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- Written by: Aayrl
- Category: News
- Hits: 1967
Hey folks,
While working on some server side scripting for the upcoming Winterfest event, I managed to cause the Multiplayer Achievements database to self destruct. The most recent backup that I could recover was from June.HiGuy is working on a script to recalculate everyone's achievements. In the meantime, simply log in to the game and open up your Multiplayer achievements and they should come right back (with the exception of the Halloween achievements - HiGuy's script should restore these achievements for anyone who earned them). The only thing we will not be able to restore is the date of completion on these items.Update: Achievements should be restored; if you are missing any, please contact us.
We've taken preventative measures and implemented a new automated backup process (it seems our old one was not performing the way we expected it to...) to retain a copy of all data in the future so I don't accidentally destroy your achievements in the future.
I apologize for the inconvenience and the error. I'll make it up to everyone by giving you tons of Titles, Flair icons, and Achievements to earn later this week when Winterfest goes live.
~Aayrl
Marble Blast Community Manager
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- Written by: Aayrl
- Category: News
- Hits: 2861
Hey folks,
I'm pleased to announce the return of our Winterfest Event starting on December 11th, 2015! The event will run until January 10th, giving everyone ample time to try out some of the new content we have in store this holiday season! More details will be revealed later next week, so stay tuned for further updates regarding the start of the Winterfest event!
Additionally, the Marble Blast Advent Calendar has returned for 2015! You'll be able to track theĀ Advent Calendar progress on this lovely little page here (go ahead, give it a looksie). Make sure you log in to the Marble Blast Website daily and visit your profile to claim your reward every day! There's possibly some hidden rewards in the Calendar this year ..
Lastly, I've also gone ahead and added a new tier of "Thank You", "Donation", and "Karma" achievements to the website to really honor those outstanding members that make our community as exceptional as it is. Keep up the great work, community members!
Best Regards,
~Aayrl
Marble Blast Community Manager
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- Written by: IsraeliRD
- Category: News
- Hits: 2038
A quick update for our fellow Marble Blasters. If you are playing MBP 1.60, you'll be happy to know the Platinum Team is adding the Shader Engine in an upcoming patch. All Marble Blast Ultra, Singleplayer, and Multiplayer levels will be re-textured to the original texturing for your enjoyment.
Note that DTS Shapes are NOT part of the Shader Engine for this release; they should be complete for PlatinumQuest.
Custom levels support the shaders as well! You can make them yourself by adding textures with their respective specular and normal versions to the /data/interiors directory, so you end up with this:
textureName.jpg , textureName.spec.jpg , textureName.normal.jpg
For example:
edge_white.jpg, edge_white.spec.jpg, edge_white.normal.jpg
You can use paint editing programs, such as GIMP, Photoshop etc, or use CrazyBump for a quick method; it is 30-day free trial for Windows, and unlimited to Mac (as it's in Beta stage).
- The Platinum Team
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- Written by: HiGuy
- Category: News
- Hits: 2374
We are pleased to announce Marble Blast's first annual Frightfest event! Inspired by the increasing demand for seasonal content and limited time achievements, the Marble Blast Community Staff have pulled together over the past few months to bring you a whole new terrifying marble experience! Frightfest will be available to players between October 11th, 2015 - November 9th, 2015, and with it comes a whole package of exciting new features!
A new multiplayer level category, "Halloween Event", so if you're too scared, you can always go back to your favorite classic levels!
An all new Ghost Hunt game mode! Avoid the ghosts or roll away in fear! Drag them over your friends to set them back!
An all new Trigger-based Achievement mechanism, designed to truly let you explore your favorite multiplayer levels! Trick or Treat with your marble or poke around in the marble graveyard!
Unique seasonal scenery and textures will surely pose a threat to your traditional skill-shots!
18 Limited Time achievements with 5 Unique Titles and 3 Unique Flair Icons to earn!
10 Revised Classic Multiplayer Hunt Levels!
5 Brand New Never-Before-Seen Multiplayer Hunt Levels!
Like hats? We like hats, so we put Witch-y hats on your marbles!
Plus many, many more!
Also throughout the month of October, be on the lookout for the Great Pumpkin for your chance to grab some unique Profile Banner Images and Web Achievements! So, what are you waiting for? Load up your Marble Blast Launcher and start scaring your friends during Frightfest!
Don't be scared... be Frightened!
~The Marble Blast Community Staff
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- Written by: IsraeliRD
- Category: News
- Hits: 3054
After half a year in the works, The Platinum Team is proud to announce the release of the next patch to Marble Blast Platinum, version 1.60. This patch contains cumulative updates since 1.51's release as well as plenty of new content and bugfixes. Highlights include:
- Co-Op mode: Replay all the Singleplayer levels in Co-Op mode (accessible via Multiplayer) as well as Custom levels. Major thanks to Regislian and Kalle29 for working on all new Gold, Platinum and Ultimate Times for all 281 levels.
- PlatinumQuest features: Collecting gems online will now display their point value above the marble, added Moving Objects system, Instant/IContinueToTime to Moving Platforms which allows to instantly restart them, coloring of path nodes in the Level Editor and lastly a Gravity Trigger with a new custom level on Multiplayer (Sphere Plates) to go with it.
- Level Rating: Upvote, Downvote or remain Neutral to every level online!
- Marble Blast Ultra and Gem Hunt levels are now playable offline. This includes Blast, Ultra Blast and Mega Marble support offline.
- Major engine rework means faster radar (radar mode 3 no longer lags), lots of synchronization to help smooth the Multiplayer experience and more fixes to bugs and crashes.
- Organization of the Level Select screen for Offline and Online Singleplayer for easier browsing between games and difficulties. Organization of the Server Settings screen adds new options and removes unused ones. For example, no more Fast Mode, but adds Disable Taunts.
- Level changes:
-> The Tale of the Tall Skyscraper, Frictional Ascent, Space Station and Speed Attack: Instant/IContinueToTime to problematic Moving Platforms to instantly come back.
-> The Tale of the Tall Skyscraper: Decreased Ultimate Time from 6:40 -> 5:30
-> Monster Speedway Qualifying, To The Moon and Block Party: no longer look for missing textures
-> Ultimate Tree: Checkpoints added
-> Moving Platform Monster Course (Level Packs 30-39, Level #26): Bumper and Technostick sections are fixed
-> Ring (Multiplayer, Advanced Level #11): Level problems fixed and it is fully playable. We expect to see it in Tournaments.
- Dozens of fixes relating to Online experience, some of which include but are not limited to: Spectators, Handicaps, Dedicated Servers unable to play levels with Moving Platforms, Particles crashing the game and Teams Mode not working properly
- Removed a lot of unused code and leftover images
In accordance to the Marble Blast Development Timeline, we will continue actively working on future updates to Marble Blast Platinum for another three months, and release updates more frequently. There are still numerous items on our TODO list and it is unlikely we will accept further requests from the community at this point.
If you want to help out, we are currently accepting levels for the following current and upcoming game modes:
- Co-Op, Gem Hunt, Collection, King of the Hill, Race / Singleplayer Customs, Hide and Seek, Tag
Additionally, we will accept levels for Multiplayer for this year's Xmas Event and next year's Summer Fun event.
We wish you all happy Marble Blasting,
- The Platinum Team