Comments for levels:
Platform Training 5.721 - I have no idea how that got WR other than the fact that I might've built extra momentum by curving out and in the level at the start. The start pad jump looked pretty bad and off center. I'll take it I guess.
Air Movement 3.121 - I wasn't even going for WR, just a PB. It took less than 10 mins to get surprisingly. We could probably save 0.10 if someone lucky enough manages to perform the sign hit, avoid the trimmed edge at the same time and hit the finish on the way down, no bounce. But good luck.
Super Bounce 2.907 - The 2nd 2.90 I achieved. I believe 2.89 is humanly possible on vanilla MBG with a grind. It's all about a 1-2f release on the natural bounce anyways. Kind of hard to time properly. I also have a 2.900 on MBP 1.14 (I think that's the version?) but it's not the original MBG so it doesn't count. Marble size is very slightly modified in MBP/PQ.
Gravity Helix 5.099 - I've rewatched my run multiple times and tried to figure out exactly when I rotated the camera but the camera rotations happen at the same time as the gravity changes. It makes it impossible to tell when to change angle. No idea. Got 5.099 twice too...
Platform Party 7.250 - I had to do a natural bounce on the finish platform since I wasn't sure if I was going to slide jump off the platform or not had I not NB'd. Pretty sure sub-7 is possible at 64 FPS with a proper angle and a slide jump.
Hoops 9.309 - That run was epic. The edge hit was super low, the recoil stop from the purple post was perfect and the final edge hit was as good as it can possibly get. Okay, the last jump can probably be done 0.10 faster but no thanks. Kalle, Cobalt and myself have messed around with a few different paths that might make sub-9 possible. Like most WR paths in this game, they're pretty stupid to execute.
Marble Playground 27.919 - I wasn't expecting this path to get sub-28 at all. The path is ''easy'' to perform compared to the previous one, but kind of unimpressive to watch. Regislian posted a TAS path (for now) that could give you a 27.4x or 27.3x and it's ridiculously hard to pull off...
Hop Skip & a Jump 7.777 - Lucky 7's. I wasn't going for WR at first, but my first finish on my most recent grind session was 7.889 and the run looked really slow. I kept grinding and got 7.77 with one of the best edge hits I've ever seen on that level. The gyrocopter flight can probably be improved by 0.05 to 0.10 at best I'd say?
Great Divide 16.609 - I messed up landing on the first Time Travel and lost around 0.12 - 0.15... Oh well, whatever. The second traplaunch was basically perfect, the final part of the run as well. I was lucky to hit that time with under 10 hours of gameplay. Shoutouts to Storminorman who will eventually get this WR.
Fan Lift 7.757 - I would never have grinded for WR on this level had it not been for Regislian losing the original recording of his 7.78 run. The initial fan jump is absolutely terrible and inconsistent to pull off and it doesn't help that for some reason, I can't use any jump setups on this computer... Like what? I had to time all of my starts manually and it was a pain in the butt. Also, this run doesn't perform any edge hit before the 3rd fan. I'm not sure which strategy is faster there. They're pretty close. One thing for sure is that you can get a much faster final corner clear if you skip the edge hit prior.
A-Maze-Ing 2.484 - This can probably go down to 2.45 with some insane speed between the 2 edge hits. Yes, there are 2 edge hits in this run and they're pretty annoying to go for even though they look like regular jumps for the untrained eye.
Trap Door Madness 3.310 - I've never gotten an ending like that ever again. It looks like a double edge hit with an edge slide right before catching the 3rd gem. DKman00 and myself found a similar tweak on the same day (April 1st 2019) although his was setting down a different trapdoor than me.
Whirl 4.287 - My best catch on this level is 4.282. At first, my best was 4.39 and I didn't understand how runners could get 4.30 catches. Then I watched Nature Freak's run and he was doing the quick double jump higher up on the half pipe than me. Actually, it's a quick bounce+jump instead of jump+jump. So...they helped me figure it out and I got 4.287 soon after.
Battlements 7.518 - At first I was kind of memeing about doing an edge hit on that trapdoor to get over the block. Ends up, it's like 1.30 second faster than the WRR2 traplaunch path. It even beats the log traplaunch path. All that's left is pulling off the infamous gate trap for a low 5.xx or high 4.xx time.
Pinball Wizard 3.002 - It's a little frustrating to be so close to the sub knowing it's very well possible. Best catches are 1x 2.98 and 1x 2.99, the only two recorded sub-3 catches so far. But I mean, who would want to grind this level anyways. It's so boring and difficult. Oh by the way, that 2.98 catch failed by missing the gem on the trapdoor. Yeah...