file Marble Blast Mod Ideas Game (MBMIG)

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11 Mar 2012 22:54 #1
First of all, notice that this topic is in the quizzes and games section. This is not to be taken seriously.

We can just have fun coming up with ideas with no regards to what is possible in this universe.

Black hole. It sucks you in and acts as a teleporter.

Bouncy floor enhancer. While this powerup is in effect, the bouncy floor will bounce you much higher! (or lower.)

Reverse floor. While you are on or above this surface, the controls are reversed.

Glue floor. This floor is sticky. You roll upon it slowly but you can also roll straight up, or even upside down for a few seconds.

Double jump. This powerup will give you the ability to jump twice at once. If you have more than one, you can jump even more times at once.

Rotating gravity modifiers. You're gonna need timing.

Speed run mode. When you finish a level, you instantly go to the next level. How fast can you beat all of them?

What are your ideas?

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11 Mar 2012 22:59 #2
Reverse surface is in MBElite... but it has a different name

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11 Mar 2012 23:02 #3
I am sorry. I have not played mbelite...

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11 Mar 2012 23:40 #4
I'll bet Jeff, Higuy, and/or Seizure can code every one of those things.

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12 Mar 2012 01:08 #5
Mar 11, 2012, 4:40pm, ktbold12345 wrote:I'll bet Jeff, Higuy, and/or Seizure can code every one of those things.

Haha thats probably true too.

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12 Mar 2012 01:41 #6
You know what Matan, Pablo, Oaky, Riblet, Aaryl, marblefire, or PF can do? They can lock this topic.

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12 Mar 2012 01:49 #7
Mar 11, 2012, 4:40pm, ktbold12345 wrote:I'll bet Jeff, Higuy, and/or Seizure can code every one of those things.

pfff, these ideas are easy to program, i could toastally code them

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12 Mar 2012 08:04 #8
Mar 11, 2012, 6:41pm, mbgaddict wrote:You know what Matan, Pablo, Oaky, Riblet, Aaryl, marblefire, or PF can do? They can lock this topic.

They can also give you a warning level for making a useless offtopic post in a topic which had been going fine.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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12 Mar 2012 17:49 #9
Okay here's something hard to code.

Glass. It is a little more frictional than tarmac, but it is still slippery. If you fall from too far it will break.

Another powerup idea that spawns from this is the no break powerup. With this powerup the marble becomes soft and won't break through the glass.

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12 Mar 2012 18:36 #10
*spoiler* MB9 team planned to make glass that breaks in similar way *spoiler*

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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12 Mar 2012 18:56 #11
Auto-saving replays: It saves your replays automatically, and when you beat a level, you can press a button to keep the replay, or skip it and it got deleted.

Puzzle Mode: Add a limited number of items on a map and try to finish the level, did you place the items at the best place?


BTW, i like the idea of the glass, but i think that the shock-absorber can do the no break power-up.

And Jeff, seriously? You can code rotating Gravity-Modifiers?

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12 Mar 2012 21:13 #12
Mar 12, 2012, 10:49am, bulinger96 wrote:Okay here's something hard to code.

Glass. It is a little more frictional than tarmac, but it is still slippery. If you fall from too far it will break.

Another powerup idea that spawns from this is the no break powerup. With this powerup the marble becomes soft and won't break through the glass.

glass is easy

powerup idea is also easy. Anything challenging?

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12 Mar 2012 22:00 #13
Mar 12, 2012, 2:13pm, jeff wrote:
Mar 12, 2012, 10:49am, bulinger96 wrote:Okay here's something hard to code.

Glass. It is a little more frictional than tarmac, but it is still slippery. If you fall from too far it will break.

Another powerup idea that spawns from this is the no break powerup. With this powerup the marble becomes soft and won't break through the glass.




glass is easy

powerup idea is also easy. Anything challenging?


I would like to see a little video of something like that. Like a mini mod.

Then I will come up with something more challenging.

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12 Mar 2012 22:07 #14
^ I would live to see that to

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12 Mar 2012 22:12 #15
There could be areas with no light. A glow powerup will make the marble glow and light part of the dark terrain.

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13 Mar 2012 00:41 #16
Powerup enhancer. While this powerup is active, all other powerup's are doubled.

