file MBFuture [RELEASED]

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04 Oct 2010 16:41 #31 by Lambencee(Aaron_Y)
Replied by Lambencee(Aaron_Y) on topic MBFuture [RELEASED]
My point exactly, that's what he's trying to do. He's not copying your snow particle,(at least he better not be) he's making a new one.

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05 Oct 2010 00:02 #32 by Beack
Replied by Beack on topic MBFuture [RELEASED]
Please use punctuation; that was extremely difficult to understand.

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05 Oct 2010 00:05 #33 by Lambencee(Aaron_Y)
Replied by Lambencee(Aaron_Y) on topic MBFuture [RELEASED]
Sorry I had to post that really fast, had to do something.

EDIT: fixed

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06 Oct 2010 05:07 #34 by Beack
Replied by Beack on topic MBFuture [RELEASED]
Oct 3, 2010, 9:55pm, frublox wrote:
Oct 2, 2010, 8:02am, satanic wrote:

Yeah, every mod (except MBA) begins with easy levels, it's like a standard structure.

@FruBlox: I found this site in 2009 and I don't know about the old dead mods...I agree in the originality, I know it's don't have much maybe nothing, but I dno't want burns my mind searching new styles, someday I will see something freacky for the style, like a sudden vision for it (sudden vision, what a strnge form to find things )

the only mods I know are:
Marble Blast Platinum (Platinum Quest)
Marble Blast Emerald
Marble Blast Fubar

MB+...no I only knows the name and some post of smooth curves in constructor

That's the point! Why be like every other mod? And I said you can still do them, but add your own touch.

add your own touch...I like that sentence

@FruBlox: Now I know more about the MB+ (looks great, maybe a small fix on the textures and it's will looks amazing)and many other mods, 'cos when I upload a video the suggestshow me many mods including mods with the power ups emters.

Marble2, Ayrl and all of MBForums menbers: No I don't wanna copy the things, that's cost me the old versión of the mod, maybe if you see some youtube videos about the MBFuture, yuo will find some saying MB (new mod) - level name, these levels (orthe most part of them) are forgotten or accidentally I deleted of my computer.

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06 Oct 2010 05:34 #35 by Beack
Replied by Beack on topic MBFuture [RELEASED]
Sorry for double-posting 'cos this is a small notice to all of the current staff:
All of the current MBF staff members (levels builders for now) will be recive a message in their inbox, that message is from me and have:
Textures
Marble-skin
init.cs/init.cs.dso (for the new materials)
Marble Blast Future interiors folder
Instructions for the correcto use of all the things (PLEASE READ)
and for anyone who wants joi, sen me a PM saying what you will do a I will send you the files.


DON'T SHOW THE WORK ON THE TEXTURES, FILES, OR ANYTHING OF THE MOD TO ANYONE, ONLY WITH THE MBF STAFF MEMBERS(if you don't understand)

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06 Oct 2010 06:24 #36 by Marble_of_Randomness
Replied by Marble_of_Randomness on topic MBFuture [RELEASED]
Hey Beack, I wanna join, this mod seems pretty neat. I'll maybe be the idea and plot maker if you want me to, with RandomMarble38.

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06 Oct 2010 06:49 #37 by Kostas
Replied by Kostas on topic MBFuture [RELEASED]
I'll try too, as tester

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06 Oct 2010 11:54 #38 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic MBFuture [RELEASED]
wow looks like this mod has legs now

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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06 Oct 2010 12:43 #39 by Oaky
Replied by Oaky on topic MBFuture [RELEASED]
I admire your persistance, nice job

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06 Oct 2010 15:52 #40 by Marble_of_Randomness
Replied by Marble_of_Randomness on topic MBFuture [RELEASED]
Hmm.. This mod is alive now unlike MBLight..

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06 Oct 2010 17:48 #41 by Andrew
Replied by Andrew on topic MBFuture [RELEASED]
Oct 6, 2010, 8:52am, randommarble38 wrote:Hmm.. This mod is alive now unlike MBLight..

How about making your own thread to raise public awareness of your mod, instead of hijacking other people's threads?

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06 Oct 2010 18:05 #42 by Pablo
Replied by Pablo on topic MBFuture [RELEASED]
Oct 6, 2010, 10:48am, andrewsears wrote:
Oct 6, 2010, 8:52am, randommarble38 wrote:Hmm.. This mod is alive now unlike MBLight..

