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05 Apr 2015 17:33 #211
Marble Blast Levels: 33 -


This compilation may include a few alternate paths of some kind.

Notes:

Slip n' Slide: This path should've been used for Short Levels 5.

Siege: None.

Tightrope: Really align yourself before crossing the ropes.

Learn the Edge Hit: None.

Spin Practice: The edge-hit is kinda tricky to do.

Roll Like the Wind!: An alternate path that was used in a certain No Gems compilation.

Wall Master: None.

Diamond Seeking Fun!: You have to be fast enough to finish without time restarting.

Platform Race: This path was used in an old video:
You can go from the 4th area to the 5th area without using the elevator.

Platform Race 2: Like PR1, you can skip the elevator in the 4th area to transport your way to the fifth area. But the path is a lot faster to finish.

Frictional Ascent: None.

Trigonometry: You have to be good enough to master the wall hits.

Trapdoor Mania: You can't go OOB after hitting the trapdoor or else it will close before your eyes.

Songs:
Crush 40 vs. Cash Cash - Sonic Boom
Ellie Goulding - Love Me Like You Do
Yellow Claw - DJ Turn It Up (TIGHTTRAXX & ETC!ETC! remix)

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03 May 2015 03:59 #212
No Gems: Marble Blast Emerald Update 2 -


Here is another update. Some might say the first one is better because of the intense paths. In here, the paths may not be as intense.

Notes:

Frictional Challenge: The lower your sign edge-hit is, the faster you'll go.

Expect the Unexpected: I found out that using only the super jump is quicker.

Random Level: None.

Emerald Town: .01 sec improvement. I don't think I can go any lower.

Bump It Up!: None.

Heart Attack: Going high using the slope rebound and super jump requires some momentum. I also found a checkpoint and tree hit to skip 10% of the level.

Emerald Tower: This run is the same path but slightly smoother.

Song:
BlazBlue - Shinsou

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02 Jun 2015 00:38 #213
Marble Blast Levels: 34 -


I decided to upload two MBL videos because I have more MBLs planning to come this summer. And I have to play through more custom levels to feel more interested.

Notes:

Blue Neon: One different tweak that saves time.

Fizzy Cherry Soda 3: I realized that collecting both TMs on the tornadoes save more time.

Gravity and Teleports: Didn't expect the edge-hit to be that low.

The Green Brick Road: None.

Half-Pipe Elite Extreme: You need to have the correct height to get a faster time.

Marble Decker: None.

Mini-Playground Ascent: None.

Pokko's Level 25: Found this edge-hit myself; it was a bit difficult.

RM38's Simple Course 2: The gap where you edge-hit at the end makes it impossible to finish, so I used a sign hit.

Sentinel: None.

Super Matrix: None.

Tricks: This is one of these levels where you need to use the respawn key to get a faster time.

Two Floors: There is a path where you can do the traplaunch, but that will launch you way too high and the In Bound trigger is way too small.

Waterfall Fall: None.

Yellow Road: Went too slow on some parts...

Songs:
Crush 40 - Big Mouth
Tony Harnell - It Doesn't Matter
Skrillex - First of the Year(Equinox)

Marble Blast Levels: 35 -


This is going to be a short compilation because I don't feel interested in trying out harder paths.

Notes:

Moving Up: None.

Bridge Crossing: The edge-hit could've been lower than this.

Half-Pipe: The start pad trick changed how I do this level.

The Road Less Traveled: The edge-hit was something unintentional.

Hop, Skip, and a Jump: None.

Slick Slide: None.

Ramps Reloaded: Was expecting 14 secs but was surprised to get something lower.

Cube Root: The last part of the path didn't feel necessary to me.

Half-Pipe Elite: None.

Wil o' Wisp: Sub 10 is nails to pull off in this level.

Song: Red - Never Be the Same
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02 Jun 2015 01:06 #214
I love these compilation videos. Bonus points for giving me the path for FCS3

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02 Jun 2015 04:59 #215
Awesome job on the Custom and Ultra levels! I hope to try some of these paths!

