lock The Game Developers

  • TheSphere
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17 May 2016 02:39 - 04 Jun 2016 20:25 #1
I made another game because YOLO!

You, and everyone else participating are part of one group of game developers (you). You have just started your career, and now you are all eager to make games, get visits, and get money! Read the instructions, don't worry, it hopefully wont take too long.

Each of you have an option. Either create your own game and maybe have assistance from others to speed up the process, or help others making their games and speeding up their process. You all must work together.
To start a game, fill out this form:

Game Genre: (Example: Horror, Comedy, Platformer, 3D Platformer, Idle, Etc.)
Game Name: (Example: Mega Idle Crusher, Green Blob Attack, Etc.)

Game Description: (Basically, a short description on what it's like and what to do. Example: You fight monsters, each level getting harder using your skills! Etc.)

Main Focus: (Example: Coding, Artwork, Story, Plot, Quests, Dialogue, World Design Etc.)
Time: (How long will it take to create? The longer, the possibly more better and more reviews for views)
*How to use time? Well, either 1 turn (Again, the more turns, the better!) 1/1 or 1/2 or 1/6 Etc. Each charge is one post, and only one post per round, otherwise ignored! (Unless its been 48 or more hours.)

after you create your game from working on it (1/2 1/3 1/4) You must put the cost. Free to play will give many visits but no cash, if it is too expensive however there will be cash but very little visits. That is why it is advised you set up a demo to get a boost in hype.

Once the game is complete, (And more than 1 game can be complete/worked on each round!) I will end the round, and show views, and reviews.)

You can also make DLC, but if your game gets a lot of negative reviews, its best to not put DLC in your game. (This would make your fans more angry.)

Cash can be used to advertise games, making hype and many more views when released. They range from small ones to big ones. Look at this guide to see the prices and the hype they give.

Small Advert: +1 Hype, $6
Medium Advert: +10 Hype, $25
Big Advert: +60 Hype, $145
Huge Advert: +340 Hype, $780
Sponsor: +860 Hype, $2.3k
Famous Sponsor: +4.5k Hype, $41k
TV Sponsor: +64k Hype, $234k
Mega Concert Campaign: +500k Hype, $4.533M
World Campaign: +7,775,554 Hype, $75.86M
Solar Campaign: +12,345,678 Hype, $900M
Galactic Campaign: +987,654,321 Hype, $65G
Universal Campaign: +10,010,010,010 Hype, $9.8T
Multiversal Campaign: +8,887,770,008,787 Hype, $1P
Paradoxal Campaign: +100T Hype, $2E

Be sure if you want to advertise, say the type from this list and I will apply it if money is owned. You are able to buy multiple adverts for one game to increase hype.

The aim is to get as many views as you can from people!

We will advance to the alien race and beyond!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Current Stats (Updated every few rounds)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Total Games: 1
Total Views: 29
Total Positive Reviews (8+/10): 0
Total Negative Reviews: 1
Total Cash Made: $30 (Every 10 Views = 1p) (Every 1 Positive Review = $5)

Planets Advanced To: 1 (Earth)

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!
Last edit: 04 Jun 2016 20:25 by TheSphere.
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22 May 2016 18:35 #2
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22 May 2016 19:27 #3
...isn't this almost exactly how Game Dev Tycoon works? TBH I'm not sure if this works very well as a forum game.

"You know you've spelled something wrong when the only search results are Jeff convos" - HiGuy
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22 May 2016 19:30 #4
Just develop PQ and win the game.

:>
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23 May 2016 02:17 - 26 May 2016 14:42 #5
Derpking wrote:

...isn't this almost exactly how Game Dev Tycoon works?


Yes. (If you haven't noticed the one change of this game compared to Game Dev Tycoon, its that your money will display as 1G instead of 1,000M.)

I'm not sure if this works very well as a forum game.


Here's an example game:

Game Genre: Sandbox
Game Name: Constructors

Game Description: You can build your own cities after collecting resources, and eventually, you will have the world's LARGEST city.

