So I'm really sorry I didn't get this up, like, two days ago. I've been busy, yada yada yada, you get the idea.
This week's primary goal is Fixing Stuff: namely, the editor has some issues wherein you have to crawl through the .mis file afterwards changing things or else the game gets messed up when you reload the level. Also, the physics glitches may be fixed once and for all. (Well, some of them.)
This week's secondary goal is Freaking Adding Collectibles Already.
I have some unfortunate news regarding this weekend's Feature Friday stream:
This weekend will not have a Feature Friday stream.
There are two main reasons for this. The first is that this week's primary goal isn't exactly something it would be productive to show: it's mostly bugfixes, which will impress nobody. The second is that this week has been exceedingly busy for me, with company recruitment events at my college, homecoming weekend, and my birthday all in the span of a week. (My birthday's tomorrow if anyone's wondering.) So look forward to seeing collectibles next week!
I have a great announcement to make: thanks to a fix discovered by Jeff, I believe the collision bug in Bullet is finally fixed! Like, in all of the cases! And the fix doesn't make you sometimes fly through the corners of walls!