Lee Zi Xian
Level: Grass Castle
Time: 44.84

Please be a WR
Please be a WR
PLEASE BE A WR!!! :unsure: :unsure: :unsure:

lee is awesome

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15 Mar 2015 10:46 #298

Lee Zi Xian wrote: Name: Lee Zi Xian
Level: Grass Castle
Time: 44.84

Please be a WR
Please be a WR
PLEASE BE A WR!!! :unsure: :unsure: :unsure:


not sure if thats wr but lower is possible, i have a route for 41-42

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15 Mar 2015 13:11 - 15 Mar 2015 13:12 #299

Frostfire wrote:

Lee Zi Xian wrote: Name: Lee Zi Xian
Level: Grass Castle
Time: 44.84

Please be a WR
Please be a WR
PLEASE BE A WR!!! :unsure: :unsure: :unsure:


not sure if thats wr but lower is possible, i have a route for 41-42


I NEED TO KNOW THAT PATH, FROST!!!!
PLEASE!!!

lee is awesome
Last edit: 15 Mar 2015 13:12 by Lee.

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15 Mar 2015 14:44 #300
Your caps lock is on.

༼ ͡◕ ͜ ʖ ͡◕༽ You have been visited by the Nivea™ Donger of moisture. Soft skin and good fortune will come to you, but only if you post "thank you Mr. Skeltal" in this thread ༼ ͡◕ ͜ ʖ ͡◕༽
The following user(s) said Thank You: Jeff

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