question-circle Recording system - looking for help

  • Gary
  • Gary's Avatar Topic Author
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Hi all
  • Posts: 80
  • Thank you received: 8
10 Jun 2014 05:54 #1
Hey guys!

sorry for these stupid questions. but i don't know how to slow it
the first question is: how the recording system works. i want to make a more advanced recording system but i looked up the TDN but i found nothing about record the keyboard action. so how to do it?(i really need this)
the second question: how to delete a file by using torque script? i can't find it on TDN, too.

Thanks.
Gary

HappyRoll Mod Leader
C++ Beginner

Please Log in or Create an account to join the conversation.

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1334
  • Thank you received: 605
11 Jun 2014 03:33 - 11 Jun 2014 03:35 #2
Had to look into these two myself for quite a while. Some things are easier than others:

The recording system captures keypresses and "replays" all data coming from the game's connection. Not sure if this is multiplayer-friendly, haven't ever tried it. If you want to start recording, you call
Code:
recordDemo(%recordingFile, %missionFile);
before the server is created (normally this happens in PM_StartMission with $doRecordDemo, you can call it manually yourself if needed. Playing back a recording is just as simple, all you need to do is call
Code:
playDemo(%recordingFile);
Beyond that, any events that happen during the demo are replicated (mostly). The demo system is quite unstable at times, but unless you're trying to use random/time based events it should be fine.

Deleting a file (as far as I know) is not possible in this version of the Torque Engine. Torque 3D has a fileDelete method, but it doesn't exist in this version of the engine. Best you can do is to overwrite the file with blank text and leave a blank file in its place:
Code:
%f = new FileObject(); //If we can open the file if (%f.openForWrite(%fileToErase)) { //Write blank %f.writeLine(""); } //Clean up %f.close(); %f.delete();

-HiGuy

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }
Last edit: 11 Jun 2014 03:35 by HiGuy.

Please Log in or Create an account to join the conversation.

  • Gary
  • Gary's Avatar Topic Author
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Hi all
  • Posts: 80
  • Thank you received: 8
12 Jun 2014 05:30 #3
Thank you for that but i still have questions to ask.
How to captures keypresse by using Torque Scripts ? the aim to know how it works is that i want to make a more advanced recording/replay system which have Ghost Play mode and other functions. I had done a replay system but it is not enough for my mode :lol:
and... is there any code in titlegui.gui , productiongui.gui and presentsgui.gui ? if is, what's it for?
Could you help me about the question?
Thanks again~

Gary

HappyRoll Mod Leader
C++ Beginner

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 1.323 seconds