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lock [RESOLVED] MBP RC1 not launching

  • Enigma
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07 Sep 2014 00:42 - 14 Sep 2014 16:45 #1
Alright. My copy of MBP RC 1 is not opening.

I'm using a MacBook running Mac OS X 10.6.8.

I cannot attach a console.log file due to the fact the program has never started up. While reading the launcher console, it said the final status was true and thus attempted to start up the program.

This shows up in the error console for the program:

Dyld Error Message:
Library not loaded: /usr/lib/libc++.1.dylib
Referenced from: /Users/Administrator/Applications/Marble Blast Platinum.app/Contents/MacOS/plugins/ScriptCrypt.dylib
Reason: image not found

I honestly have no idea why it's doing this, so help would be appreciated, of course. :P
Last edit: 14 Sep 2014 16:45 by Aayrl.
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  • HiGuy
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07 Sep 2014 01:17 #2
Congrats, you've discovered why MBP 1.50 doesn't work on 10.6.x: Lack of libc++!
For your discovery I award you: The sad truth that we probably won't make a build for 10.6.x!

No but seriously, if you can manage to install libc++ with C++11 support for 10.6 (no clue how, have fun), then you should be able to run this.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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07 Sep 2014 01:18 - 07 Sep 2014 01:20 #3
Marble Blast Platinum RC1 does not support Mac OS X 10.6. You can upgrade to Mac OS X 10.9 (Mavericks) for free on the Mac App Store.
Last edit: 07 Sep 2014 01:20 by Ultra.
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  • Enigma
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07 Sep 2014 01:28 #4
Guess I'll have to find the OS X 10.8.6 install disc I have somewhere and install that.
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  • HiGuy
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07 Sep 2014 05:08 #5
Even updating to 10.7 should make this able to run, it's only 10.6 and before that don't have c++11 support.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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07 Sep 2014 14:19 #6

UltraRobot wrote: Marble Blast Platinum RC1 does not support Mac OS X 10.6. You can upgrade to Mac OS X 10.9 (Mavericks) for free on the Mac App Store.

Good point, Edward should try that.

And he waddled away, waddle waddle..
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08 Sep 2014 16:51 #7
I had the exact same problem. First of all, it would have been VERY helpful to include that very important fact, that this version is not compatible with Max OS 10.6. Would have saved me a couple hours of my time trying to get it to work. Second, the ONLY instructions I can find anywhere to install this version were extremely cryptic:

Copy from beta 3.0 to RC1 from client directory these files:
config.cs/dso, lbprefs.cs/dso, mbpprefs.cs.dso
Copy from beta 3.0 to RC1 from leaderboards/multiplayer directory prefs.cs/dso

First of all, what is beta 3.0? There is no file or folder by this name in MBG or MBP v 1.2 package contents. Or was there a Beta 3 version of MBP, that I'm not aware of????

Bottom line is, The reason I even looked on the website for a Download of MBP, was because my existing version (1.2) kept crashing all the time. So I figured I needed to re-install it from scratch. Can't I just do that, rather than having to Upgrade my OS to 7 or above? There's no link to download version 1.2 (nor v 1.3 or 1.4 if they ever existed)
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09 Sep 2014 02:19 #8
This is assuming you got Beta 3. Prior to that, you had 1.20, then 1.10/1.12? then 1.00/1.01/1.02?

Anyways, that's only if you want your (offline) times saved, so you don't have to rebeat them. And even if you do, just copy mbpPrefs.cs and the dso over, that's all that matters if if does at all for you.

Maybe they ported the library to 10.6? IDK.
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  • HiGuy
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09 Sep 2014 03:02 #9
The problem with 10.6 is not one that can be solved easily, as the OS came out before the libraries that we're using.
Porting to work on 10.6 would require a major rewrite of quite a bit of the extender, and that simply isn't viable at this point.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
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  • Jeff
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10 Sep 2014 20:13 - 10 Sep 2014 20:17 #10
@Sean

Sorry for any inconveniences that could have arisen. We had to drop OSX 10.6 support because lovely Apple doesn't know how to update its libraries. Starting with OSX 10.7.0 and up, they have support for the new C++11 library. We use code that is the 2011 standard now instead of the old legacy 2003 standard. Its not a simple "change compiler" setting, rather there's code that's specific to c++11 that don't compile in C++03.

You can update to OSX 10.9.4 for free however! Be warned though, 10.9 takes more horsepower to run than 10.6 did. An older system or a lower ended mac product will probably not run 10.9 as good as it ran 10.6. You should have at least 4GB of ram too, don't listen to apple where they say that 2GB is sufficient.

An alternative is to use WinE (free) or Crossover (costs money), so you can play the windows version of the game on your mac at native speed, without having to upgrade the operating system.

Also, check out this thread if you want the full story:

marbleblast.com/index.php/forum/rules-ne...10-6-support-dropped

Thanks, and let me know if I can assist further,

Jeff

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
Last edit: 10 Sep 2014 20:17 by Jeff.
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14 Sep 2014 16:46 #11
Locking this thread as the original poster's question was answered. In regards to issues related to MBP 1.50 support on OS X 10.6, please refer to the FAQ thread.

Thanks,
~Aayrl
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