Developer of Marble Blast Unity
PLAY THE FULL GAME! marbleblast.com/index.php/forum/general-...nity-released#140720
Also I make levels: marbleblast.com/index.php/forum/mb-custo...9-pacplayer-s-levels
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MB had physics that where VERY realistic and incredibly hard to replicate, so I can't really make them more MB like. I thought it would be fun to buy a marble asset package online and make a MB game out of it. This game also has a Gold/Unify time and Power-ups like (or similar to) MB, so it's not just a ball game with the MB name slapped onto it.Trace wrote: Do you plan on making the physics more "MB" like? Or is this just a ball game that you're using the MB name for?
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>RealisticPacPlayer wrote:
MB had physics that where VERY realistic and incredibly hard to replicate, so I can't really make them more MB like. I thought it would be fun to buy a marble asset package online and make a MB game out of it. This game also has a Gold/Unify time and Power-ups like (or similar to) MB, so it's not just a ball game with the MB name slapped onto it.Trace wrote: Do you plan on making the physics more "MB" like? Or is this just a ball game that you're using the MB name for?
thx 4 fedback tho
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RDs.ìmpireachd wrote: but making marble game isn't just about slapping things together in shiny new engine just because it's new. It's about using it's advantages that it offers over MBG's old engine.
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Here's a video of how to beat Pipe ChaseRDs.Империя wrote: Pipe chase: Would love to see demo of how to finish that level. I could never get past blue pipe without getting killed even with holding forward. Other than that I loved the idea behind this.
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