How about making your own thread to raise public awareness of your mod, instead of hijacking other people's threads?

I think he's making fun of his mod.

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07 Oct 2010 02:03 #43 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic MBFuture [RELEASED]
something besides the space background... I'm sick of it.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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07 Oct 2010 07:34 #44 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic MBFuture [RELEASED]
Oct 6, 2010, 7:03pm, bulinger wrote:something besides the space background... I'm sick of it.
Dont worry
beack2 is pro at texture making an maybe he will change it
Besides Mods name is MB Future and do you have other ides of skybox to look moore futuristic

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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07 Oct 2010 07:48 #45 by IsraeliRD
Replied by IsraeliRD on topic MBFuture [RELEASED]
Oct 6, 2010, 10:48am, andrewsears wrote:
Oct 6, 2010, 8:52am, randommarble38 wrote:Hmm.. This mod is alive now unlike MBLight..

How about making your own thread to raise public awareness of your mod, instead of hijacking other people's threads?

Deja Vu

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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07 Oct 2010 13:10 #46 by Marble_of_Randomness
Replied by Marble_of_Randomness on topic MBFuture [RELEASED]
Oct 6, 2010, 10:48am, andrewsears wrote:
Oct 6, 2010, 8:52am, randommarble38 wrote:Hmm.. This mod is alive now unlike MBLight..

How about making your own thread to raise public awareness of your mod, instead of hijacking other people's threads?
I think I might quit MBLight..

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07 Oct 2010 14:20 #47 by Xuan
Replied by Xuan on topic MBFuture [RELEASED]
Future-ish skybox should include clouds, maybe orange/dark yellow sun. Moving clouds, particle effects with weather and etc.
Just an idea.

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07 Oct 2010 15:29 #48 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic MBFuture [RELEASED]
I think for skybox to look more Futuristic you need
Ufo ships or any kinds of space crafts
Any other scenery that looks futuristic

Has anybody watched futurama
I think it need to look something like that

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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07 Oct 2010 18:51 #49 by bulinger96
Replied by bulinger96 on topic MBFuture [RELEASED]
I have some Ideas!

frictional stuff

glue: you can roll straight up walls and go upside down for a limited time. but you'd be slowed down.

one way: you can only roll one way. thus the name

water: a block of water you can swim through. you can jump inside too. use a tall block of water as a elevator?

no-jump floor: you can't jump. obviously

glass: fall on this floor hard and you'll break through

speed floor: you'll go really fast on this froor!

super bounce floor: you bounce higher than you drop!
===================================

powerups.

double powerups: you know that trick in all the other mb games, you can use a powerup twice at the same time?
same thing but only one.

lasting powerups: Let's you have a super jump every time you jump or a blast of speed every time you move for a limited time.

gemzapper: will get any gem within a certain radius.

grow/shrink: makes your marble big or small.

radar: locates all items on the level
=============================

hazards

followers: normal hazards except they follow you around!

black hole: like a tornado except stronger and will teleport you anywhere on the level.

virus: makes you roll around uncontrollably

gum. you'll stick where you are for a certain time. can be good or bad.
============================================

anyone like?

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07 Oct 2010 19:46 #50 by Xuan
Replied by Xuan on topic MBFuture [RELEASED]
@bulinger wow great ideas

I'll try too, as tester

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07 Oct 2010 19:57 #51 by Kostas
Replied by Kostas on topic MBFuture [RELEASED]
Copycat!

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07 Oct 2010 20:15 #52 by Xuan
Replied by Xuan on topic MBFuture [RELEASED]

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07 Oct 2010 21:13 #53 by Kurt
Replied by Kurt on topic MBFuture [RELEASED]
I am HORRIBLE at making levels.

but I consider myself very artistic!

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07 Oct 2010 21:15 #54 by Seizure22
Replied by Seizure22 on topic MBFuture [RELEASED]
Oct 7, 2010, 12:46pm, mosquashi wrote:@bulinger wow great ideas


you really think so?

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07 Oct 2010 23:17 #55 by Pablo
Replied by Pablo on topic MBFuture [RELEASED]
Those are good ideas! Some are not new, while others are.

