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07 Jul 2017 22:00 #271 by BlastedMarble
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Showcase: Pursuit (PlatinumQuest) -


Needless to say this is my first level for PlatinumQuest. I'm still trying to experiment with it's unique features but so far, I think I did decently.

This is just a regular skill course with a few PQ's features put into play. There are hidden secrets in this level that I will not spoil. The level will be released tomorrow because I want time to make some tiny adjustments beforehand.

Note: This is just a showcase (as the title would suggest). I wouldn't want to speedrun the level. Otherwise, I would spoil the UT path for everyone.

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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08 Jul 2017 05:22 #272 by MBCollector672
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Ooh, this looks neat! Looking forward to it :P

wait i need a signature?

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08 Jul 2017 06:29 #273 by Eguy
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Man, good stuff -- I'm still kind of trying to wrap my head around a lot of these new features and levels, especially many officials which are centered around demonstrating a single new style of gameplay. But I think it's good you didn't try to incorporate too much thus far -- it's really a down to earth, classical skill course which gives me a sweet remembrance of the marble blast I've always known. :) Looking forward to more stuff like this from all you master level builders.

"it's the internet eguy. where children are men. men are monkeys, and women are PQ."
-Jeff 2014

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22 Jul 2017 15:13 #274 by BlastedMarble
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Tiro Test (18.542) -


Here is an awesome time run on my latest PQ level. The AT is a bit of a joke. You can beat it by 5 or 6 seconds if you are good enough, although there are two possible ways to beat it.

The end of this video shows a subliminal message. If you want to hear it for yourself, don't watch this video.

Level: marbleblast.com/index.php/forum/mb-custom-levels/35-blastedmarble-s-levels-new-tiro-test?start=330#141285

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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15 Aug 2017 18:08 #275 by BlastedMarble
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Marble Blast Levels: 47 -


This compilation features levels from PlatinumQuest. Most of these are awesome time runs, but few of them are WRs. You may have seen these paths before, so it isn't anything special.

Notes:

Haphazard - Not jumping when being flung from the tornado is an advantage here.

Downhill Skipping - Imperial's path. With some added speed, I should be able to get a better time later.

El Titiritero - None.

Railgun - The ice shards can be a pain to avoid.

Net Force - After this recording, I achieved a world record on this level.

Hip Pop Step Jump - None.

Rickety Race - The only awesome time path for this level is doing it the normal way with some speed and time travels.

Evaporation - There could be a faster way to finish the top platform, but it would just take me to the next section in the same amount of time.

Diminishing Returns - A wall-hit on that orange section seems to be easier than using an edge-hit from Rozi's video.

Terminal Velocity - Imperial's path done a lot faster.

Tricks in the Air - None.

Shelosh - I would fly to the finish line faster, but it would notify it being the "wrong way".

Waves in the Dark - Same idea as Rickety Race. Do the level normally to get the awesome time.

Physical Activity - A path that several people used already.

Frozen Flames - Speedrunning this level is a pain, especially when you have to avoid the ice shards.

Hawking's Dilemma - A faster edge-hit...

Emergency Stopping Only - The fastest path I could come up with. There isn't a faster way apparently.

Songs:
The Girl - Hellberg
Burn Bright - My Chemical Romance
Titanic Tower Act 1 - Sonic Before the Sequel OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

My Twitch: www.twitch.tv/blastedmarble
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08 Oct 2017 16:19 - 08 Oct 2017 16:20 #276 by BlastedMarble
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PlatinumQuest - Press Garden Gameplay


Practice hitting buttons in the busy, tranquil trails of Press Garden. Coming soon to PlatinumQuest.

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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Last Edit: 08 Oct 2017 16:20 by BlastedMarble.
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08 Oct 2017 21:17 #277 by Nockess
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That looks beautiful. Well done!

First player ever to get all of the Awesome Times.

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03 Mar 2018 03:16 #278 by BlastedMarble
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MB Short Levels: 6 -


This is just a test video that was made in Adobe Premiere Pro. I was hoping that the video would be in real HD. Didn't turn out to be the case. I'm not really sure what I'm missing. I'm sure I have the graphics card for it. Maybe my monitor isn't HD capable.

On the topic of this video, these are runs from Gerson's Level Compilations and Rozi's Mini Mod that I might delete sometime later. They don't seem like extremely short levels, but they are short enough to be in a video like this.

