-Learning: Wall-Hits: 2.309.
Jumping mastery OP? Nahh..
-Temporal Keep: 32.419
Can probably go sub 30, but don't really enjoy playing this because of the lag while recording so this will have to do.
-The Nexus: 56.281
Two tweaks for the old WR paths on Daedalus and Three-Fold Race.
And a few ideas I had:
Quite sure Platform Party isn't gonna work.
Ordeal could work with a few weird edge hits, too random though, if anyone is up for grinding that out, have fun.
Treehouse cóuld be faster, haven't really bothered to properly time it.
Pokko's Short Race: 6.401
Deceleration Derby: 31.785
The Ice Race: 3.102 - I kept on restarting after missing that forth time modifier, took a loong time before I realised time wouldn't start back up without it.
Trapeze of the Future: 5.880 - A bit of an annoying path, can probably go sub 3, but I don't feel like camping it more than I already did, maybe later.
Teleclimb: 5.450 - Wouldn't be surprised if this can go as low as the first time modifier, messed one run up that probably would've gotten that.
A failed idea for a path on Schadenfreude, too bad the moving platforms don't start 0.2 seconds later, otherwise it would've been a 14 second path.
If anyone wants to give it a shot, go ahead, but unless I'm missing something I don't think it'll be possible.
(I edited the run to make it clear what the idea was).
I was wondering how one got that low of a time on Pillar Jump...turns out you can just jump to the helicopter.
My favorite had to be Gravity Maze though. I knew a path with that beginning was possible but I never found out how to finish it. Super clever.
Sick paths. I was very impressed.
I don't have a favorite. It looks as if your A Day at the Beach run beat the lowest time on video by at least 10 seconds, Short 'n' Sweet Course is a monstrously hard level, Matrix Maze 10 is a fantastic level for pathfinding and it's filed with opportunities for edge hits, and I've always wondered how one gets so low on Iapyx. You kept the clock stopped for a super long time.