file PQ Feature Spotlight #5: Move on, people

  • IsraeliRD
  • IsraeliRD's Avatar Topic Author
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 913
14 Oct 2012 11:46 #1
Hey there,

The last feature we are going to present came around the same time as the PhysMod. You will not believe just how hard it was to keep it a secret for over two and a half years.

This feature is self-explanatory and one of the biggest features in PlatinumQuest, so we’ll let you enjoy.

var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BT...15&cb=+Math.random() ; document.write('');
Showcased: Locomotion, by Andrew Sears

This concludes our PlatinumQuest Feature Spotlights. Coming up in a few months will be our second trailer.

Moving on,
The Platinum Team

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

Please Log in or Create an account to join the conversation.

  • IsraeliRD
  • IsraeliRD's Avatar Topic Author
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 913
14 Oct 2012 11:47 #2
And for those that wonder, we've actually shown this in Trailer #1 (the moving arrows in the gravity level), so if you didn't believe our lie and knew this wasn't a moving platform, well done! We also displayed this again in the previous spotlight with the help messages. We're sneaky like that. FYI trailer #1 actually had 2 levels with this. Have fun finding the second one.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

Please Log in or Create an account to join the conversation.

  • RDs.The-dts-guy
  • RDs.The-dts-guy's Avatar
  • Offline
  • Developer
  • Developer
  • Blender pls
  • Posts: 719
  • Thank you received: 188
14 Oct 2012 12:06 #3
Highly amazing!
I imagine lot of new level deas that this will make.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

Please Log in or Create an account to join the conversation.

  • Posts: 37
  • Thank you received: 4
14 Oct 2012 12:10 #4
I love the idea! It could make the marble chase the gem for the whole level!

Please Log in or Create an account to join the conversation.

  • Posts: 163
  • Thank you received: 11
14 Oct 2012 13:41 #5
I was waiting for this ! It looks awesome !

Please Log in or Create an account to join the conversation.

  • UN1C0DE
  • UN1C0DE's Avatar
  • Offline
  • Beginner Marbler
  • Beginner Marbler
  • Happy Roll
  • Posts: 61
  • Thank you received: 5
14 Oct 2012 14:29 #6
I seemed to have lost my jaw, I am sure I had it before I saw the expanding and shrinking platforms. How in the world did you code that? Was that even possible? Was it a seizure?

Great job! Would asking for it now push the release date? I need a cookie.

Oh, and what shocked me the most was that Matan didn't even get the platinum time.

Member of Roll Game Team
Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!

Please Log in or Create an account to join the conversation.

  • UN1C0DE
  • UN1C0DE's Avatar
  • Offline
  • Beginner Marbler
  • Beginner Marbler
  • Happy Roll
  • Posts: 61
  • Thank you received: 5
14 Oct 2012 14:41 #7
The name of this spotlight corresponds what the video has shown: Move on, people! Or you can't finish this level.

Member of Roll Game Team
Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!

Please Log in or Create an account to join the conversation.

  • Jeff
  • Jeff's Avatar
  • Offline
  • Elite Marbler
  • Elite Marbler
  • PlatinumQuest Programmer
  • Posts: 1680
  • Thank you received: 205
14 Oct 2012 16:23 #8
Awesome as expected, looks awesome. Believe it or not folks, about a year ago I was about ready to code this into project revolution..but decided not too lololol. Great minds think alike I guess?

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

Please Log in or Create an account to join the conversation.

  • Joey
  • Joey's Avatar
  • Offline
  • Senior Marbler
  • Senior Marbler
  • Doer of things.
  • Posts: 882
  • Thank you received: 191
14 Oct 2012 16:28 #9
Just amazing! Yet another feature that opens up doors for custom levels.

I'm much anticipated to see that second trailer of yours.

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

Please Log in or Create an account to join the conversation.

  • Three
  • Three's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • level designer
  • Posts: 468
  • Thank you received: 349
14 Oct 2012 20:30 #10
Oh my gaaaaa-

Follow me on twitter at @threefolder

Please Log in or Create an account to join the conversation.

  • Posts: 240
  • Thank you received: 0
14 Oct 2012 20:40 #11
I guess it wasn't easy to code

But honestly, it looks odd. I like the idea but it's hard to imagine a moving... diamond/super-jump/etc...

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
16 Oct 2012 06:16 #12
My mind... I think it just exploded. Who do I ask to pay for medical services?

[ontopic]

Moving objects... and frikkin' EXPANDING AND SHRINKING PLATFORMS! If scaling interiors is possible, it seems like rotation is just a hop, skip, and jump away!

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • Posts: 227
  • Thank you received: 0
16 Oct 2012 13:21 #13
Wow, that's really amazing. Didn't people say this stuff was impossible not that long ago?

Please Log in or Create an account to join the conversation.

  • Posts: 137
  • Thank you received: 0
16 Oct 2012 17:32 #14
This is so coooool.