Notes:

Air Movement - None.

Ascent - One of my favorite runs to watch.

Curvy Jumper - I would go faster on that grass wall-hit, but I'd go a bit too high.

Elephant Slide - This loop exit is a little tricky to optimize.

Grassy Speedrun - There is a faster run involving a loop exit that I pulled off once. Didn't make a video on it though.

Green Road - None.

Mirror Supreme - This run has one of the more unique sign hits.

OrangeTech - I couldn't find any tweak that can somehow be faster than the ones shown here.

Platform Duality - None.

Slope Run - This run is sloppy for the most part.

Tutorial V - Moving Platforms - Never done a traplaunch run in a while.

Twisted Reality - I'm not sure if that super speed is useful in the Lunatic version of this level.

Songs:
I'll Reach You - Delain
Rave in the Grave - Shantae and the Pirate's Curse OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

My Twitch: www.twitch.tv/blastedmarble
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22 Mar 2018 06:35 #279 by BlastedMarble
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Cactus and World of Gravity (21.533 and 11.548) -


Yes, this is video is in proper HD. Marble Blast Levels: 48 will be the first proper HD video of mine.

These two levels showcased here are made by Theo Pringle. I wanted something fairly simple to speedrun for testing out this new quality.

Notes:

Cactus - It is faster to jump to the side of the cactus to build up some speed across the gap.

World of Gravity - Improving upon my run from MBL 28, I wanted to pull of the gravity modifier part much faster.

Song: Punch Bowl - Donkey Kong Country Tropical Freeze OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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15 Apr 2018 15:49 #280 by BlastedMarble
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Verde Climb (3.619) -


This a level that is going to be in Marble Blast Levels: 48, but it will not include this run because it is outdated. This is due to a faster path that will be featured in MBL 48. As for the path in this video, it is hard and annoying to pull off mainly for the fact that you have to be as fast as possible in order to prevent time from restarting. Execution was tight here. The faster path is surprisingly easier. It took me 13 tries compared to this path, which took me over a hundred tries.

This video was made as an excuse to test out Adobe Premiere Pro for editing and Adobe Media Encoder for encoding to mp4 for HD.

Song: Cape Crustacean - Shantae Half Genie Hero OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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13 May 2018 19:05 #281 by BlastedMarble
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Marble Blast Levels: 48 -


Here is its, the first compilation to be HD (or a step up in video quality) on my channel. This is because instead of using Windows Movie Maker, I'm now using Adobe Premiere Pro, which is pretty much one of the industry standards for video editing. I now also use Open Broadcaster Software for video recording. Sure, the video may not be too editing intensive, but I can now do at least slightly more advanced editing.

As for the compilation itself, it was a huge pain to make. This mainly because finding new levels to speedrun can be difficult when you already speedran hundreds of levels. I didn't find them in alphabetical order. The first level I played for this video was i'ts purple with the last one being probably Quick Run!. There were more levels I wanted to speedrun for this compilation, but they were pushed to the upcoming Marble Blast Levels: 50, which will feature MBG custom levels, specifically old ones. This video in particular features MBG, MBP, and PQ custom levels alike.

I made test videos to make sure the video quality was up to snuff, which is a reason why this video took at least two months to make. Other reasons include testing some features in Premiere Pro and college work.

Level Notes:

30seconds (10.747): This is Imperial's path, but I found a few edge-hits resulting in a faster run.

Aim n' Teleport (29.219): I wanted to land on the water to make a slower and easier descent through the holes than when I would hit the ground.

BASE Jumping (20.648): None.

Below The Way Down! (1.956): Slow to be sure, but collecting Time Travels is kind of a necessity.

dumb level (8.758): None.

The Falling Marble Advanced (32.303): The hardest part about this run is the edge-hit at the end, just like the original The Falling Marble.

Finish-Mountain (16.917): When I saw this level in Imperial's Custom Levels 3 video, I wanted to play it. But, at the time, I didn't know the name of it because he didn't put it in his video. All I knew was that it is a King of the Mountain level. When I eventually found it, the first thing I noticed was that it was made by Theo Pringle of all people. When I played it, I wanted the ending to be different from Imperial's from 10 years ago, and it turned out to be much faster and more efficient.

Frictional Path (10.716 and blooper): The blooper shows a potential edge-hit that could be pulled off perfectly.

