file MarbleBlast Plus [INCOMPLETE RELEASE]

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15 Jul 2026 16:30 - 15 Jul 2026 16:31 #31
Well, If we want it to be 100% Identical to the Game levels (which we're going for),
that means HEAVY coding is required.
Last edit: 15 Jul 2026 16:31 by BRD.

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  • RaphaXP
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15 Jul 2026 21:06 #32
Why tho?

That cool marbler from brazil
(A.K.A Rafael Vieira)

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15 Jul 2026 22:33 #33
Because I do not want any image inperfections.

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16 Jul 2026 08:03 #34
Hi,

I don't know if Martin is still around, but I don't see any problem porting the levels to PQ. After all a few mods have been uploaded to Marbleland and I think that’s the best way to ensure these levels continue to be played. You have my permission, but you will have to credit the levels original authors in the “artist = {}” field of the mission file (and append your own username for the port).
The following user(s) said Thank You: Nockess, BRD

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  • RaphaXP
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16 Jul 2026 13:24 #35
I already know how to credit artists, Also i did a mod before (its in hiatus now) so maybe itll be kinda easy since i already know how to make levels

That cool marbler from brazil
(A.K.A Rafael Vieira)

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16 Jul 2026 14:00 #36
Okay, I credit you in the message.

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  • KS
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16 Jul 2026 16:13 - 16 Jul 2026 16:14 #37

Hi,

I don't know if Martin is still around, but I don't see any problem porting the levels to PQ. After all a few mods have been uploaded to Marbleland and I think that’s the best way to ensure these levels continue to be played. You have my permission, but you will have to credit the levels original authors in the “artist = {}” field of the mission file (and append your own username for the port).
oohhh i get it now
Last edit: 16 Jul 2026 16:14 by KS.

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16 Jul 2026 20:50 #38
Also adding a credits in the note pad.

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18 Jul 2026 16:57 #39

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