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lock [CLOSED] GUI Editor Assistance

  • vivienne
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02 Nov 2013 05:09 - 14 Sep 2014 15:53 #1
Hello all, firstly I'm sorry if this has been answered or mentioned before or if I have posted this in the wrong forum, but I was wondering if somebody could help me out here. I did search for what I'm looking but I yielded no helpful results.

I'm trying to make a modified GUI/HUD for playing in levels and I wish to move some things around (timer, powerup box, etc). I have attempted to use the GUI editor in the windows version of MBG (I'm running it via Wineskin on OSX), however when I try to move objects around, such as putting the powerup box on the top left corner of the screen. But it just ends up being caught in the middle of the screen when I exit the editor. I do recall I had some experience with the GUI editor many years ago but I have since forgotten. Does anybody have any guides or tutorials for using the editor?

Again I do apoligise if this has been posted in the wrong forum, feel free to move it if it's appropriate.
Last edit: 14 Sep 2014 15:53 by Aayrl.
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  • HiGuy
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03 Nov 2013 21:24 #2
What are the objects' vertSizing and horizSizing fields set to? Those determine the position of the object relative to its parent object. For example, if you set the horizSizing field to center, then the object will snap to the center of the screen (or its parent object) when you exit the editor.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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