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11 Jul 2015 17:11 - 11 Jul 2015 17:46 #216
Marble Blast Levels: 36 -


I might get MBL 37 out by the end of the month. This compilation was made a week ago, but now might be a good time to upload it.

Notes:

Balance Tower: The more momentum you have, the more height you get from the helicopter edge-hit.

Chamber In Pyramid: None.

Descent: Basically, this level felt like "Trapdoor Mania Revisited". The idea of edge-hitting on these trapdoors is different from trapdoor mania. It also felt like I was rushing to finish before the clock restarted.

High Hopes: None(although I will make a faster run and send it to the Buzzmusic World Record Rampage).

Inside the Box: This and Inside the Box 2 have the same premise, get the gems and find time travels for faster times. Although these time travels were well hidden.

Mini Course: None.

Mini Swirl: I don't think an Ultimate Time is necessary in a MBG level.

Mini-training: None.

Puzzles 2: I don't remember what I got in my not really good Pokko level compilation, maybe I didn't want to check because of the already used music.

Recoil: None.

Short n' Sweet Course 7: This is probably the epitome of "Xelna's path is the fastest" level.

Small Challenge: Nobody noticed that edge-hit before?

Still Life: If you are skillful enough, this level is way too easy for you.

Tower of Terrors: None.

Unconventional: This is a really good level to learn the edge-speed technique.

What Goes Up...: This is Reversed Tri Twist if it was 12 gems.

Songs:
LB vs JS - Dreams of an Absolution
Xenoblade Chronicles OST - Mechanical Rhythm
Portal 2 OST - Almost at 50%

BlastedVocab: Edge-speed(noun) - A technique used when you activate the super speed right before you fall off a ledge.
Last edit: 11 Jul 2015 17:46 by Blasted. Reason: Really Edgy.

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11 Jul 2015 19:56 #217
Holy smokes, this was amazing! I thought every run was perfectly done and you deserve a big hand for this. Nice job!

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25 Jul 2015 21:59 #218
No Gems: Marble Blast Emerald Extra - Director's Cut -


In this compilation, you will see all the Director's Cut levels that weren't the main focus of the MBE No Gems series.

Notes:

Living in HELL: None.

Tricky Traps: None.

Tightrope Challenge: The rebound either was or wasn't necessary.

Extreme Tightropes: None.

The Red Carpet: Best catch was 3.17x.

The only path: None.

How To: Tightropes: The second edge-hit was unintentional.

How To: Diagonal Movement: Timing of the helicopter is the key.

Big E Qualifier: None.

How To: Edge Hit: None.

Greyhopper: None.

How To: Hazards: I may have went a bit too high on that mine hit.

Forest Sprint: The scenery save me from the edge hit.

Friction Loops: The only 0.00 in the entire compilation.

Slip Tower: The ending may have been the least exciting thing about this run.

Super Obstacle Course: This run is the perfect example of a blatantly obvious and straightforward run which doesn't shine the quality of the compilation.

Polishing: The bouncy floors have a weird maneuver.

Blisters and Coffee: Apparently, there is no easy way of getting the emerald time without gems and with gems.

Pop Cube: The scenery edge was hard to pull off.

Beginner: The Exam: None.

Songs:
Nightwish - My Walden
Xenoblade Chronicles OST - You Will Know Our Names

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26 Jul 2015 01:56 #219
+1 for the Xenoblade Chronicles music. Great runs!

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26 Jul 2015 14:15 #220
I think we can call you a PGM (Pro Gamer Master), now! Astonishing runs!

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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13 Aug 2015 02:31 #221
Marble Blast Levels: 37 -


Ended up a little longer than I planned. Consider this my big compilation of 2015.

In this compilation you will see some newer levels along with a few classics. As I said, I wasn't expecting this compilation to be this long.

Notes:

Chris Level: There are two paths; The first path's ending is faster than the second path, but I decided to make the endings different to add variety.

Disoriented: None.

