file MBFuture [RELEASED]

  • Beack
  • Beack's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Beack ewe
  • Posts: 477
  • Thank you received: 0
01 Oct 2010 06:48 #1
Name byRandomMarble38

Small Description: Use your skills, your precision, your techniques and your energy again to battle against 80 challenging levels and have fun!

Staff (GUI maker needed)
-879m
-AJFerguson
-Beack
-Dobrakmato
-Vattu (returned)
-Mosquashi
-Greg Venterarie
-Jeff

Special thanks to:
-Sim Nine (skyboxes)
-RDs empire (models)

-We need Good level builders

New Additions
-Boucy-floor
-Marble Selector (still soding it)
-Easter Egg
-Checkpoint (still coding it)

Proboards Forums
marbleblastfuture.proboards.com/index.cgi



Trailer
var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BT...15&cb=+Math.random() ; document.write('');

Download
MBF Things.zip

Extra levels and interiors (if you missed they)
MBF Lvels.zip

Download - Updated 11/21/2011 to add mac instructions and merge the two releases
www.mediafire.com/?ve7s1mtzq72i6x5

The weirdest signature that I ever requested

Please Log in or Create an account to join the conversation.

  • Posts: 88
  • Thank you received: 7
01 Oct 2010 06:55 #2
nice!

Please Log in or Create an account to join the conversation.

  • Posts: 54
  • Thank you received: 95
01 Oct 2010 07:20 #3
The textures look great!!

PM me if you'd like me to make/test levels

Please Log in or Create an account to join the conversation.

  • Posts: 623
  • Thank you received: 0
01 Oct 2010 10:23 #4
Looks pretty good, but PABLO!!!

Please Log in or Create an account to join the conversation.

  • Posts: 1949
  • Thank you received: 18
01 Oct 2010 15:19 #5
For some reason Matan gets mad when I paste that noob mod-destroying post, so I'll refrain.

Matan doesn't get angry at me when I post this link, however:
www.marbleblast.com/index.cgi?boa....ay&thread=11053
READ IT!!!

The levels actually look somewhat good.

Please Log in or Create an account to join the conversation.

  • Posts: 137
  • Thank you received: 0
01 Oct 2010 15:33 #6
You need a new edge white?

Please Log in or Create an account to join the conversation.

  • Posts: 1638
  • Thank you received: 15
01 Oct 2010 16:56 #7
Love the new textures!

Please Log in or Create an account to join the conversation.

  • Posts: 39
  • Thank you received: 3
01 Oct 2010 17:50 #8
I might want to join. What do you guys need?

Please Log in or Create an account to join the conversation.

  • Posts: 65
  • Thank you received: 0
01 Oct 2010 18:32 #9
I always offer this advice to new mods; try to release it before you run out of interest. Many people simply get bored of their mod halfway through the beginner levels. So, even if you have less than 5 levels, it is better than nothing.

Please Log in or Create an account to join the conversation.

  • Beack
  • Beack's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Beack ewe
  • Posts: 477
  • Thank you received: 0
01 Oct 2010 19:52 #10
@Kurt: Yeah you can be a level maker or tester, but it's better have more levels biulders, 'cos only have 2.

@Ari: We need some particles emiters (new), 'cos the emiters video have a modifications on the particles images only, not much, if you want do levels you are free to join

@Kostas: The edge white?, no 'cos I don't like the edge of MBG/MBP or mods and I get mad texturing the edges on the curves...example => see jump ascent curves

@Zack (123zc1): We have the novice part ready and half part of medium I will start with pro levels and end with Master levels (like expert of MBP) and the mod is going fast with the recent work, anyways thanks for the tip

If someone knows how to do graphics user interface (GUI) can continue with the GUI (options and Help), later I will show the Main GUI work (Home and Level select).

The weirdest signature that I ever requested

Please Log in or Create an account to join the conversation.

  • Posts: 240
  • Thank you received: 0
01 Oct 2010 21:17 #11
Sept 30, 2010, 11:48pm, satanic wrote:Alexis: GUI, Levels, graohics, music, anyway a lot of things for the mod

Hmm... Levels? No. I'm bored to do levels and i don't used constructor months ago...

GUIs? Who did the PlayGUI? Because if you did it, you'd better to do all the rest... Because i'm not able to re-do the exactly same style than you... Except if you do the GUIs graphics, and i edit it by myself...