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08 Oct 2010 01:54 #56 by Beack
Replied by Beack on topic MBFuture [RELEASED]
Oct 7, 2010, 11:51am, bulinger wrote:I have some Ideas!

frictional stuff

glue: you can roll straight up walls and go upside down for a limited time. but you'd be slowed down.

one way: you can only roll one way. thus the name

water: a block of water you can swim through. you can jump inside too. use a tall block of water as a elevator?

no-jump floor: you can't jump. obviously

glass: fall on this floor hard and you'll break through

speed floor: you'll go really fast on this froor!

super bounce floor: you bounce higher than you drop!
===================================

powerups.

double powerups: you know that trick in all the other mb games, you can use a powerup twice at the same time?
same thing but only one.

lasting powerups: Let's you have a super jump every time you jump or a blast of speed every time you move for a limited time.

gemzapper: will get any gem within a certain radius.

grow/shrink: makes your marble big or small.

radar: locates all items on the level
=============================

hazards

followers: normal hazards except they follow you around!

black hole: like a tornado except stronger and will teleport you anywhere on the level.

virus: makes you roll around uncontrollably

gum. you'll stick where you are for a certain time. can be good or bad.
============================================

anyone like?


These are good ideas, but I saw many of them on othres games

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08 Oct 2010 02:41 #57 by Beack
Replied by Beack on topic MBFuture [RELEASED]
Quote:water: a block of water you can swim through. you can jump inside too. use a tall block of water as a elevator?

Torque doesn't support actual liquid (According to Matan), I've already tried that idea.

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08 Oct 2010 07:48 #58 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic MBFuture [RELEASED]
Oct 7, 2010, 11:51am, bulinger wrote:I have some Ideas!

frictional stuff

glue: you can roll straight up walls and go upside down for a limited time. but you'd be slowed down.

one way: you can only roll one way. thus the name

water: a block of water you can swim through. you can jump inside too. use a tall block of water as a elevator?

no-jump floor: you can't jump. obviously

glass: fall on this floor hard and you'll break through

speed floor: you'll go really fast on this froor!

super bounce floor: you bounce higher than you drop!
===================================

powerups.

double powerups: you know that trick in all the other mb games, you can use a powerup twice at the same time?
same thing but only one.

lasting powerups: Let's you have a super jump every time you jump or a blast of speed every time you move for a limited time.

gemzapper: will get any gem within a certain radius.

grow/shrink: makes your marble big or small.

radar: locates all items on the level
=============================

hazards

followers: normal hazards except they follow you around!

black hole: like a tornado except stronger and will teleport you anywhere on the level.

virus: makes you roll around uncontrollably

gum. you'll stick where you are for a certain time. can be good or bad.
============================================

anyone like?







OK now i can tell you witch tings are almost impossible to make

1.One way- as much as i know that is possible only with MP
2.Glass- MB9 development team didnt make that and it reqayers DTS animation (as much is i know maybe its possible) but there is lot of coding to do and how would jout tell glass when to break
and it think i would change it to when marble is on glass more than five seconds it breaks
3.Speedfloor-i think its posible by adding bigger friction or there is needed coding
4.radar- possible PQ has it
5.flowers-needs coding i think its possible because when spy47 made MBG online in one of matans wids there is gost marble that folows you arround
6.Black hole-Needs LOT OF CODING
7.Virus-needs coding
8.gum-Needs coding too

Here is thing i have seen in othere games
Marble arena
1.no jump floor
2.water
3.gemzaper
4.grow shrink
5.flowers-(In marble arena there was marbles that folow you arround and hits you)

Warning- I dont say that your ideas sucks
Actualy they are great
Sorry for my critisism
Before few months beack was banned for using stuff that was in Marble arena

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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08 Oct 2010 09:43 #59 by Kurt
Replied by Kurt on topic MBFuture [RELEASED]
does anyone else find the files provided very confusing?

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08 Oct 2010 21:01 #60 by Seizure22
Replied by Seizure22 on topic MBFuture [RELEASED]
@RDs

the ban was related to directly ripping textures and such from the game

as for the ideas, I think you're being way too cautious about it

it's way easier to copypasta a handful of jpg's, not so much to remake concepts from other games

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