Far Course: This is Sinuous all over. Heck, it plays harder than Sinuous and the path is similar.

Feeling Blue?: None.

Icy Trouble: None.

Jumpin Ropes: A double super jump will cause a higher rebound.

Martin's MBP Adventure!: There is a secret teleporter, but the wall-hit is faster.

Matrix Maze 10: If you like edge-hits...

Matrix Maze P02: The bloopers are a perfect example of different skyboxes when recording a different times.

Otto's Climb: You need to have seriously perfect height from that tornado fling. One particular playthrougher got pissed off while playing this level.

Playground 2: My tweak for this level is about 1.3 secs faster.

Pokko's Level 21: None.

Random Level 11 by nathan: This level is the epitome of timing your jumps and falls.

Red Road: (Added a finish pad to make it playable) None.

Red Smoothie: None.

Rolling: Rolling forward unmodded is an important role in the last part of this rolling level(no pun intended).

Sandstorm Climb: None.

Speed Tower: To me, the start pad starter is faster than the normal starter.

Steps!: None.

Subterranean Mine: None.

Teeter Totters: If you skip the first gravity defier, then you would roll faster. The ending is pretty cool to watch.

Tree adventure: You need to have a big amount of height from the helicopter and jump boosts.

Turn 'n' Confuse: None.

Up and Down: Don't jump when you're on the carpet because you fall back down.

You think it Up Wrong!: The last part was unintentional for me.

Songs:
Paragon X9 - Close Combat
Demon Hunter - Gasoline
Delain - Your Body Is a Battleground
F-777 - Deadlocked
Bayonetta 2 OST - Mad Rush

Constructor camera problem -


Here is a problem I've been having for constructor for quite some time. For some reason, when I move the mouse, the camera moves a lot faster.
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24 Aug 2015 18:04 #222
Daedal Helix (37.351) -


Requested by Icegod.

I found a certain point to use the ctrl-p trick in this level right before RC 1 was in release. It was way too obvious that it was going to be in the force havoc zone. To get sub-40 you need to have a large amount of time modifiers and get out of the zone quickly.

I didn't record this on .rec because I felt that the tornadoes would screw it up.

Song: Bean - Wildfire

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24 Aug 2015 18:56 #223
That was a nice run! Is that a WR?

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24 Aug 2015 19:00 #224
Yea it is. But it was recorded offline.

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24 Aug 2015 22:39 #225
That run was epic! How does the ctrl-p automatically get you all the gems?

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04 Oct 2015 15:18 #226
Next video is going to be something big. And it will be on the same editing software. Why an I saying this? Because it is the only easy software for me to use right now. The problem is that my videos aren't good in terms of quality; hence why all my videos are completely overlooked (in other words, I have a very low youtube view count). It just makes me sad when my videos get overlooked sometimes, but this one better not be. In order for me to make a good compilation, I need to get good (and I mean good) music, satisfying runs (edge-hit or no edge-hit, sorry edge-hit fans), and the ability to make video views extremely high.

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04 Oct 2015 15:29 #227
imo your compilation videos are great. I always enjoy watching them. But if you think they have low quality, I'm wondering what you're planning now.

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04 Oct 2015 18:25 #228
I feel the same way as Kalle, your videos are always good! I'm definitely excited for your next video now.

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04 Oct 2015 18:29 #229
I can't wait for your next compilation! I wonder if it is...
-A compilation of every custom level you have ever designed?
-A complete speedrun of an incomplete mod?
-An epic run of one of the most difficult levels ever?
-Another Marble Blast "movie"?
...

Anyway, good luck and I know your project will be successful!

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11 Nov 2015 01:42 - 11 Nov 2015 03:41 #230
Marble Blast Levels: 38 -


This video was made for runs from the very recent levels. Most notably, BPXRockU's levels.

Notes:

Buzz's Skill Course 2: To this day, I still can't find the a sub-6 path.

Chevy's Final Challenge of all: Be careful of your momentum after the edge-hit.