Graphics? What are you talking about? If - textures you're much better than me.

But anyways, i'll try to find time for some musics.

Awesome mod's name, RM38!

EDIT: Also i'm skilled. I can test levels too.

Please Log in or Create an account to join the conversation.

  • Posts: 39
  • Thank you received: 3
01 Oct 2010 21:58 #12
Looks nice, but I'll say it again.

Do you REALLY need a Learn to Roll level?

Please Log in or Create an account to join the conversation.

  • Posts: 39
  • Thank you received: 3
01 Oct 2010 22:24 #13
what's particles emiters?

Please Log in or Create an account to join the conversation.

  • Posts: 1949
  • Thank you received: 18
01 Oct 2010 23:16 #14
Oct 1, 2010, 3:24pm, ari11 wrote:what's particles emiters?

Think when you use a PowerUp, or hit the ground, or finish a level.

Please Log in or Create an account to join the conversation.

  • Posts: 155
  • Thank you received: 2
01 Oct 2010 23:21 #15
The shiny things that come out of your marble when you go fast etc.
Matan always get's them.

Please Log in or Create an account to join the conversation.

  • Lambencee(Aaron_Y)
  • Lambencee(Aaron_Y)'s Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Posts: 244
  • Thank you received: 23
02 Oct 2010 00:23 #16
Looks really good so far good luck!

Please Log in or Create an account to join the conversation.

  • Posts: 155
  • Thank you received: 2
02 Oct 2010 06:31 #17
I've had some experience with my now dead mod... so here are some tips.

1. The levels in the pictures don't look very original, I hope they aren't in the final release(if you would ever finish this). Try to focus on levels, they are in fact are great chunk of your mod. Hire GOOD level builders, not just people who beg to be in a mod. And no, I can't help because Torque Constructor doesn't work for me anymore, and I honestly don't wish to get in this situation once more.

2. Yet again on originality, you don't really need beginner levels such as Learning to Roll, the only levels I would actually be interested in playing are good, original levels, and tutorials are great if you're introducing a new feature or power-up. Keep in mind that the people downloading your mod are people who have most likely already played Marble Blast. You can still do them, but just add your own touch if you choose to.

3. You may have no idea, but this looks A LOT like a clone of every other mod that has failed so far. I still remember designing a few nice levels for MB+, a failed attempt at a mod which went nowhere due to lack of good level design(I made a few levels for MB+, you can find them somewhere on YouTube by searching MB+), and overall loss of interest.

4. Textures are big things, bigger than you may think. I know I wouldn't want to play a mod with unappealing textures that probably took 20 minutes in PhotoShop. Take serious thought into the game, don't rush it and keep developing. Some of the mods I've played have textures that are seriously terrible, I might as well play the game in wireframe mode.

5. Overall, I'm seeing the same things in these levels. A lot of them don't really look like they took a while to make and weren't very decent creations. Time Race right now looks like a mess of platforms, and the tuts looked slightly rushed and lacking of originality.

6. Final tip: Take your time. I hate testing out rushed mods, they're never that good and the levels bore me. Make your mod worth someone's time.

Making mods are tough things. Take a look at the only completed mod so far, Marble Blast Platinum(Don't know about Marble Blast Platinum Quest, and I honestly feel I shouldn't check).
No, I'm not criticizing your mod. I'm not hating on you. I'm giving you tips, and at most a little constructive criticism. Maybe I'll join in the tunes: Great looking mod, can I help?!!
For now, I'll wait and see.

FruBlox here, keep in mind I still check back here from time to time.

Please Log in or Create an account to join the conversation.

  • Beack
  • Beack's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Beack ewe
  • Posts: 477
  • Thank you received: 0
02 Oct 2010 15:02 #18
Oct 1, 2010, 2:58pm, marblefire wrote:Looks nice, but I'll say it again.

Do you REALLY need a Learn to Roll level?

Yeah, every mod (except MBA) begins with easy levels, it's like a standard structure.

@FruBlox: I found this site in 2009 and I don't know about the old dead mods...I agree in the originality, I know it's don't have much maybe nothing, but I dno't want burns my mind searching new styles, someday I will see something freacky for the style, like a sudden vision for it (sudden vision, what a strnge form to find things )

the only mods I know are:
Marble Blast Platinum (Platinum Quest)
Marble Blast Emerald
Marble Blast Fubar

MB+...no I only knows the name and some post of smooth curves in constructor

The weirdest signature that I ever requested

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
02 Oct 2010 15:37 #19
If you want to know what Marble Blast Plus is, here is the most recent trailer of it.

