file Labor Day Madness 2016: Aftermath

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05 Sep 2016 23:04 #1 by Aayrl
Labor Day Madness 2016: Aftermath was created by Aayrl

Hey everyone!

I wanted to thank all of our community members who were able to participate in the 2016 Labor Day Madness event! The Marble Blast Community Staff had a great time hosting the event and were equally impressed by how stable the game servers have become!

If you were unable to make today's event, fear not! Aayrl will be hosting more community events in the near future! Keep your eyes and ears on the Forums for details!

Having so many of you community members with the time and energy to dedicate to Marble Blast is astonishing, and the turnout this year was surely something to be proud of. While I didn't nab a photo of the website homepage at the time (I got one a few minutes before, shown below...), we did reach a maximum server capacity of 29 / 32 players a few minutes after the start of the event. A huge round of applause for all of you who made this possible!

While the server was a little unhappy with 29 concurrent clients connected (and neither was my router!) it did manage to play the game at a whopping 3 FPS. After some quick setting changes on my end (and some assistance from HiGuy), I was able to bring the players back up to around 20 - 30 FPS (though, I had to spectate most of the games to accomplish this.) Overall, the majority of you had informed me the latency was "manageable", and I believe we even identified the cause of some server stress as well! Going forward, we'll certainly see if we can strive towards stable 32 player environments, as we're looking to hold similar events in the future where we expect massive turnout!

Additionally, during our annual "spawn-camp King of the Marble" round, El_Robert and Rozi battled (not really, they were just sitting on Yellow Gem spawns hoping the random number generator would work in their favor) to shatter the King of the Marble multiplayer record, but in the end, El_Robert prevailed with a whopping 506 points! (Rozi was not far behind with 486). Next year, I think we can aim for 750, what do you say?

Lastly, I know some of you whom participated livestreamed the event and/or recorded some of the gameplay - Please feel free to share your recording(s) in the comments section below! We'd love to see how things went from your point of view! HiGuy is currently working on a series of videos, which we'll list shortly after they're available. In the meantime, here's some of our favorite action shots captured by yours truly from this afternoon:

28 players on King of the Marble? How is this even playable?

24 Players on King of the Ring was quite fun to spectate - half of the marbles just spun around the outside the entire time, really wish I had some footage from Spectator view for all of you!

22 Players on Sprawl turned into an absolute brawl!

There were tons of campers and some fierce Mega Marbles during All Angles!

HiGuy steals the Platinum Gem to assert his lead during a round of Marbleland!

Nukesweeper, anyone? I think most of you spent the round Out of Bounds!

Three Minute Madness felt more like Three Minutes of Skillshots!

Towards the end of the event, our fellow marbles enjoy a relaxing picnic with some Fun in the Sun.

Thank you again, and we'll certainly see you next year for more Labor Day Madness!

~Aayrl
Marble Blast Community Manager

The following user(s) said Thank You: snowbody, Nockess, Robert

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05 Sep 2016 23:25 #2 by Nockess
Replied by Nockess on topic Labor Day Madness 2016: Aftermath
I'm personally glad I got to play a full round (two in fact) on the Fun in the Sun map since I didn't get to while the event actually happened. (I kept crashing and I had to leave for Nor'wester.) Also, as much as I hate it, the Bowl-O-Rama map was very interesting to play and was one of the few where OBS actually decided to cooperate (17/20 recordings were corrupted). I may have a video out sometime in the future.

Huge thanks to Aayrl for hosting this year's LDM event as well as having the patience to let every single one of us gradually crash the server. Looking forward to next year!

First player ever to get all of the Awesome Times.

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06 Sep 2016 01:53 #3 by HiGuy
Replied by HiGuy on topic Labor Day Madness 2016: Aftermath
I got videos of pretty much every round (except for Ring which we're just going to pretend never happened), but my comp / internet aren't the greatest so they'll probably come out over a longer period.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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06 Sep 2016 07:40 #4 by Alexnico
Replied by Alexnico on topic Labor Day Madness 2016: Aftermath
I Wasnt Able To Participate Because Of My Time Zone! Its Not Fair :( But Congrats To The Winners ! :D

i exist i guess

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06 Sep 2016 16:32 #5 by DXOS3
Replied by DXOS3 on topic Labor Day Madness 2016: Aftermath
I came to the event at the very start! My game was not very stable with that many people on however where there would be immense amounts of lag at times and a FPS of 10.0 When there is that many people on, I feel like camping is one of the only solutions to actually achieve getting some gems. I feel that the event was fun but it will be even more fun once the servers are more stable and beefy. I would certainly reccomend more of these kinds of events in the future as it brings the whole marble blast community to go out and have some rolling-around fun. ;)

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07 Sep 2016 04:15 #6 by Xedron
Replied by Xedron on topic Labor Day Madness 2016: Aftermath
Despite all the awful lag (mostly at the start..) this was a pretty fun event to do! Thanks Aaryl for organizing this event.

Also, I love how in the Three Minute Madness photo, Nobody is literally covering up half the marbles playing.. :P

"...he used Savage Brick power-up to block the view!" - Discord

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
The following user(s) said Thank You: snowbody

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07 Sep 2016 21:32 #7 by Pokko
Replied by Pokko on topic Labor Day Madness 2016: Aftermath
It was fun, but here in eastern Europe it was getting late (21.00 on my timezone when event started) and the lag was horrible.

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08 Sep 2016 00:33 #8 by Aayrl
Replied by Aayrl on topic Labor Day Madness 2016: Aftermath

Pokko wrote:
It was fun, but here in eastern Europe it was getting late (21.00 on my timezone when event started)


I apologize about the timeframe of the event for some of our European players. It's quite difficult as you can imagine to schedule something for the entire community to partake in when we have members all over the globe (which is great, btw!)

I'll make sure there's another event in a few weeks that Europe will have more reasonable hours to attend!

~Aayrl

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