file MBFuture [RELEASED]

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01 Oct 2010 06:48 #1 by Beack
MBFuture [RELEASED] was created by Beack
Name byRandomMarble38

Small Description: Use your skills, your precision, your techniques and your energy again to battle against 80 challenging levels and have fun!

Staff (GUI maker needed)
-879m
-AJFerguson
-Beack
-Dobrakmato
-Vattu (returned)
-Mosquashi
-Greg Venterarie
-Jeff

Special thanks to:
-Sim Nine (skyboxes)
-RDs empire (models)

-We need Good level builders

New Additions
-Boucy-floor
-Marble Selector (still soding it)
-Easter Egg
-Checkpoint (still coding it)

Proboards Forums
marbleblastfuture.proboards.com/index.cgi



Trailer
var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BTF&f=1797722&s=0&fc=9&d=marbleblast.proboards.com&g=M&a=15&cb=+Math.random() ; document.write('');

Download
MBF Things.zip

Extra levels and interiors (if you missed they)
MBF Lvels.zip

Download - Updated 11/21/2011 to add mac instructions and merge the two releases
www.mediafire.com/?ve7s1mtzq72i6x5

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01 Oct 2010 06:55 #2 by George
Replied by George on topic MBFuture [RELEASED]
nice!

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01 Oct 2010 07:20 #3 by Kurt
Replied by Kurt on topic MBFuture [RELEASED]
The textures look great!!

PM me if you'd like me to make/test levels

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01 Oct 2010 10:23 #4 by Oaky
Replied by Oaky on topic MBFuture [RELEASED]
Looks pretty good, but PABLO!!!

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01 Oct 2010 15:19 #5 by Pablo
Replied by Pablo on topic MBFuture [RELEASED]
For some reason Matan gets mad when I paste that noob mod-destroying post, so I'll refrain.

Matan doesn't get angry at me when I post this link, however:
www.marbleblast.com/index.cgi?boa....ay&thread=11053
READ IT!!!

The levels actually look somewhat good.

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01 Oct 2010 15:33 #6 by Kostas
Replied by Kostas on topic MBFuture [RELEASED]
You need a new edge white?

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01 Oct 2010 16:56 #7 by Andrew
Replied by Andrew on topic MBFuture [RELEASED]
Love the new textures!

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01 Oct 2010 17:50 #8 by Ari
Replied by Ari on topic MBFuture [RELEASED]
I might want to join. What do you guys need?

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01 Oct 2010 18:32 #9 by 123zc
Replied by 123zc on topic MBFuture [RELEASED]
I always offer this advice to new mods; try to release it before you run out of interest. Many people simply get bored of their mod halfway through the beginner levels. So, even if you have less than 5 levels, it is better than nothing.

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01 Oct 2010 19:52 #10 by Beack
Replied by Beack on topic MBFuture [RELEASED]
@Kurt: Yeah you can be a level maker or tester, but it's better have more levels biulders, 'cos only have 2.

@Ari: We need some particles emiters (new), 'cos the emiters video have a modifications on the particles images only, not much, if you want do levels you are free to join

@Kostas: The edge white?, no 'cos I don't like the edge of MBG/MBP or mods and I get mad texturing the edges on the curves...example => see jump ascent curves

@Zack (123zc1): We have the novice part ready and half part of medium I will start with pro levels and end with Master levels (like expert of MBP) and the mod is going fast with the recent work, anyways thanks for the tip

If someone knows how to do graphics user interface (GUI) can continue with the GUI (options and Help), later I will show the Main GUI work (Home and Level select).

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01 Oct 2010 21:17 #11 by Alexis
Replied by Alexis on topic MBFuture [RELEASED]
Sept 30, 2010, 11:48pm, satanic wrote:Alexis: GUI, Levels, graohics, music, anyway a lot of things for the mod

Hmm... Levels? No. I'm bored to do levels and i don't used constructor months ago...

GUIs? Who did the PlayGUI? Because if you did it, you'd better to do all the rest... Because i'm not able to re-do the exactly same style than you... Except if you do the GUIs graphics, and i edit it by myself...