Gray Refolded: Claustrophobic levels like this are the ones that bug me, mainly because there are small places to move around in. When playing these Refolded levels, I sometimes hit a beam or a wall.

Intermediate Speed Trial: This is one of these levels where you have to go fast to not let time restart.

Roll, Jump, and Bounce: None.

Simplicity 6: The edge-hit isn't as hard as you think...

Sticker: None.

To the sky: It turns out that a bumper hit actually wastes time when grabbing the TMs.

Two Towers: Another example of going fast to keep time from restarting.

Un-Ideal: (Played in MBG) Grabbing the second TM in this run is really tough. You need the correct amount of height for it from the gravity modifier.

Up and Around!!: None.

Songs:
Bean - Wildfire
Linkin Park - Until It's Gone
Last edit: 11 Nov 2015 03:41 by Blasted. Reason: serch buttn is rite dere

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11 Nov 2015 03:33 - 11 Nov 2015 03:34 #231
Yessss! I love your videos, Blasted! Certainly my favorite series. :cheer:

Call me Chris!

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Last edit: 11 Nov 2015 03:34 by Nockess.

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28 Dec 2015 01:48 #232
GBA Battle Course 1 - 141 points -


This is a level I remade just yesterday. I decided to do a video of it just to tell you that I'm doing a level pack. I will try to finish making the other three levels, but I'll upload them when I'm ready.

Song: Super Meat Boy OST - Betus Blues (Ch 2 Light World)

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20 Feb 2016 23:03 #233
Marble Blast Levels: 39 -


With Custom Level Packs 40-49 released (which was a mixed bag for me), I decided to include some of these levels in one compilation. There aren't too many levels for this compilation, since I picked the best ones.

Notes:

Castle of Inversion: None.

Complexity: This level requires right heights when collecting gems.

Confused Ways: The path I found is fairly simple. Scenery abuse, grabbing TMs, and flying to the finish to end the level on the spot. One of my favorite paths.

Emeline's Romantic... Mini-Golf: (Still think the name is ridiculous) Some tweaks I can improve on in this one.

H3Li0S: I think my favorite paths are the ones where you can finish the level without time restarting. This path and the previously mentioned Confused Ways are good examples of that.

King of the Iceberg: None.

Lightning Racetrack: I don' know if there is a faster path, as the fastest right now is simply the full path.

Orange Obsession: You need to jump a lot when you're on the trapdoors.

Ready, Set, Roll!: While playing this level, I overlooked some hidden TMs which made me feel like an idiot for not noticing them.

Time Attack 3: The edge-hits are what makes this level fun. Good choice, but I think TA9 would've been a better pick. The trapdoors would make for some perfect edge-hits.

Songs:
Delain - Army of Dolls
Sonic Runners OST - Magical Snow Day
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29 Feb 2016 00:17 #234
MBEl: Sky Path, Grassy Speedrun, Crystal Challenge, and Strategy Complex (4.04, 6.53, 18.67, 23.01) -


Decided to play a mod that virtually no one has played in a while. And, in my eyes, it needs a revival. If there ever is, it may turn out great. But this video is just some runs of four levels so it is nothing special.

Notes:

Sky Path: One of my favorite edge-hits I've ever done.

Grassy Speedrun: The edge-hit gives me a King of the Mountain feel.

Crystal Challenge: I actually used the ctrl-p start trick here. I'm not going to use it more often.

Strategy Complex: A possible edge-hit at the end, but it may be too risky.

Song: Xenoblade Chronicles OST - Confrontation With The Enemy

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08 Apr 2016 22:02 - 08 Apr 2016 22:08 #235
The Time Modifier Race (2.520) -


Today, I was able to pull off a different edge-hit that I should've used while MBP WRR 2 was in development. The edge-hit itself is fairly easy, but getting a low catch before it is hard.

Song: Sonic Generations Unleashed Project Trailer Music

Edit: I'm quite aware that the video looks bad for some reason. This is because I have the worst graphics card around. I really need to get a new one soon.
Last edit: 08 Apr 2016 22:08 by Blasted.

