Hi everyone,
I've been making a replica of a PlayPlace tube structure from my childhood in Blender 4.4 on my Windows 10 PC, in which I was hoping to add to one of my custom levels in Marble Blast Platinum Quest (see the first three attachments). When I try to export it as a .dif file, Blender crashes. I spent a long time trying to figure out what causes Blender to crash, by exporting one part/mesh/object at a time, to see which exact objects cause Blender to crash. Based on my experimenting, any file parts, meshes or objects where I used the mirroring tool, or a knife/slice tool causes Blender to crash. Next, I deleted all the meshes/objects where I used the mirror tool, or a knife/slice tool (shown in the last attachment), and Blender successfully exported that file from .blend to Torque (.dif). The site where I downloaded the dif file export option for the Blender plugin can be found on this website posted by Daniel: github.com/RandomityGuy/io_dif/
I know by now, that I might not be able to use the tube curves or hills I made for my level anymore, but I made it look like that to make things look a little more fancy and detailed, so if anyone knows how to make Blender export the objects/meshes that I used the mirroring tool and knife/slice tool, that would greatly be appreciated.
Thank you,
Jackson
I've been making a replica of a PlayPlace tube structure from my childhood in Blender 4.4 on my Windows 10 PC, in which I was hoping to add to one of my custom levels in Marble Blast Platinum Quest (see the first three attachments). When I try to export it as a .dif file, Blender crashes. I spent a long time trying to figure out what causes Blender to crash, by exporting one part/mesh/object at a time, to see which exact objects cause Blender to crash. Based on my experimenting, any file parts, meshes or objects where I used the mirroring tool, or a knife/slice tool causes Blender to crash. Next, I deleted all the meshes/objects where I used the mirror tool, or a knife/slice tool (shown in the last attachment), and Blender successfully exported that file from .blend to Torque (.dif). The site where I downloaded the dif file export option for the Blender plugin can be found on this website posted by Daniel: github.com/RandomityGuy/io_dif/
I know by now, that I might not be able to use the tube curves or hills I made for my level anymore, but I made it look like that to make things look a little more fancy and detailed, so if anyone knows how to make Blender export the objects/meshes that I used the mirroring tool and knife/slice tool, that would greatly be appreciated.
Thank you,
Jackson