Graphics? What are you talking about? If - textures you're much better than me.

But anyways, i'll try to find time for some musics.

Awesome mod's name, RM38!

EDIT: Also i'm skilled. I can test levels too.

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01 Oct 2010 21:58 #12 by Ari
Replied by Ari on topic MBFuture [RELEASED]
Looks nice, but I'll say it again.

Do you REALLY need a Learn to Roll level?

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01 Oct 2010 22:24 #13 by Ari
Replied by Ari on topic MBFuture [RELEASED]
what's particles emiters?

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01 Oct 2010 23:16 #14 by Pablo
Replied by Pablo on topic MBFuture [RELEASED]
Oct 1, 2010, 3:24pm, ari11 wrote:what's particles emiters?

Think when you use a PowerUp, or hit the ground, or finish a level.

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01 Oct 2010 23:21 #15 by FruBlox
Replied by FruBlox on topic MBFuture [RELEASED]
The shiny things that come out of your marble when you go fast etc.
Matan always get's them.

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02 Oct 2010 00:23 #16 by Lambencee(Aaron_Y)
Replied by Lambencee(Aaron_Y) on topic MBFuture [RELEASED]
Looks really good so far good luck!

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02 Oct 2010 06:31 #17 by FruBlox
Replied by FruBlox on topic MBFuture [RELEASED]
I've had some experience with my now dead mod... so here are some tips.

1. The levels in the pictures don't look very original, I hope they aren't in the final release(if you would ever finish this). Try to focus on levels, they are in fact are great chunk of your mod. Hire GOOD level builders, not just people who beg to be in a mod. And no, I can't help because Torque Constructor doesn't work for me anymore, and I honestly don't wish to get in this situation once more.

2. Yet again on originality, you don't really need beginner levels such as Learning to Roll, the only levels I would actually be interested in playing are good, original levels, and tutorials are great if you're introducing a new feature or power-up. Keep in mind that the people downloading your mod are people who have most likely already played Marble Blast. You can still do them, but just add your own touch if you choose to.

3. You may have no idea, but this looks A LOT like a clone of every other mod that has failed so far. I still remember designing a few nice levels for MB+, a failed attempt at a mod which went nowhere due to lack of good level design(I made a few levels for MB+, you can find them somewhere on YouTube by searching MB+), and overall loss of interest.

4. Textures are big things, bigger than you may think. I know I wouldn't want to play a mod with unappealing textures that probably took 20 minutes in PhotoShop. Take serious thought into the game, don't rush it and keep developing. Some of the mods I've played have textures that are seriously terrible, I might as well play the game in wireframe mode.

5. Overall, I'm seeing the same things in these levels. A lot of them don't really look like they took a while to make and weren't very decent creations. Time Race right now looks like a mess of platforms, and the tuts looked slightly rushed and lacking of originality.

6. Final tip: Take your time. I hate testing out rushed mods, they're never that good and the levels bore me. Make your mod worth someone's time.

Making mods are tough things. Take a look at the only completed mod so far, Marble Blast Platinum(Don't know about Marble Blast Platinum Quest, and I honestly feel I shouldn't check).
No, I'm not criticizing your mod. I'm not hating on you. I'm giving you tips, and at most a little constructive criticism. Maybe I'll join in the tunes: Great looking mod, can I help?!!
For now, I'll wait and see.

FruBlox here, keep in mind I still check back here from time to time.

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02 Oct 2010 15:02 #18 by Beack
Replied by Beack on topic MBFuture [RELEASED]
Oct 1, 2010, 2:58pm, marblefire wrote:Looks nice, but I'll say it again.

Do you REALLY need a Learn to Roll level?

Yeah, every mod (except MBA) begins with easy levels, it's like a standard structure.