Main Focus: Gameplay
Time: 1/5
Again, time is used by either 1 turn (really bad) 1/1 or 1/2 or 1/6 Etc. Each charge is one post (for now), AND ONLY ONE POST PER ROUND, OTHERWISE IGNORED IF ITS LESS THAN 48 HOURS!

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!
Last edit: 26 May 2016 14:42 by TheSphere.
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23 May 2016 12:56 #6
If you're still going through with this, that's fine... just don't expect too many replies.
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23 May 2016 14:49 #7
I keep working on constructors.

Time: 2/5.

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!
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26 May 2016 14:27 #8
I still keep working on constructors.

Time: 3/5.

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!
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26 May 2016 18:59 #9
Put a rubber ducky in and hope something happens.

@hPerks

Call me Chris!

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26 May 2016 20:23 - 04 Jun 2016 20:26 #10
I wrote:

Time: 3/5.


The left number (3) is how much time I put into this game. The right number (5) is how good the game is. (The higher, the better!)

Each charge is one post, and only one post per round, otherwise ignored! (Unless its been 48 or more hours.)

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!
Last edit: 04 Jun 2016 20:26 by TheSphere.
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01 Jun 2016 03:33 - 01 Jun 2016 14:42 #11
I still-...er :unsure: keep working on constructors.

Time: 5/5.

#Hype! :cheer:

ROUND ENDED: ROUND STATS:
Sandbox Game called "Constructors" has been published to our website with the fee of $10!

It's a shame not many people know about our website and games. We get a pretty good group of people mainly from our local area checking it out. Many people check the demo, and only some buy the game. We have gotten reviews from 3 popular people from our local area.

+29 Visits on our demo and website.
3 People buy our game, giving a grand total of $30!

THE REVIEWS ARE IN!!!
=-=-=-=-=-=-=-=-=-=-=
4/10. The gameplay is pretty good, and it's a nice game to play when you are bored, but the graphics are a bit low and there aren't many features included. It's like only one person worked on this game, and I think you should cooperate more to create better games.

3/10. Not enough features and goals, and too simple. I don't really like the way you designed the game, It's just not a great hit to me.

4/10. I like the idea, but if you worked on it a bit more you may have put more good work into it. I have already found glitches and bugs, and you need to check over more, or at least have some developer testers, because it can make the game have potential. It's also pretty short.

Total: 11/30, reviews give an extra 30 Visits.
=-=-=-=-=-=-=-=-=-=-=
Total Games: 1
Total Views: 29
Total Positive Reviews (8+/10): 0
Total Cash Made: $10 (Every 10 Views = 1p) (Every 1 Positive Review = $5)

Planets Advanced To: 1 (Earth)

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!
Last edit: 01 Jun 2016 14:42 by TheSphere.
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01 Jun 2016 05:32 #12

TheSphere wrote: I wrote:

Time: 3/5.


The left number (3) is how much time I put into this game. The right number (5) is how good the game is. (The higher, the better!)


"way too much"/5

:lol:
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  • TheSphere
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04 Jun 2016 20:24 #13
Please make a game...

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!
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04 Jun 2016 21:03 #14
I make PQ.
(with some help from the Platinum Team)

:>
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04 Jun 2016 21:14 #15
I wrote:

Time: 3/5.

The left number (3) is how much time I put into this game. The right number (5) is how good the game is. (The higher, the better!)

Each charge is one post, and only one post per round, otherwise ignored! (Unless its been 48 or more hours.)


El Robert wrote:

I make PQ.
(with some help from the Platinum Team)


You need to include this. If you want this to be 1 turn, that's fine. (Just don't expect your game to be too good.)

Also, do you wan't your game to be free to play, or do you want it to cost virtual money. Free to play generates more views for the game, but you don't make any cash. If you make your game cost money, you earn money and you can make DLC for the game.

The object of destroying walls is pretty much to just get ch*rploads of bricks and buy loads of everything, while learning for destroying walls in the process. Its time to rise to greatness!
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04 Jun 2016 21:46 #16
Sorry, but we have told you that bumping topics like this is not allowed. If people don't want to play this game, then constantly reminding everyone about it won't help. Locked.

"You know you've spelled something wrong when the only search results are Jeff convos" - HiGuy
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