file [WEEKLY] Week 2: Phun with Physics

  • whirligig
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15 Jun 2015 00:55 #1 by whirligig
[WEEKLY] Week 2: Phun with Physics was created by whirligig
Week 2: Update and Goals

Development is already off to a good start: Week 1 went way ahead of schedule, so I was able to finish the secondary goal. So, Week 2 is ahead, and the goals for this week are going to make up one of the toughest parts of development.

This week's primary goal is Basic Physics: adding Bullet Physics support into the game and making sure the marble controls work with it. Essentially, this is most of the stuff that Simulacrum implemented, but better this time (no TCP hacks).

This week's secondary goal is DAE/DTS Shapes: to add the ability to put arbitrary DTS/DAE shapes into the physics and interact with them. Levels are mainly going to be built out of these, so this is certainly an important thing to support.

Work on integrating Bullet has already started; so far, the physics engine is being built and loading, but that's about it. However, it's definitely the hardest step for this week out of the way (most likely).

In the meantime, I've been working on the story of Quaternion--why exactly are you a marble rolling around these levels and stuff? Stay tuned for more info.
The following user(s) said Thank You: Jeff

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  • RDs.The-dts-guy
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15 Jun 2015 13:51 #2 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic [WEEKLY] Week 2: Phun with Physics
I expect this to be 2nd hardest thing of the actual project knowing how messy the dts code is, it will be miracle if you will get that working in under a week. Good luck newerthless! :)

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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  • StewMan46
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15 Jun 2015 17:53 #3 by StewMan46
Replied by StewMan46 on topic [WEEKLY] Week 2: Phun with Physics
Physics engine. Neat.

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17 Jun 2015 23:57 #4 by whirligig
Replied by whirligig on topic [WEEKLY] Week 2: Phun with Physics
Fair warning: I probably won't reach the primary goal this week. This is for a few reasons: people are visiting me, I'm visiting people, my evenings are generally occupied; also, I think I have a cold.

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  • Ralph
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18 Jun 2015 14:14 - 18 Jun 2015 14:15 #5 by Ralph
Replied by Ralph on topic [WEEKLY] Week 2: Phun with Physics
You're ambitious, enterprising and determinated, even if you have issues, and I congratulate you on that. ;)

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

On Twitter : @RalphiBoy27
Now on Instagram : ralphfrommb

Ralph's Improved PQ Sound Pack : marbleblast.com/index.php/forum/mbdk-sounds/9663-ralph-s-improved-pq-sound-pack-now-out-for-download#142246
Last edit: 18 Jun 2015 14:15 by Ralph.

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19 Jun 2015 02:12 #6 by whirligig
Replied by whirligig on topic [WEEKLY] Week 2: Phun with Physics
So, good news! Turns out I was closer to finishing up this week's work than anticipated. It might not still be completely done by tomorrow evening, but I'll have something exciting to show you guys regardless! (Plus, the primary goal was vague enough that I ... think I met it, technically?)

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19 Jun 2015 23:56 #7 by whirligig
Replied by whirligig on topic [WEEKLY] Week 2: Phun with Physics
Weekly stream will happen at 9 PM Eastern!

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20 Jun 2015 00:03 #8 by ProMarbler
Replied by ProMarbler on topic [WEEKLY] Week 2: Phun with Physics
3 AM Kalle time, right?

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20 Jun 2015 00:18 #9 by Kalle29
Replied by Kalle29 on topic [WEEKLY] Week 2: Phun with Physics
Feels good when others ask for your time so you don't have to :)

༼ ͡◕ ͜ ʖ ͡◕༽ You have been visited by the Nivea™ Donger of moisture. Soft skin and good fortune will come to you, but only if you post "thank you Mr. Skeltal" in this thread ༼ ͡◕ ͜ ʖ ͡◕༽

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  • whirligig
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20 Jun 2015 01:45 #10 by whirligig
Replied by whirligig on topic [WEEKLY] Week 2: Phun with Physics
Whoops!

I meant to say 9 PM *Central* Time. Sorry!

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