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31 Jul 2013 07:16 #151 by BlastedMarble
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A Bumpy Quest (1.310) -


When I was watching the sapphire video of this level, I tried to find a path that would include the tweak in the beginning. And I found one, but I didn't find this path today. It was found a few months ago. Best catch is 1.29 and best time is 1.310 which is the exact same time as the one shown.

Possible Improvement: 0.2 seconds

Song: Dimrain47 - Every End...

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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15 Aug 2013 01:10 #152 by BlastedMarble
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Jump Training (3.837) -


After many tries, I finally got an actual WR of this level on .rec. I might go lower, but no guaruntees.

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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15 Aug 2013 16:49 #153 by Imperial
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Great execution! I can hardly pull the edge-hit.

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15 Aug 2013 16:58 #154 by Ralph
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There's your 10th WR!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246

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17 Aug 2013 06:19 #155 by Pablo
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Great job!

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18 Aug 2013 11:44 #156 by m0nty0
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Great videos! Your skills are great and I like the way you play! Keep up the good work

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25 Aug 2013 19:53 #157 by BlastedMarble
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Velocity (12.93) and bloopers -


WR(I think).

When I first played this level(back when I was working on MBL 16) I couldn't pull the shortcut off. But then, I watched another video showing a tweak that can make launch up the ramp. I finally pulled it off with a 13.12 run. Then I tried to .rec it and then got an expecting sub-13. I included bloopers to show you that reaching the finish is kind of tough.

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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25 Aug 2013 19:58 #158 by Xelna
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Tight ending.

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25 Aug 2013 20:01 #159 by Pablo
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Great run!

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25 Aug 2013 20:30 #160 by Beack
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Grat run as always

The weirdest signature that I ever requested
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25 Aug 2013 21:12 #161 by Marson
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Wow, very fast!

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26 Aug 2013 00:22 #162 by Imperial
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Amazing run, the super speed tweak is elegant.

Vanquisher / Red Stealer

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26 Aug 2013 03:08 #163 by IsraeliRD
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Nice tweak! I remember when people are all over this for days beating each other but this blows it all out of the water.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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26 Aug 2013 21:34 #164 by Ralph
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TOO FAAAAAST!!! This is what makes a great run like yours. You pwned me with style. Congratulations.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

On Twitter : @RalphiBoy27
Now on Instagram : ralphfrommb

Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246

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14 Sep 2013 22:57 #165 by BlastedMarble
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Fizzy Cherry Soda 1, 2, and 3 (1.99, 2.56, and 15.54) -


A few weeks ago, three level builders created one level each. All of them were named Fizzy Cherry Soda because ponies are awesome. The first level was made by Trace, the second was made by Matan, and the last one was made by Buzzmusic. Last night, I decided to download all the levels and try them out myself.

Notes:

Fizzy Cherry Soda: When I first tried this level, I kept getting 2.3x-2.4x TM catches. But today, I saw Sefaro's post on the Fizzy Cherry Soda thread saying he got a 2.01 catch. So I tried the level again and soon found out how he got that. Best catch is 1.96 and this path is pretty tough.

Fizzy Cherry Soda 2: The fastest path for this level is a traplaunch that was really hard to do, but its cool when watching it.

Fizzy Cherry Soda 3: There are many paths in this level, I don't know if the one I used is optimal. My .rec failed so I had to record directly. Best catch on the first TM is 6.8x but that would cause a low height after the rebound.

Song: Waterflame - The Grand Sea Remix

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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14 Sep 2013 23:10 #166 by Buzzmusic
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Really great job on all three of those levels. The edge hit thing at the start and constant Time Modifier grabbing in FCS1, the traplaunch in FCS2, and everything in FCS3 seemed really hard to do, but you did them with so much ease.

All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.

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15 Sep 2013 11:02 #167 by IsraeliRD
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That was awesome! Great job on #2 and #3. Good route on #1. 2/3 however I bet were harder to record

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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27 Oct 2013 09:43 #168 by BlastedMarble
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Marble Blast Levels: Compilation 23 -


A short compilation that contains levels in which only a few were hard to do.

Notes:

Empyrean Emtanglement: You need precision to get sub-9 on this level.

Fortress of Solitude: If you're not fast enough, the kryptonite will pull you out.

Green Ascention: None

The High and Low Road with Real Roads!: None

Jumping Philosophy: Sub-11 maybe possible...