@FruBlox: I found this site in 2009 and I don't know about the old dead mods...I agree in the originality, I know it's don't have much maybe nothing, but I dno't want burns my mind searching new styles, someday I will see something freacky for the style, like a sudden vision for it (sudden vision, what a strnge form to find things )

the only mods I know are:
Marble Blast Platinum (Platinum Quest)
Marble Blast Emerald
Marble Blast Fubar

MB+...no I only knows the name and some post of smooth curves in constructor

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02 Oct 2010 15:37 #19 by davidjl123
Replied by davidjl123 on topic MBFuture [RELEASED]
If you want to know what Marble Blast Plus is, here is the most recent trailer of it.

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02 Oct 2010 15:48 #20 by Marble_of_Randomness
Replied by Marble_of_Randomness on topic MBFuture [RELEASED]
Are you making levels from my level ideas? Just check your messages to see my ideas if you haven't seen them!

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02 Oct 2010 16:46 #21 by Kostas
Replied by Kostas on topic MBFuture [RELEASED]
Beack: Also MBA^^

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02 Oct 2010 18:42 #22 by Hanyuu
Replied by Hanyuu on topic MBFuture [RELEASED]
I can do particle emmiters.

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02 Oct 2010 22:40 #23 by Beack
Replied by Beack on topic MBFuture [RELEASED]
@Ari and/or Hanyuu:
-The Marble Trail Emiter, I want something like a tail from the marble, and this need be shine smalls stars and with shine.

-The Marble Bounce: something like smoke

That's for now

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03 Oct 2010 04:00 #24 by Aayrl
Replied by Aayrl on topic MBFuture [RELEASED]
Now where have I seen smoke on a marble bounce emitter before...

..If only I could remember where I've seen that before...

~Aayrl

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03 Oct 2010 04:17 #25 by Beack
Replied by Beack on topic MBFuture [RELEASED]
It's better a hitting effect when the Marble bounce or hit any surface

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03 Oct 2010 15:17 #26 by Lambencee(Aaron_Y)
Replied by Lambencee(Aaron_Y) on topic MBFuture [RELEASED]
Aayrl so with MBF your copying about 454365 other games with particle effects seriously? And if you haven't noticed MBG has them to.

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03 Oct 2010 15:24 #27 by Hanyuu
Replied by Hanyuu on topic MBFuture [RELEASED]
Okay, Ill make the particles.

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03 Oct 2010 15:40 #28 by Beack
Replied by Beack on topic MBFuture [RELEASED]
@Aayrl: I know how to do th effect...i tried but idon't like that effect I don't using smoke

@Marble2: I don't think 454365 other games, do you count them?, I won't use the smoke, I don't like that effect

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04 Oct 2010 04:55 #29 by FruBlox
Replied by FruBlox on topic MBFuture [RELEASED]
Oct 2, 2010, 8:02am, satanic wrote:
Oct 1, 2010, 2:58pm, marblefire wrote:Looks nice, but I'll say it again.

Do you REALLY need a Learn to Roll level?

Yeah, every mod (except MBA) begins with easy levels, it's like a standard structure.

@FruBlox: I found this site in 2009 and I don't know about the old dead mods...I agree in the originality, I know it's don't have much maybe nothing, but I dno't want burns my mind searching new styles, someday I will see something freacky for the style, like a sudden vision for it (sudden vision, what a strnge form to find things )

the only mods I know are:
Marble Blast Platinum (Platinum Quest)
Marble Blast Emerald
Marble Blast Fubar

MB+...no I only knows the name and some post of smooth curves in constructor

That's the point! Why be like every other mod? And I said you can still do them, but add your own touch.

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04 Oct 2010 05:26 #30 by Aayrl
Replied by Aayrl on topic MBFuture [RELEASED]
Oct 3, 2010, 8:17am, marble2 wrote:Aayrl so with MBF your copying about 454365 other games with particle effects seriously? And if you haven't noticed MBG has them to.

What?

MBG uses a totally different emitter for the bounce particle, I believe it was an inverse star pattern?

And where did I compare MBF to the particle effects of every video game developed since the Atari? I was jesting at the fact that a marble mod already has suggested content to be developed for this mod, in an attempt to steer that particular subject matter into a more original design.

~Aayrl

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