file Marble Blast Platinum... 1.50.

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01 Jan 2010 01:53 #31
Dec 31, 2009, 3:06pm, mbgdemon wrote:I thought Spy Phil had a server, the one you use for the LB’s.
Couldn’t you use that (or the TDN network) for multiplayer?

You haven’t answered my question.

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01 Jan 2010 08:04 #32
Sounds awesome! I'll be looking forward to this!

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01 Jan 2010 15:31 #33
Here are some powerup ideas if you are adding more...

Restart: Teleports the marble back to the start pad.
Fan Deductor: Converts duct fans into small duct fans.

Not trying to suggest plaugerism, but you could use some MB9 ideas.

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01 Jan 2010 15:40 #34
Glad this thing finally got posted, always had a dream that such a major update would come, ask Matan anyone (if he remembers) about my excitement to it...

Hopefully I can pwn in this version...hopefully...
And if there is anything I can do to help out, I'll try, even testing records, objectives etc...

*Can't believe MD doesn't know real life , living in a virtual world eh?*

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01 Jan 2010 15:56 #35
WOW, IT SOUNDS REALLY FUN... MBP is going better and better!

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01 Jan 2010 15:59 #36
Dec 31, 2009, 5:53pm, mbgdemon wrote:
Dec 31, 2009, 3:06pm, mbgdemon wrote:I thought Spy Phil had a server, the one you use for the LB’s.
Couldn’t you use that (or the TDN network) for multiplayer?

You haven’t answered my question.

We could use his server for other things, but we lack the networking people to code it.

Spy is presumably at Uni.

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01 Jan 2010 16:49 #37
Jeez...That will be awesome.

I just have some questions about it.

Will you put levels in Expert, beginner etc. or in custom?
Will you put levels that are currently released? Just to have a hope
Will it be available in Windows 7?
What about is the size of it? Like 200 MB?

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01 Jan 2010 16:56 #38
- I can't answer the first one (we said we don't like saying info)
- Public made? no. But if you go into a specific mode (more details will be revealed in later updates, which include full scale teasers and information, which we know you gonna love) then I'd say: keep it for yourself until the level competitions, as we're likely to take newer submissions over oldies.
- Yes, but we still won't support it (XP fully supported, Vista partly, Win 7 no support)
- Dude we finished, at best, <1% of 1.50. We don't know the size and won't know until we finish this.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Jan 2010 17:05 #39
The size question was a little out of hand, but the excitement gets to all of us
Atleast we managed to fakely squeeze some info from him, thanks Matan...

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01 Jan 2010 17:50 #40
But multiplayer would be great

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01 Jan 2010 20:03 #41
Also keep us updated with any picture or video

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01 Jan 2010 21:36 #42
Jan 1, 2010, 7:40am, dushine wrote:And if there is anything I can do to help out, I'll try, even testing records, objectives etc...Yeah I can test things too, especially beginner/intermediate levels (maybe advanced too) and Platinum/Ultimate times for those levels.

Will there be a fifth group of levels besides Beginner/Intermediate/Advanced/Expert? Like Tutorial or Ultimate?

A time can be beaten, but a path can't be rediscovered. The best path stays forever.

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02 Jan 2010 01:13 #43
Dec 31, 2009, 5:19pm, mbgdemon wrote:Collage, school, jobs ect

Collage - Beau made it;
School - Ian and Ross both made versions;
Jobs - forgot who made A Day at Work... wasn't worth much anyway.

All of the above for us MarbleBlasters. Therefore your point is empty.

EDIT: Teaser on YouTube.

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02 Jan 2010 01:17 #44
That's just mean, Techno.

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02 Jan 2010 01:18 #45
^ Ian made.

And level testing if there are any spots needed, *I* will contact you. Ditto for anything else that MBP ever needs in terms of staff since I handle that.

iMac - I can't disclose more information

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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02 Jan 2010 01:27 #46
Can't find teser

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02 Jan 2010 02:17 #47
Neither can I.

A time can be beaten, but a path can't be rediscovered. The best path stays forever.

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02 Jan 2010 02:36 #48
You guys need to learn sarcastic jokes

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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02 Jan 2010 03:48 #49
I hate those .

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02 Jan 2010 06:52 #50
Jan 1, 2010, 7:31am, mbglevelmaker724 wrote:Here are some powerup ideas if you are adding more...

Restart: Teleports the marble back to the start pad.
Fan Deductor: Converts duct fans into small duct fans.

In place of your restart idea, you can just use a normal teleporter. This wouldn't work in all situations, but for the Fan Deductor you could make two copies of the same place with the different fans and have a teleporter that goes between them (with maybe a static dts, if you can make one).

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02 Jan 2010 15:49 #51
I don't know how to make a dts, or a static one. I might look into Blender.

Will you guys be using Oaky's no jump, green/yellow RF, and frictionless terrain in 1.5?

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02 Jan 2010 16:27 #52
The no jumping isn't a friction, that has to be built into the mis.

I can't say exactly what frictions we're using (classified), but we would have different textures for any.

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02 Jan 2010 16:32 #53
The no jumping was a marble physics property.

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02 Jan 2010 19:25 #54
I know that. I was just wondering...

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02 Jan 2010 20:05 #55
I hope you'll put all the LB level packs you made in MBP 1.50 installed!

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02 Jan 2010 21:58 #56
Wish there was a no jump texture though
Should be possible by putting an invisibe magnet object you creat at the beginning of the level under the floor

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03 Jan 2010 00:50 #57
Mmm..

..May be possible if you provide gravity properties to frictions...

..IE on X Friction, Gravity = 30
on Y Friction, Gravity = 999

On 30, you would be able to jump, where as 999 would permanently map your marble to the ground, rendering you unable to jump.

Now the only question is, can this version of the Torque Engine allow us to script gravity with textures, or any specific levels for that matter.

~Aayrl

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03 Jan 2010 01:10 #58
sounds epic!

can I join?!? PLEASE PLEASE PLEEEEEEEEEEASE?

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03 Jan 2010 01:11 #59
You can do specific levels, but not textures.

EDIT: OMFG how do I get ninja'd so much??!!

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04 Jan 2010 07:57 #60
Jan 2, 2010, 4:50pm, aayrl wrote:On 30, you would be able to jump, where as 999 would permanently map your marble to the ground, rendering you unable to jump

That would work (if you could make the game do it), but then more physics than just the ability to jump would be altered, because the gravity affects the friction of the surface, which would make the marble roll differently in addition to not being able to jump.

Is it possible to create a trigger box that disables one of the game inputs (in this case the jump input)? You could create areas of the level where powerups were disabled, or the forward key was disabled, etc.

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