Gray! (13.591): I thought collecting the time travel atop that wall would waste time, so I skipped it.

i'ts purple (2.514): The edge-hit at the start can difficult to pull off if you're going for a low time travel catch. The rest of this run involves collecting as much time travels as I can to avoid time restarting. Recently, hPerks put out a video that included this level showing the exact same starting edge-hit, but he collected less time travels and pulled off less edge-hits, but his run is probably smoother.

Launcher to Heaven (6.171): That ending with the super speed is pretty cool to watch.

The Long Dream (0.618): None.

Marble Airlines (24.350): This run makes me practice my rebounding skills, especially on the skyscraper to money tree part.

Nature Hike (6.935): The mine part is hard enough, but saving time is harder given that some of the time travels are small and are hidden in corners.

Precision Jumping (5.207): The edge-hit here is probably one of the least time consuming ones.

Quick Run! (12.975): None.

Ravine Jumper (52.913): This run is the most annoying, because just one slip up can be a hindrance to getting the best time. The tree hit is extremely hard because you need to have enough height and hit the right spot to finish.

Rebound (49.617): Using the gyrocopter at the right time is essential to getting enough air for the finish.

Red Maze (2.066): This path is hard to execute because there are so many edge-hits and it is easy to lose precious seconds.

Slanted Ascention Two (13.643): Sometimes, I would get the easter egg when pulling off that wall hit.

TENsion (4.796): To those who will wonder why I got a 3.690 on this level, it is because of a teleporter trick/glitch that I found. I'm probably not going to show it because that would feel like cheating. This level makes sure that you get out of the teleporter's range in less than ten seconds.

Verde Climb (2.501): The previous Verde Climb video has a harder path with a lower time. This is Lee's path and it is much easier except for the bumper hit at the start.

Zaor (43.103): Very old level. It can be hard to execute because navigating it can be confusing, especially at the end.

Songs:
Never Surrender - Skillet
Don't Say Lazy - K-On!
Glass On Water - DANGERKIDS
Holy Wars, Be Quick and Just Shred - Powerglove

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

My Twitch: www.twitch.tv/blastedmarble
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18 Jun 2018 23:26 - 18 Jun 2018 23:26 #282 by BlastedMarble
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Skilled (16.078) -


One issue that I had with Marble Blast Emerald was that I couldn't record with OBS while running the game as an administrator. I was wondering why this was until I realized that I needed to run OBS as an administrator too. I've been doing that for Marble Blast Gold and other MB mods as well.

With this issue gone, I can record and upload a run of Skilled, a MBEmerald Pro level. It is pretty much the same world record run as it has always been, with some minor tweaks here and there. The trapdoor edge-hit is more doable if you're not using diagonal movement.

I may record more MBEmerald levels that I have lots of experience with.

Song: Barrel-O-Mermaids - Shantae Half-Genie Hero OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

My Twitch: www.twitch.tv/blastedmarble
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Last Edit: 18 Jun 2018 23:26 by BlastedMarble. Reason: I'm bold.

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15 Jul 2018 03:31 #283 by BlastedMarble
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hPerks' & Tails' Musical Collaboration Dream (52.422) -


This level is bad. The only way to truly understand why is to actually play it. A twenty minute long musical level feels unnecessary.

Anyways, watching Matan's stream of Marble Blast Stop II, I watched him attempt a shortcut numerous times before eventually successfully pulling it off. So, I decided to speedrun this level using that particular shortcut. I have found a shortcut of my own before the stream happened, but seeing how Matan's shortcut is faster, I decided to go with that. Admittedly, it didn't take as long as I thought it was going to be. It only took me 15-20 tries. It would've been better if I just double bounced at the end instead of triple bouncing.

Song: Caught Red Handed - Mighty Switch Force! OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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03 Aug 2018 02:46 - 03 Aug 2018 02:48 #284 by BlastedMarble
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MB Ultra Blast: 5 -


It's been five years since the last Ultra Blast video came out. Probably the reason for that is because I haven't had any interest in continuing this sub-series. After Marble Blast Levels: 48 was released, I made poll deciding on which video they want to see next. Ultra Blast 5 was the winner, albeit not by a long shot. I thought it would be a good idea to make an Ultra Blast video after all this time.