Matrix Maze P01: A very hard path to pull off because you need to be fast and do the tweaks correctly.

Mind Tricks: A significant improvement over my short levels 4 video.

Skill Castle: None

Thin Path: You need to be fast enough to reach the three 5 second time modifiers without time restarting.

WTC 3: None

Songs:
Left 4 Dead 2 - Dodro Full
Waterflame - Clouds

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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27 Oct 2013 10:04 #169 by IsraeliRD
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Sweet job. Loved the routes utilised and some of those tricks looked harsh.

Second soundtrack could've easily been in The Sims and I thought it came from there lol.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Dec 2013 18:52 #170 by BlastedMarble
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Alley Mechanics (25.16) -


This is the first of a number of newer level runs that I will be showing. Jumping along the swaying platforms wasn't that hard for me. The key to grab the last two gems quickly is to go very high from the quarter pipe.

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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08 Dec 2013 01:01 #171 by IsraeliRD
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Nice and easy, well done.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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08 Dec 2013 07:15 #172 by Pablo
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Good run. I haven't seen that level before.

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22 Dec 2013 04:31 #173 by BlastedMarble
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Marble Blast Levels: Compilation 24 -


A compilation that ended up longer than I planned, and probably better too.

Notes:

Buttons And Their Various Uses: None

Collection Monuments: Long level and a kind of hard path. Its only hard because of the trapdoor part, but the end was a bit easy.

Cube Root: A path that gets to the finish without time restarting.

Diamond Motion Challenge: None

Gaps: You need to press ctrl and P two times in order to pass the two OOB triggers.

Green!: None

IceWorld: None

Meander: Getting a low catch on the time modifier was tricky.

The Orange Course: The ending was tough because you need enough height from the fan.

RM38's Friction Wall-Hit Challenges: None

Scary Tower 5: The edge hit in the beginning is easy, but getting to the second jump boost is hard because you'd go out of bounds if you get too much height.

Side Bouncing: I wonder if sub-20 is possible...

Slope Climber: Using the timesaver I struggled for a low time on this level.

Speed Twist: One optional tweak at the end...

TAKE ME OUT TO THE BALL GAME!: None

Yellow!: One tweak at the start that can make this path go sub-45.

Songs:
My Chemical Romance - Kill All Your Friends
Megadeth - Psychotron
Waterflame - Sky Fortress

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

My Twitch: www.twitch.tv/blastedmarble
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19 Jan 2014 02:48 #174 by BlastedMarble
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Marble Blast Levels: Compilation 25 -


As you can see, I got MBP 1.50 and did some levels in it.

Notes:

Bouncy Tower: You need to be fast enough to bounce from the first gem to the second gem.

Corridor: None

Great Divide - Pass It Yourself: A huge improvement from my old run with faster tweaks!

Hitting the Edge: The second to last edge hit was linear and I had to use the sign to stop myself.

Pokko's short race 1: Can actually go sub-10 but beyond my skill...

Pokko's short race 2: None

Pokko's tightropes: .01 second slower than Imperial's run.

Pokko's worst level: None

Red: None

Rule of Obtuse Angles: If you go too far, you might miss the first diamond if you keep moving.

Scary Tower 3: Its probably faster to hit the bumper to the finish.

Tower Movement: None

Turquoise!: This is probably the fastest path I can think of.

violet world: I watched Imperial's video of this level and I thought of a way to get sub 35 on this level which is grabbing both TMs on the first teleport.

Volcanic Chasm: None

Songs:
Dimrain47 - Cloud Control
Dimrain47 - Infernoplex

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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15 Feb 2014 23:14 #175 by BlastedMarble
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Marble Blast Levels: Compilation 26 -


I haven't got any ideas for this year's big compilation right now, instead you get another MBL compilation.

Notes:

avi's friction course 1: Getting the second and third gems in the air can be tricky for beginners.

Bouncy Maze: None.

Construrves: The edge-hit is hard until you know where to jump.

Couple of Jumps: None.

Exploring the Mountain: I found two tweaks, one is unexpected and another is flying straight to the sixth gem.

Flex: This is probably the fastest path I can think of.

Inverse Swivel: If I'd super jumped a bit lower...

Jumper: None.

Marble Mountain: Getting the second gem is hard if you float too high.

Matrix Maze 02: This path just goes to show that it is possible to get through the invisible walls.