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13 Mar 2012 00:42 #17
last thing is technically impossible since they are coded into the executable, but with some magic it could be done. Also, declining challenge, because a. i need a dts shape b. wouldn't u rather have pr done sooner?

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13 Mar 2012 01:48 #18
Mar 12, 2012, 5:42pm, jeff wrote:last thing is technically impossible since they are coded into the executable, but with some magic it could be done. Also, declining challenge, because a. i need a dts shape b. wouldn't u rather have pr done sooner?

I do not care if it is impossible

That is the point of the game!

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13 Mar 2012 01:52 #19
my bad, i just kinda noticed everything else you said previously was possible. However, with hakcs it is possible to do just about everything.

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13 Mar 2012 02:35 #20
What if the marble cracks when it is dropped from a high altitude because a marble is essentially a piece of blown glass

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13 Mar 2012 02:37 #21
Nerdily responding to all of these:


Mar 11, 2012, 3:54pm, bulinger96 wrote:First of all, notice that this topic is in the quizzes and games section. This is not to be taken seriously.

We can just have fun coming up with ideas with no regards to what is possible in this universe.

Black hole. It sucks you in and acts as a teleporter.

Bouncy floor enhancer. While this powerup is in effect, the bouncy floor will bounce you much higher! (or lower.)

Reverse floor. While you are on or above this surface, the controls are reversed.

Glue floor. This floor is sticky. You roll upon it slowly but you can also roll straight up, or even upside down for a few seconds.

Double jump. This powerup will give you the ability to jump twice at once. If you have more than one, you can jump even more times at once.

Rotating gravity modifiers. You're gonna need timing.

Speed run mode. When you finish a level, you instantly go to the next level. How fast can you beat all of them?

What are your ideas?


Black hole: totally possible. Just use a few applyimpulses + a teleporter
Bouncy floor enhancer: easy also. Just change the material properties
Reverse floor: eaaaaaaasy... just flip the config
Glue floor: probably impossible, but hard to code. Maybe applyimpulse + containerraycast in many directions
Double jump: applyimpulse again
Rotating gravity modifiers: schedule + settransform


Mar 12, 2012, 10:49am, bulinger96 wrote:Okay here's something hard to code.

Glass. It is a little more frictional than tarmac, but it is still slippery. If you fall from too far it will break.

Another powerup idea that spawns from this is the no break powerup. With this powerup the marble becomes soft and won't break through the glass.

Glass: very possible, although breaking would need some DTS skills
No break powerup: also very possible, would be quite easy with ^


Mar 12, 2012, 11:56am, alexthepromacgamer wrote:Auto-saving replays: It saves your replays automatically, and when you beat a level, you can press a button to keep the replay, or skip it and it got deleted.

Puzzle Mode: Add a limited number of items on a map and try to finish the level, did you place the items at the best place?

BTW, i like the idea of the glass, but i think that the shock-absorber can do the no break power-up.

And Jeff, seriously? You can code rotating Gravity-Modifiers?



Puzzle mode: maaaaybe


Mar 12, 2012, 3:12pm, bulinger96 wrote:There could be areas with no light. A glow powerup will make the marble glow and light part of the dark terrain.

GLOWING = HARD JUST ASK JEFF


Mar 12, 2012, 5:41pm, bulinger96 wrote:Powerup enhancer. While this powerup is active, all other powerup's are doubled.

Possibly possible through double usage (use + set + reuse)



Idea:

Hmm... a hard one

Marble bubbling pot that cooks your marble to various degrees of burnt. The more burnt you are, the slower you roll and various charred bits fall off the marble and land behind it leaving a nice trail of charred flakes.

HiGuy

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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13 Mar 2012 02:56 #22
How about homing bombs that sense your marble when you come close to it, and follow your marble around wherever it goes? If the bombs touch an interior, it explodes without any harm to your marble. If the bombs touch your marble, it explodes and you go flying through the air in the opposite direction.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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13 Mar 2012 03:56 #23
Oh, and don't forget about the flying unicorns that paint rainbows over the level and constantly spin around your marble singing un-ending really high-pitched annoying harmonies. They also carry around baskets and pick up your marble and take it to a far away land known as the Unicorn Marble Heaven, where there are unicorns and marbles galore! The only to escape is to hijack the central lair of the unicorns, take the secret teleporter located inside the sphere at the bottom of the endless pit of doom surrounded by a frozen ring of fire, and teleport to a far away land known as the Unknown Land of Marble Death, where marbles are crushed galore! The only way to escape is to fall down the abyss of black clouds and dust, travel throughout the magical unicorn expressway located under the bottom of the bottom of the Unknown Land of Marble Death, and descend furthur into space.

