map2dif_plus_MBG VERSION: 1.01
Changelog: v1.01 - Triggers export correctly now
Upgraded map2dif compatible with MBG. Features: - The upgraded map2dif_plus conversion engine (converts more maps, with fewer limitations) - Does not save LightMaps by default (as MBG makes no use of them) ---- reduces file size ---- to re-enable saving, use -p on command line Bugs: - May crash if: ---- Multiple WorldSpawn entities ---- Multiple Detail entities ---- (Possibly if) MP entities out of order ---- LightMap resolution is rediculously huge (small number) - Requires NULL texture to exist before creating NULL surfaces - Make sure your triggers are not on an angle or skewed, as the polyhedron doesn't export correctly, which will crash MBG upon interior test TODO: - Detail hidden surface removal (Constructor's export has this) - Handle multiple brush entities better Windows instructions: place exe into folder containing .map file and required textures, drag and drop map file onto the exe
|
|
Data |
Version | 1.01 |
Size | 1013.31 KB |
Downloads | 1,213 |
Language | English |
License | GNU/GPL  |
Author | Seizure22  |
Website | |
Price | |
Created | 2014-07-01 14:54:52 |
Created by | |
Changed | 2014-07-01 10:59:12 |
Changed by | Aayrl |
Download |
|
|
|