In the previous UB videos, the blast from the now cancelled Project Revolution was used. In this video, all of the levels have the blast that works exactly how it did in Marble Blast Ultra. This was done by changing the game mode to Ultra. It was the easier blast to use. After all, the blast.cs from PR is virtually nowhere to be seen. This is why the PQ levels may not have the Awesome Times shown on the end screen.

This video contains not just MBG and MBP levels, but PQ levels as well. However, only a few of them were worthy of a blast run.

Level Notes:

Jump jump jump (2.259): I'm fairly certain that this TM catch is not very beatable.

Spork in the Road (11.690): The tweak from the MBUltra Fork in the Road comes in to play here.

Escher's Race (28.428): An improvement over my run from UB3. A tweak from the WR run has been used to reach the second gem faster.

Wil o' Wisp (10.317): This is pretty much the same path as the one in the MBUltra version of this level.

Icarus (13.694): This run was made to demonstrate how the blast can break your fall. It helped give me a lower time here.

Learn the Wall-Hit (10.218): None.

Basic Agility Course (19.835): This is a faster version of the hPerks' path from MBP World Record Rampage 3. I thought it was harder, but according to him and as I found out, it was easier. It is more fun with the blast. The ending was a pain, though.

Powerup Practice (36.111): This is actually the alternate path I came up with in my second Fun Stuff video back in 2013, but tweaked and more optimized. Using the blast made it more doable.

Wall Master (24.742): An improvement over my run in UB3.

Winding Steps (13.098): The wall-edge-hit was hard to pull off.

Gap Aimer (8.100): This run is about timing your blast to get enough height.

Uphill Racing (6.003): It may not seem like it, but this run is an exercise in patience, mainly because you have to wait milliseconds for the blast to recharge.

Mini Marble Golf - DC (5.337): Getting that Time Travel under the flower can be difficult. Also, the ending can be cool to look at.

Climb and Plummet (11.655): Using the blast while climbing up a steep slope can help you reach the top faster.

Bag of Secrets... (15.915): None.

Miscalculation (9.713): This is Frostfire's path, but with some blast exclusive tweaks that I found. It is tougher than it looks.

Songs:
Imposter - Red
Night Drive - All American Rejects
Fierce Battle - Metal Slug 5 OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
Last Edit: 03 Aug 2018 02:48 by BlastedMarble.

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03 Nov 2018 16:50 #285 by BlastedMarble
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The Frozen Road (13.138) -


While watching the Pokko World Record Rampage, I noticed that some of the levels were missing their scenery. I notified the others about this oversight, but they didn't seem to take it to consideration. So I decided to play one of the levels that were missing the scenery in the rampage to see if the run would make a difference. The only thing different about this Frozen Road run and the run by Xedron that was shown in the rampage was a wall-hit at the far end of the level. It makes the run a bit easier than it is without scenery.

The run itself is rather hard, mainly because it is hard to figure out if a jump or a natural bounce is an easier method for optimization.

Song: Boo's House - Team Sonic Racing OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

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25 Dec 2018 19:50 - 25 Dec 2018 19:56 #286 by BlastedMarble
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MB No Jumping: 7 -


NJ7 was one of those video choices that didn't win the poll that I held a few months back, but I've always wanted to do a seventh no jumping video since then. Seeing no jumping videos containing levels from PlatinumQuest made me think that other PQ levels can be done without jumping. Surprisingly, not many levels from PQ can be done without jumping, at least not in a creative manner. I decided to play the levels that can be done without jumping as well as the usual MBG and MBP levels. I also did a few MBU levels applying the same rules that I had in NJ6.

Some of these paths aren't original but they do have some tweaks to make them stand out and show signs of improvement. Part of me was srtruggling to get these runs perfected, or at the very least looking satisfying enough. I did expect the video to be over 20 minutes long since I was choosing a lot of levels for this compilation.

Level Notes:

Money Tree (59.942): The first half of the run isn't too hard, but when you reach the second elevator it becomes really annoying. The edge-hit is really hard to pull off and get enough height from to reach the launcher.

Obstacle Course (9.729): Hitting the stationary edge, hitting the launcher, and using the two super jumps to reach the finish isn't as easy as it sounds when you're going for a new top time.

Tube Treasure (29.456): The run feels sloppy when watching it, but all of my smoother runs after it gave me a lower time.