Nice spotlight, PQ is awesome.

Please Log in or Create an account to join the conversation.

  • Posts: 1949
  • Thank you received: 18
16 Oct 2012 19:31 #15
Oct 15, 2012, 11:16pm, marblemaster1 wrote:My mind... I think it just exploded. Who do I ask to pay for medical services?

[ontopic]

Moving objects... and frikkin' EXPANDING AND SHRINKING PLATFORMS! If scaling interiors is possible, it seems like rotation is just a hop, skip, and jump away!

I'd say it's within a hip pop step jump of our current position!

Please Log in or Create an account to join the conversation.

  • Posts: 321
  • Thank you received: 10
16 Oct 2012 23:31 #16
You made it work?!

Please Log in or Create an account to join the conversation.

  • Posts: 137
  • Thank you received: 0
17 Oct 2012 13:47 #17
You guys are having fun hiding the new feutures from us.

Please Log in or Create an account to join the conversation.

  • Posts: 321
  • Thank you received: 10
18 Oct 2012 20:58 #18
Moving gems is sweet, but scaling moving platforms..... Wow. What's next, rotating MP's (pleasepleaspleasepleasepleaseplease) Great work guys, can't wait.

Please Log in or Create an account to join the conversation.

  • Posts: 226
  • Thank you received: 0
19 Oct 2012 02:59 #19
Very nice. I think it will add a fun twist into the game that I have been longing for.

Please Log in or Create an account to join the conversation.

  • Gary
  • Gary's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Hi all
  • Posts: 80
  • Thank you received: 8
20 Oct 2012 12:56 #20
really amazing..really coooooooool.

HappyRoll Mod Leader
C++ Beginner

Please Log in or Create an account to join the conversation.

  • UN1C0DE
  • UN1C0DE's Avatar
  • Offline
  • Beginner Marbler
  • Beginner Marbler
  • Happy Roll
  • Posts: 61
  • Thank you received: 5
20 Oct 2012 13:24 #21
Wow. I was just thinking about this, and my mind just went crazy with ideas. Would they be able to scale and move at the same time?

Member of Roll Game Team
Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!

Please Log in or Create an account to join the conversation.

  • IsraeliRD
  • IsraeliRD's Avatar Topic Author
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 913
20 Oct 2012 14:13 #22
See the end pad doing that in the video

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

Please Log in or Create an account to join the conversation.

  • Posts: 108
  • Thank you received: 0
20 Oct 2012 19:35 #23
So somebody finally did it...

Please Log in or Create an account to join the conversation.

  • UN1C0DE
  • UN1C0DE's Avatar
  • Offline
  • Beginner Marbler
  • Beginner Marbler
  • Happy Roll
  • Posts: 61
  • Thank you received: 5
21 Oct 2012 03:19 #24
Oct 20, 2012, 7:13am, admin wrote:See the end pad doing that in the video

I watced that video the beginning of few seconds.
I'm really confused how do you did like that... End Pad goes here and there, I thought only gems can run anywhere. But later, after I watched the whole video, running end pad and scaling a platform are much more crazy than running gems.

Member of Roll Game Team
Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!

Please Log in or Create an account to join the conversation.

  • IsraeliRD
  • IsraeliRD's Avatar Topic Author
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 913
21 Oct 2012 05:39 #25
Water Flood! (Lava, perhaps as well? )

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

Please Log in or Create an account to join the conversation.

  • Posts: 108
  • Thank you received: 0
21 Oct 2012 09:32 #26
Is there triggers and markers for them, or is there a random movement thing also?

Please Log in or Create an account to join the conversation.

  • IsraeliRD
  • IsraeliRD's Avatar Topic Author
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 913
21 Oct 2012 11:53 #27
Both. Obviously you must put the markers down but then you can specify randomisation.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

Please Log in or Create an account to join the conversation.

  • UN1C0DE
  • UN1C0DE's Avatar
  • Offline
  • Beginner Marbler
  • Beginner Marbler
  • Happy Roll
  • Posts: 61
  • Thank you received: 5
21 Oct 2012 15:52 #28
Moving Out of bounds trigger? I'd make suggestions in the essay topic, but I'd have no way to know if the features are actually thought up/implemented or not. Did I see something about a trailer #2 sometime in the future?

Member of Roll Game Team
Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!

Please Log in or Create an account to join the conversation.

  • Posts: 108
  • Thank you received: 0
21 Oct 2012 20:33 #29
Tunnel vision with moving oob triggers...

Please Log in or Create an account to join the conversation.

  • IsraeliRD
  • IsraeliRD's Avatar Topic Author
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 913
21 Oct 2012 22:38 #30
Oct 21, 2012, 8:52am, Promarbler bananas wrote:Did I see something about a trailer #2 sometime in the future?

Oct 14, 2012, 4:46am, admin wrote:Coming up in a few months will be our second trailer.

Nope, I don't see where you got that idea from.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 1.949 seconds