Orange Obfuscation: Sometimes you can get OOB after the edge hit.

RM38's Wall Hit Challenge: None.

Run for It!: None.

Teleclimb: Two paths, one different tweak in each. The second path was used from Imperial's old video.

Up the Way High!: (the slide animation before this run is different) I decided to improve this level after seeing Imperial's video. I was wrong about not being possible to get the first TM.

Whirl Extreme: None.

Songs:
Nightwish - Nemo
My Chemical Romance - Tomorrow's Money
Waterflame - -Showtime-

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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17 Feb 2014 21:44 #176 by Avi
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Excellent videos BlastedMarble :D Wonderfully executed and paths on the levels. I can just never do that edge hit in Constructurves, and nice control in Exploring the Mountain. Top marks.

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30 Mar 2014 04:41 #177 by BlastedMarble
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Promontory Mega Marble Launch (MBP 1.50 Beta 3) -


A little example of something that is quite fun to do. It may be useful for some MP matches or may be not.

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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06 Apr 2014 00:27 #178 by MBKid
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it can be helpful 'cause one time i blasted a dude way off the map. :P and good work on your vids!

I played marble blast

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07 Apr 2014 17:58 #179 by BlastedMarble
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That's what everyone does for fun, right?

No Gems: Marble Blast Revived -


Here is a No Gems Compilation with levels from the mod, Marble Blast Revived. This is also my big compilation for this year.

All these runs were recorded in 30-35 fps but I don't know if the lag will be noticeable.

Beginner:

Loop-da-Loop!: Even though this level and Coaster had gems, the chart was not shown. But I decided to include them anyway.

Special Bouncing: Diagonal movement is required here because you have to control your spin to reach the finish.

The Epic Climb: I had an accidental bumper hit, which is awesome because its faster than the one I originally used.

Intermediate:

Complex?: The ending of this run is hard if you are not high enough.

Go Up and Never Ask Why: Even though I couldn't pull the fast ending, this path is still my favorite.

Marble Colesseum: You need to use the ramp to reach the trapdoor otherwise you might go too fast.

Intermediate Finale: You have to be nearest to the edge to reach the finish.

Advanced:

Ramps Revived: Just for the start pad trick...

Boardwalk: Slow and steady is the key in this run.

Skyscraper Rave: One of my favorite paths in the compilation.

FastTrail: It is possible to get two time bonuses at the end, but that's only if you land on the glass after the gravity modifier and not go out of bounds.

Challenge:

Challenge 1: Tightropes: Don't go too high after the gravity modifier because you'd go out of bounds.

Challenge 4: Random Challenges: Pretty straightforward. No edge hits or wall hits.

Bloopers and Alternate Paths:

Up and Around MBR: No 0.00 run.

QuickCourse: This is why you can't hug the walls.

Boardwalk: Here are some examples of what might happen if you jump in a steep ramp.

FastTrail: In this point after the gravity modifier, you will go out of bounds, so be careful where you are controlling your spin.

Songs:
Power Quest - City of Lies
Anthrax - I Am The Law

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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12 Apr 2014 14:46 #180 by BlastedMarble
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Mable Blast Levels: Compilation 27 -


Compilations 28 and 29 are already in progress and I'm thinking of releasing them in a week or so or next month.

In this compilation, you can see I'm back to playing MBG/MBP levels. This the first compilation since MBL 8 to include them. You'll see a few improvements from my old MBG/MBP levels videos.

Notes:

Thrill Ride: Finally I can get a sub 3.20 on this level.

Stepping Stones: None.

Points of the Compass: None.

Trapdoor Madness: Everyone knows that you can only record directly if you pause the game and restart.

Icarus: Finally got a low bounce using the double trap.

Pathways: There was an edge-hit that wasn't necessary, but I still got a sub-26 run.

Jump Tutorial: I decided to revisit this level and get a better edge hit so I got a nice time.

Busy Be...: None.

King of the Marble: This run was recorded 3 or 4 months ago because it was recorded before 1.50 beta 1 came. This shows the new world record on the LBs.

Recoil Training: None.

Ramp Madness: I used collision boundaries to my advantage in this run.

Technoropes: None.

Winding Steps: I used the edge-hit used in iMac's second No Gems compilation along with the super jump tweak.

Dragged Up!: You have to go slowly when you're almost at the top to get less height to the time modifiers.

Song: GaMetal - Mega Man Mega Medly

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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