file PlatinumQuest update: We’re on fire!

  • Rct3fan00
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01 Jan 1970 00:00 #1
I really should think before I post.

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01 Jan 1970 00:00 #2
I would more likely recommend a
Matans Interview Corner: Pascal Xelna Lafrance
Where Matan interviews Pascal and how he's a legendary god of MB.

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01 Jan 1970 00:00 #3
That video is epic. Just saying.

IS THIS EASY ENOUGH FOR YOU?

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  • IsraeliRD
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01 Jan 1970 00:00 #4
Aug 1, 2010, 5:10pm, ultramarble wrote:I'm sorry if this is off-topic, but does anybody know where I can get the song used in this PlatinumQuest trailer? Turns out I really like it.

It's a PQ song, so can't really get it

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Jan 1970 00:00 #5
Aug 1, 2010, 7:13pm, admin wrote:
Aug 1, 2010, 5:10pm, ultramarble wrote:I'm sorry if this is off-topic, but does anybody know where I can get the song used in this PlatinumQuest trailer? Turns out I really like it.

It's a PQ song, so can't really get it

Unless you want to buy the completed album im working on, or wait until MBPQ comes out.

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01 Jan 1970 00:00 #6
It looks soooooooooooo AMAZING! Especially the new interiors. Another thing that catches my eye is the lap counter, cause I'm also a fan of car racing so I will be making loads and LOADS of MB racing circuits.

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  • RDs.The-dts-guy
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01 Jan 1970 00:00 #7
WOW Nice vid

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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01 Jan 1970 00:00 #8
Not gonna happen for a LONG time, if ever. Sorry.

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01 Jan 1970 00:00 #9
Jul 31, 2010, 5:28am, pablovasquez wrote:
Jul 31, 2010, 1:35am, mkbul wrote:I wonder how hard will it be to make levels after PQ...

Very easy, because there are so many features you can use that will have been used very little before.



Well, you didnt exactly got what i meant...what i meant was: Before MBP, all levels we were making and was considered good had no scenery, misaligned textures/platforms etc...now with MBP a good level takes MUCH more effort to make...smooth curves, scenery, trimming, ultra careful texture alignments etc...with PQ i wont even like to imagine

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01 Jan 1970 00:00 #10
Probably about the same, but what about coding the hunt mode

Off topic: There's an add for FISTS OF FU here. LOL!

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  • IsraeliRD
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01 Jan 1970 00:00 #11
Aug 2, 2010, 4:54pm, mkbul wrote:
Jul 31, 2010, 5:28am, pablovasquez wrote:

Very easy, because there are so many features you can use that will have been used very little before.



Well, you didnt exactly got what i meant...what i meant was: Before MBP, all levels we were making and was considered good had no scenery, misaligned textures/platforms etc...now with MBP a good level takes MUCH more effort to make...smooth curves, scenery, trimming, ultra careful texture alignments etc...with PQ i wont even like to imagine

Today's good levels dont have to have any smooth curves. In PQ, nearly none of my levels even have curves and they're still rock on. Scenery is always optional, trimming is a must though. Tex alignments is easy, but near-perfect is good. Any misalignments better not be on main path where the marble rolls. In all honesty, you're getting worked up over nothing

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Lambencee(Aaron_Y)
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01 Jan 1970 00:00 #12
As Matan said I don't think it will get any harder to make levels everything looks like it has the same building techniques Mkbul.

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  • dushine
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01 Jan 1970 00:00 #13
Late ass reply...
But wow, I was expecting just something like more levels similarly looking, but some stuff I saw right there, wow, you staff sirs, are awesome, this looks really promising, lokking forward to more updates, DON'T keep the community in a coma like for MBP! Joke lol.

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01 Jan 1970 00:00 #14
I hope that MBP 1.50 staff will keep some old things like old levels, some old textures or some sounds.

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01 Jan 1970 00:00 #15
Aug 3, 2010, 3:50am, kostas wrote:I hope that MBP 1.50 staff will keep some old things like old levels, some old textures or some sounds.

As said before, PQ is an expansion mod. Meaning, it expands on the already existing MBP. Plenty will be left as is, just stuff added as you all have already seen.

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01 Jan 1970 00:00 #16
PQ will have entirely new textures, entirely new levels and most likely new audio stuff. MBP will remain unchanged.

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  • Lambencee(Aaron_Y)
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01 Jan 1970 00:00 #17
Good so MBP LB's won't be wiped?

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01 Jan 1970 00:00 #18
Certainly not.

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  • davidjl123
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01 Jan 1970 00:00 #19
lol, who uses Comic Sans MS as a text for an intro?

Anyways, awesome video!

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  • Seizure22
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01 Jan 1970 00:00 #20

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01 Jan 1970 00:00 #21
Lol!

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  • whirligig
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01 Jan 1970 00:00 #22
There's a gem radar at 1:00.

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  • IsraeliRD
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01 Jan 1970 00:00 #23
Hey everyone,

You can now download the trailer in it's full 1280x720 HD Quality right here! (click me!).

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Jan 1970 00:00 #24
Freakin' unbelievable. I love when the quality is so good it looks like you're actually playing the game.

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  • Daroachie
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01 Jan 1970 00:00 #25
Jul 31, 2010, 5:21pm, pablovasquez wrote:
Here's a sample of the artist's work:
pablo-vasquez.home.comcast.net/~p....JDelusional.wav

That sounds like a cat gone wrong....

draw my fursona thanks

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  • Lambencee(Aaron_Y)
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01 Jan 1970 00:00 #26
1. I don't think you should of posted this without Ian knowing.

2. PQ doesn't have moving dts stuff and MBE doesn't either read the post I made in the MBE staff board.

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  • RDs.The-dts-guy
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01 Jan 1970 00:00 #27
Quick Matan take video down they know too much.

Actualy wow didnt reconized some of the stuff in list.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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  • ktbold12345
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01 Jan 1970 00:00 #28
BUMP OF EPIC PROPORTIONS

I found a few other things in the trailer I don't think anyone has mentioned yet. You have to look carefully.

0:20 = I think the texture on that slope next to the space texture is a cloud texture. I saw cloud friction in some other mod I forget the name of. Hmm.

0:29 = On the pink level, in the upper right hand corner, you see an area with some pink islands covering an area of orange and yellow textures. I think those textures are lava textures (where you roll on them you die.) The reason I think that is that there are caution signs near the area, possibly warning you to not fall in the lava.

0:43 = You get a clear view of the ultra blast for a split second.

Second half of 0:43 = On the green laps mode level, you can see a message for a split second saying You will have five seconds upon starting time to reach and stay above Speed 5. Good luck! I think I posted this somewhere else too, I can't remember. I think this is Consistency mode, because you have to have a consistent speed. We already know Hunt Mode and Quota mode, I think this is Consistency mode, and that leaves Haste mode a mystery. Could the Haste mode be the side-scroller mode?

0:53 = Weird red thing at the lop of the screen to the left of the timer. I think it's a gem, but I'm not sure.

1:00 = Look straight ahead and you'll see a random powerup. Also, more cloud terrain in the upright corner.

That's all I've got. I've watched this trailer too many times, but it is epic. I can't wait for more. Thank you if you've bothered to read all this.

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01 Jan 1970 00:00 #29
Platinum Quest will be an epic win for sure

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  • marblefire
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01 Jan 1970 00:00 #30
You're good, KTBold

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