Please Log in or Create an account to join the conversation.

  • Marble_of_Randomness
  • Marble_of_Randomness's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 82
  • Thank you received: 0
02 Oct 2010 15:48 #20
Are you making levels from my level ideas? Just check your messages to see my ideas if you haven't seen them!

Please Log in or Create an account to join the conversation.

  • Posts: 137
  • Thank you received: 0
02 Oct 2010 16:46 #21
Beack: Also MBA^^

Please Log in or Create an account to join the conversation.

  • Posts: 12
  • Thank you received: 0
02 Oct 2010 18:42 #22
I can do particle emmiters.

Please Log in or Create an account to join the conversation.

  • Beack
  • Beack's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Beack ewe
  • Posts: 477
  • Thank you received: 0
02 Oct 2010 22:40 #23
@Ari and/or Hanyuu:
-The Marble Trail Emiter, I want something like a tail from the marble, and this need be shine smalls stars and with shine.

-The Marble Bounce: something like smoke

That's for now

The weirdest signature that I ever requested

Please Log in or Create an account to join the conversation.

  • Posts: 1118
  • Thank you received: 370
03 Oct 2010 04:00 #24
Now where have I seen smoke on a marble bounce emitter before...

..If only I could remember where I've seen that before...

~Aayrl

Please Log in or Create an account to join the conversation.

  • Beack
  • Beack's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Beack ewe
  • Posts: 477
  • Thank you received: 0
03 Oct 2010 04:17 #25
It's better a hitting effect when the Marble bounce or hit any surface

The weirdest signature that I ever requested

Please Log in or Create an account to join the conversation.

  • Lambencee(Aaron_Y)
  • Lambencee(Aaron_Y)'s Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Posts: 244
  • Thank you received: 23
03 Oct 2010 15:17 #26
Aayrl so with MBF your copying about 454365 other games with particle effects seriously? And if you haven't noticed MBG has them to.

Please Log in or Create an account to join the conversation.

  • Posts: 12
  • Thank you received: 0
03 Oct 2010 15:24 #27
Okay, Ill make the particles.

Please Log in or Create an account to join the conversation.

  • Beack
  • Beack's Avatar Topic Author
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Beack ewe
  • Posts: 477
  • Thank you received: 0
03 Oct 2010 15:40 #28
@Aayrl: I know how to do th effect...i tried but idon't like that effect I don't using smoke

@Marble2: I don't think 454365 other games, do you count them?, I won't use the smoke, I don't like that effect

The weirdest signature that I ever requested

Please Log in or Create an account to join the conversation.

  • Posts: 155
  • Thank you received: 2
04 Oct 2010 04:55 #29
Oct 2, 2010, 8:02am, satanic wrote:
Oct 1, 2010, 2:58pm, marblefire wrote:Looks nice, but I'll say it again.

Do you REALLY need a Learn to Roll level?

Yeah, every mod (except MBA) begins with easy levels, it's like a standard structure.

@FruBlox: I found this site in 2009 and I don't know about the old dead mods...I agree in the originality, I know it's don't have much maybe nothing, but I dno't want burns my mind searching new styles, someday I will see something freacky for the style, like a sudden vision for it (sudden vision, what a strnge form to find things )

the only mods I know are:
Marble Blast Platinum (Platinum Quest)
Marble Blast Emerald
Marble Blast Fubar

MB+...no I only knows the name and some post of smooth curves in constructor

That's the point! Why be like every other mod? And I said you can still do them, but add your own touch.

Please Log in or Create an account to join the conversation.

  • Posts: 1118
  • Thank you received: 370
04 Oct 2010 05:26 #30
Oct 3, 2010, 8:17am, marble2 wrote:Aayrl so with MBF your copying about 454365 other games with particle effects seriously? And if you haven't noticed MBG has them to.

What?

MBG uses a totally different emitter for the bounce particle, I believe it was an inverse star pattern?

And where did I compare MBF to the particle effects of every video game developed since the Atari? I was jesting at the fact that a marble mod already has suggested content to be developed for this mod, in an attempt to steer that particular subject matter into a more original design.

~Aayrl

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 1.669 seconds
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.