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04 Jul 2016 17:46 #236
As of recently, I've not been uploading anything of the sort on this channel. The reason being is because my graphics card has gone from bad to worse ever since I upgraded my laptop to Windows 10. Thus, I couldn't make proper videos without the screen being stretched out from one side.

So, I will get back to making MB videos once I get a new computer. It may not be for a while though. It is hard to find a laptop with a better quality graphics card. I know some people who do have a Windows 10 computer have better graphics cards than I do. So there might be a possibility to find such computer. If I do get a new computer, I will make Marble Blast Levels: 40. With a possible new video editing software to work with. (High priority being the video editing software Obsidian Madman is using).

To all the level builders and new comers out there who don't know the other side of me, hello. Yes, I am a very good marble blast speedrunner. I have contributed in three World Record Rampages and created many Marble Blast Levels compilations. However, for this next compilation, I will leave it to rest until I get a new computer if possible.

Thats all for now. Hopefully I'll please every subscriber on this channel again.

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29 Jul 2016 02:00 #237
CheckpointChallenger (2.004) -


This video was made to test the quality of my new computer. It has a better quality graphics card; So it should bring the great quality of MBL 1-32 back.

This run is basically Powerjohn's path for this level. You may notice that I'm moving very erratically. That is because I'm still trying to get used to my new computer conditions. This is why the monitor is oversized.

After this, I'll work on Marble Blast Levels: 40. It won't be anything too special though.

Song: Sonic Mania - Studiopolis Zone
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29 Jul 2016 19:59 #238
Marble Blast Levels: 40 -


For the past few months, I haven't uploaded anything on this channel. This is because the graphics card on my old laptop has gotton worse. (See my TTMR video to find out why) When I finally got a new computer, I really wanted to get back to making videos. Honestly, speedrunning is the #1 thing I'm good at. Even more so than making levels. Now I have the longest running MBL series by far. Many people seem to enjoy the many compilations in said series. That is what led me to making MBL 40. It is nothing special though, just a compilation at a normal length with a normal amount of levels. I do have other ideas for videos, one of them being a compilation on levels from the upcoming PlatinumQuest demo.

With all that said, enjoy this video.

Notes:

Around the Eye of the Storm - None.

Ascentor Mentor - There might be tiny mess ups but that doesn't affect anything important.

Beginner Twist - I'm not really sure if this level had pathfinding potential.

Deceleration Derby - This is probably one of my favorite paths because of the awesome level design. (I love Threefolder is what I'm getting at)

Gem Collection - None.

Green Journey - Getting the last TM is kind of trickier than you think.

Jumping Philosophy - Path from the Buzzmusic World Record Rampage.

LC Call - None.

Marble Agility Course 6 - None.

Nathan's not so pathfinding level - I think there are more paths you can take here, but I believe this is the fastest one.

Pentagon by nathan - None.

Pokko's Level 14 - Someone suggested a trapdoor edge-hit, so I did that plus other edge-hits as well.

Powerjohn's Time Attack 1 - I don't know what it is, but over time I began to realize exactly why people hate tightropes in MB.

Randomlevel 6by nathan - None.

Stacy London's Perwinkle Climb of Amateur - I went too high at the end...

Tasty Level - If you like wall-hits...

Time Modifier Collect-a-Thon - None.

Unnamed skill tower - None.

Whirligig - Why name a level after a coder without permission?

Songs:
Madeon - Home
Madeon - Finale
GaMetal - ASGORE

As of recently, I've been getting a kick out of Madeon's music. I might use more of his pieces in my next videos.
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30 Jul 2016 20:27 #239
It's cool to see you are making new videos! These runs are all excellent and use very difficult paths!

One thing I noticed was that your time on Tasty Level from MBL 15 was faster than this one...

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30 Jul 2016 21:00 #240

Battlecube314 wrote: One thing I noticed was that your time on Tasty Level from MBL 15 was faster than this one...


I knew I would find that out. I really didn't bother to look back at my previous work. Sorry about that.

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