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- Written by: Aayrl
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Hey folks!
Thank you again for everyone that was able to join us for this year's Labor Day Madness celebration! We gave our servers quite the assault this afternoon, and we even identified and ironed out some deficiencies in our code base to further improve the performance and stability of Marble Blast!
We plan on hosting a few more events in the near future, so stay tuned for further details in the coming weeks!
This year, our turnout was much greater than anticipated, which resulted in several crashes, unstable games, and lots of exciting errors! We apologize for the trouble, so as a "Thank You" for your complications, we've awarded every participant with the exclusive "Laggy" prefix, which you can apply to your account from your User Profile.
Our chain of events went a bit unscripted this year to accommodate some of the challenges we encountered. We started off with a few custom Hunt levels before transitioning to a few favored classics, such as Sprawl and Horizon. We managed to even sneak a few Mega Marble War games into the mix to offer players some variety.
Due to popular demand, we also managed a 23 player Battlecube Finale Co-Op mission, where our group managed to collectively earn a record-shattering time!
After attempting a few more custom missions, we decided to attempt a large co-operative play through of the original Marble Blast Gold levels, rather than waiting for loading bars and game crashes. While we only managed to collectively progress through 51 of the original Marble Blast Gold levels (including all Beginner and Intermediate levels), you all made a profound impact on the Co-Operative leaderboard, by collectively attaining 36 Co-Op World Records in the process!
Check out some of our action shots below!
The original Example Mission!
A classic round of Sprawl
Players having a grand time on a Mega Marble War version of King of the Ring
An explosive round of Eye of the Storm: Mega Marble War edition
Marbles trying out a new Mega Marble War level: Skate Park
An amazing feat of teamwork and collaboration scored this time on Battlecube Finale!
We hope you all had a great time this afternoon - we look forward to hosting this crazy event next year, along with some other events planned in-between!
Lastly, feel free to share any screenshots or videos of the event in the comments below!
~Aayrl
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- Written by: Aayrl
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Hello all,
The Marble Blast Community Staff will again be holding our annual Labor Day Madness event!
This year, the event will run on Monday, September 3rd from 2:00 PM EDT (18:00 UTC) - 6:00 PM EDT (22:00 UTC). Please join us in Aayrl's "Labor Day Madness" Server at the time specified!
The event will feature several rounds of traditional gameplay, a series of special Event Custom Levels (including some from the Marble Blast Developer Archives, not seen for years), and end with a full play-through of the classic Marble Blast Gold levels in a round of multiplayer Co-Op!
We're going to have an explosive time this year!
We'll see you online Monday!
~Aayrl
Marble Blast Community Administrator
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- Written by: IsraeliRD
- Category: News
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The next-generation roller, Marble It Up!, is launching on Nintendo Switch™ in September 2018! A spiritual successor to the Marble Madness and Marble Blast series, Marble It Up! is a high-speed puzzle platformer that harnesses the subtle thrill of racing the clock and embraces the pure joy of rolling. Players use power-ups to slow time, launch into the air, and glide to the finish line as quickly as possible while exploring gloriously colorful and brilliant worlds filled with secret collectibles, unlockable marbles and more!
Marble It Up! is a collaboration between true independent studios. Launched by Bad Habit Productions and developed by The Engine Company, Alvios, Arcturus Interactive, and Shapes and Lines, the Marble It Up! team brings a deep and fresh breadth of game development experience to the Nintendo Switch™. Notable past titles led by members of this team include Starsiege: Tribes, Tribes II, Marble Blast Gold, Marble Blast Ultra, the Torque Game Engine, Social City, QuiVr, and Disney City Girl, to name a few.
More of the story can be found at GameSpot and marbleitup.com
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PlatinumQuest came out on July 6th, 2017, by a small group of ...
Let's hold on that intro for a few years now shall we? ;)
PlatinumQuest is now celebrating its first anniversary! Your marble is invited to the party and it's required to have a PARTY HAT as part of the celebration. Grab the Patch 2.3.11 and celebrate with us for the next week PlatinumQuest's anniversary with a cool party hat!
- The Platinum Team
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Marble Blast Platinum came out on December 23rd, 2007, by a small group of 11 community members who have worked tirelessly for 13 months. Back then it contained 120 new levels (and 27 more Director's Cut levels) which challenged many even to this day, and quickly became Marble Blast Gold's first full-scale modification. What it turned out to be 10 years later was far beyond anyone's imagination.
As one of the co-leaders of this successful mod, I'd like to thank not only the many staff and developers through the last decade, who spent countless hours and nights to create a small wonder, but also the community. Thanks to your constant support and feedback we kept on developing this mod for all these years and further establish it to be a central part of this wonderful game.
Ten years after the original 1.00 release, we now take for granted what once was an impossible dream: Leaderboards, Multiplayer, a new Shader Engine, an Engine Extension mod, almost 4,000 custom levels, new powerups, features and content that would have made anyone 10 years ago cry with absolute joy.
To all of you, thank you for sticking with us for all these years.
Happy Marble Blasting,
Matan