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lock [RESOLVED?] Question about exporting to .dts file

  • Vixuzen
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05 Apr 2015 12:01 #1
I'm not sure if I put this thread on right forum, but the question is: how do you make a .dts file?
What I mean is; Let's say I've made a model of a paper card and want it to be a gem model. The issue is: I have no idea how to export a model to a .dts file. I've read there was a .dts module for Blender, but the link is down :/.
Thanks for help.
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  • Jeff
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06 Apr 2015 20:29 #2
Getting RDs.Empire to chime in, he's the DTS expert.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
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  • RDs.The-dts-guy
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06 Apr 2015 21:39 #3
It's a bit tricky to install the exporter properly without making everything else dissapear so here is whole blender with it installed
www.dropbox.com/s/yxvopt25s7232n5/blende...9bwExporter.zip?dl=0

If you want to try installing it yourself then here is link to blender dts exporter . mirror.dataorb.net/BlenderDTSExporter_097beta3.zip

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)
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  • Vixuzen
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07 Apr 2015 09:21 - 07 Apr 2015 10:01 #4
Thank you :D.
I have another question though;
How do you make a new shape collidable?
Is it done to the model itself or is there some script?
Last edit: 07 Apr 2015 10:01 by Vixuzen.
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