Right now, when entering a MarblePhysmodTrigger with a different 'Time Scale' value (like 2.0x, 0.5x, for example) also adjusts the music's playback speed to that multiplier along with the gameplay simulation speed, but does not adjust the playback speed of the sound effects. It would've been much cooler if the sound effects were also sped up or slowed down just like the music and the gameplay, like when the footage video of PlatinumQuest gameplay were sped up or slowed down via video editors.
Hope this feature can be implemented in PQ, as it already implemented speeding up and slowing down the music since the engine update. Even though there aren't much uses for the 'Time Scale' adjustment of marble physics modification triggers (a good usage example for it is to have a section that requires really precise controls, which can be easier with slowed time scale), but I actually find it fun to have all the audio sped up or slowed down when the gameplay's speed has changed.
Hope this feature can be implemented in PQ, as it already implemented speeding up and slowing down the music since the engine update. Even though there aren't much uses for the 'Time Scale' adjustment of marble physics modification triggers (a good usage example for it is to have a section that requires really precise controls, which can be easier with slowed time scale), but I actually find it fun to have all the audio sped up or slowed down when the gameplay's speed has changed.