After you have reached space, there is absolutely 0% zero zilch none ever-forever chance of escaping, EXCEPT THERE IS ONE WAY!!11!111! You need to travel to a secret portal hidden under the core of the sun, teleport to the other side of the unknown universe while dodging the un-ending blast of energy from the ever-approaching quazar of death as well as the hundreds of billions of thousands-millions multplied by the total number of particles in the entire universe and beyond squared asteroids, not to mention the billions of supernovas all occurring at one time, and finally descend into a veeeeeery small tunnel. In this tunnel, you will find a hidden message from Jeff, and it reads: You lose. But on the other side of the tunnel, you see a message from HiGuy that reads: You win. You have a hard time figuring out who to believe. You then throw a fit, and a unicorn takes you away to a far away land known as the Pillars.

The Pillars is full of MBP pillars. And unicorns. And Jeff. There is one way to escape, says Jeff. You must tell me that I'm right and HiGuy is wrong. You refuse. You then run and jump down the endless abyss, in an attempt to kill yourself, only to realize that the abyss is endless. HiGuy appears to you and shows you a list of complicated codes that you don't understand. HiGuy tells you that in order to land on the bottom of the abyss, you must decipher all of the code. You refuse. You then run back up the top-less abyss in an attempt to escape the task of long hours and weeks of deciphering, only to realize that it's top-less. Ian appears. He says that in order to escape, you must beat all of MBE's levels in under 0.0000000000001 seconds. You tell him that it's impossible. He gives you a time travel, and shows you it's not. You snatch the time travel from Ian and travel back in time in an attempt to excape this un-ending apocalypse, only to realize that it's unending. You then teleport into an endless room in which all you can see is white.

There is nothing there, just a white-ness. All of a sudden, out of no where, a giant bear swoops down and steals your time travel, and flies into the absence of darkness. And then Matan shows up with his keyboard. He plugs his keyboard into the whiteness to control the marble, and rolls the marble furthur and furthur and furthur into and out of the whiteness. He is going faster and faster, and then Matan sees a pool of blackness! JUMP! He barely makes it! Come on sub-30! Sub-30! JUMP! An epic edge-hit! Blind-folded! Matan pwns the level with a total time of 4892785964892018780269796795703801680728805738067193572815841.00 seconds! A world record!

So as it turns out, HiGuy was right. You win.

...And repeat.

Code THAT.

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13 Mar 2012 04:20 #24
Mar 12, 2012, 7:56pm, ktbold12345 wrote:How about homing bombs that sense your marble when you come close to it, and follow your marble around wherever it goes? If the bombs touch an interior, it explodes without any harm to your marble. If the bombs touch your marble, it explodes and you go flying through the air in the opposite direction.



That's BRILLIANT!!!

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13 Mar 2012 04:48 #25
A tornado thats sucks you in and spits you out

A big Dts ball that drops on you when you go under it and it'll follow you in air if you try and get out of the way.
When it hits you, you will be crushed and forced to restart the level

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13 Mar 2012 05:56 #26
The marble is covered with many spikes that damage the floor, and rolling on a platform for long enough will create progressively deeper tracks and finally break.

Once a platform breaks, it crashes down in pieces and can't be used.

Tracks in a platform could cause your marble to get stuck, slow down, or roll in odd directions.

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13 Mar 2012 08:09 #27
Sorry all but Tech Warrior wins for putting the most thought into a post.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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15 May 2012 18:37 #28
Different powerup magnitudes.

Super speeds that have a weaker or stronger boost. Super jumps that make you go more or less high.

Gyrocopters that last longer or shorter. Super bounces that give a more or less close ricochet ratios.



A powerup that makes you move faster. (Not like super speed.)


Powerdowns. These are powerups that hinder your marble rather than help it. They are somewhat hard to avoid.

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15 May 2012 21:11 #29
Those are pretty much all possible ^

nice impossible ideas

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15 May 2012 21:51 #30
Here's something that isn't possible, shaders.

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