Slip 'n Slide (7.109): None.

Wil o' Wisp (15.966): It is really hard to do this path without time resetting. Natural bounces are required to do this run perfectly.

Plumber's Portal (29.342): None.

Ramps Reloaded [Roll Only] (17.810): I came up with a few edge-hits to get under 18 seconds in this run.

Pathways (24.330): I would improve, but everything about this run is so annoying, especially the ending.

Tree House (33.096): Don't go too high when using the gyrocopter at the end or it will give you a lower time.

Daedalus (27.131): None.

Mountaintop Retreat (14.546): This run is annoying because most of the time, you won't make some of these edge-hits. This was the last level that I recorded for this video.

Basic Agility Course (39.550): The edge-hit at the top of the level can be very difficult.

Avoiding Hazards (4.729): I'm surprised that in spite of the higher edge-hit, I managed to get a lower time than my previous run of this level.

Sprint (20.727): The trim edge-hit was fairly tricky.

Powerup Practice (42.527): None.

Spin Practice (23.582): Some of the more clean edge-hits are present here.

Floor Climb (44.268): None.

Bumpy Highway (20.150): This run is cool to watch, but the two edge-hits require that you run at the correct speed.

Divergence (4.746): None.

Gap Aimer (15.349): Using diagonal movement on the long wooden arch can be tricky but it does give you more speed.

Swivel (7.348): I used an edge-hit instead of a loop exit because it was easier. Plus, it makes the run more smooth.

NeonTech (29.250): Grabbing the first gem while doing the first edge-hit isn't too hard, but you need enough height from it to cross the gap. I needed a few tweaks from this run to beat the platinum time. Its the edge-hits that make the path hard, and there is a lot of them.

Perilous Road (1:07.036): The path isn't extremely difficult, but the edge-hit speed boost at the end can be cumbersome to pull off. It turns out that an edge-hit from a larger gap makes the edge-hit speed boost easier to perform. Natural bouncing at the ice section is a must when you're going for those time travels.

Combo Course (48.696): I could never pass the first section because the gyrocopter wouldn't respawn. Its only when you go slower when the gyrocopter does respawn. The rest of the path is hard enough.

Thief (39.769): This path is fairly easy, but the nuke hit can be a bit annoying.

Arch Acropolis (9.277): This run is tricky. You need to be at the correct height to get a remotely low time on this level without jumping. It was also hard to plan out a good no jumping path for this level.

Downhill Skipping (20.240): None.

Trained to Fade (12.110): One of the hardest levels to do without jumping. The edge-hits are extremely difficult to do because you need to be at the right place and at the right height to perfect them.

Triple Action (16.353): The ending part of this run was the most frustrating part, because most of the time you won't reach the finish pad and undershoot it.

Path Finding Folly (19.823): Grabbing the first time travel can be a bit annoying.

Level from a Forgiving Mind (31.607): Some parts of this run are virtually luck based. There is one section where I needed to pull back to successfully pull of an edge-hit, but sometimes I won't get enough height from it and have to do the part differently.

Be Elusive! (31.716): The green area is annoying because there is a chance that you might get thrown off by the tornado.

Songs:
Blown Away - Carrie Underwood
BURN IT DOWN - Linkin Park
Rewind - Deas Vail
The Kids from Yesterday - My Chemical Romance
Uncontrollable - Xenoblade Chronicles X OST
She is a Witch - Puella Magi Madoka Magica Movie OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble
Last Edit: 25 Dec 2018 19:56 by BlastedMarble. Reason: spell checker
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13 Jan 2019 18:37 #287 by BlastedMarble
BlastedMarble replied the topic: BlastedMarble's videos
Ring Riot (18.883) -


This year, I'll try to upload as frequently as I can so that Youtube's algorithm won't screw me over. But because of college starting again for me next week, frequent uploads may or may not happen.

Anyway, here is a run of my level, Ring Riot. While I was messing around, I found a path for it that can be in under 20 seconds. It is relatively easy to do with the hardest part being the bouncy floor part, but that's not saying much.

Song: Sand Road - Team Sonic Racing OST

"Don't overanalyze or take deeply to heart any sort of misunderstanding, harsh criticism, or even slightly negative interaction." -Eguy 2017

My Twitch: www.twitch.tv/blastedmarble
My Twitter: twitter.com/BlastedMarble

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