On this day, 10 years ago...

Marble Blast Platinum came out on December 23rd, 2007, by a small group of 11 community members who have worked tirelessly for 13 months. Back then it contained 120 new levels (and 27 more Director's Cut levels) which challenged many even to this day, and quickly became Marble Blast Gold's first full-scale modification. What it turned out to be 10 years later was far beyond anyone's imagination.

As one of the co-leaders of this successful mod, I'd like to thank not only the many staff and developers through the last decade, who spent countless hours and nights to create a small wonder, but also the community. Thanks to your constant support and feedback we kept on developing this mod for all these years and further establish it to be a central part of this wonderful game.

Ten years after the original 1.00 release, we now take for granted what once was an impossible dream: Leaderboards, Multiplayer, a new Shader Engine, an Engine Extension mod, almost 4,000 custom levels, new powerups, features and content that would have made anyone 10 years ago cry with absolute joy.

To all of you, thank you for sticking with us for all these years.

Happy Marble Blasting,

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Josep_Nollette's Avatar
Josep_Nollette replied the topic: #1 27 Dec 2017 00:25
(Apologies for any double-post. If my other post comes up, feel free to delete this one.)
My first experience with Marble Blast as a whole was on February 4, 2007 at OMSI. Well, TBH that was only the day I learned the game's name; at previous visits to OMSI I saw the game being played by someone. Coming from a fascination with 2D platformers, I really wanted to know the name of this brand-spanking new 3D game so I could play it myself someday.
After finding the name of the game, I left it alone until about a month later, when I looked it up again and wanted to play it on my Dad's computer. He downloaded the demo for me and I was instantly hooked. However, I felt something to be a bit off; many of the levels I played at OMSI weren't in that version of the game, and hence there weren't any mines or tornadoes. Dad understood my concern and bought the full version for me.
That summer, I wandered into YouTube and found gameplay videos of Marble Blast. I eventually learned about Marble Blast Platinum. What struck me in awe weren't so much the new level designs as the newer, flashier graphics. I thought it was a whole new ball game. After learning about the name, I looked up the Squidoo article and learned about all the new things that'd be coming soon. I even made myself a little manual complete with an anthropomorphic marble!
During the time I waited for MBP to come out, I expected for the game to look like how it was in the gameplay videos; I expected the "fried-egg" skybox, MBG-style (albeit orange) GUI, and levels without decorative-yet-intrusive pillars (I didn't care if they were LE'ed or QuARKed, since I didn't know the difference). While the demo didn't satisfy two of said criteria (and some others too), I nonetheless didn't care and enjoyed it.
(Funny story: one time before 1.00 came out, I had a dream where I was playing a level, and one part of the level was a yellow loop infested with nukes. My 8-year-old self for some reason developed this gut feeling that the use of hazardous explosives would make the game "too violent".)
Eventually the full game came out in time for Christmas. While the inclusion of checkpoints, trophies and a marble selector were welcomed, however, many of the things I expected weren't really there anymore. But I didn't mind since, hey, it's the full version. At least the old version seen in the videos would be released nearly nine years later.
Between the day I saw the first PlatinumQuest trailer and the day the demo came out, I sometimes had dreams of what PlatinumQuest (and future versions) would be like. One dream had the player collect all the fruit in each level instead of gems, with each level simply ending after all the fruit are gone. Another dream would tilt the level when the marble moved (like Super Monkey Ball, Kororinpa and Mercury Meltdown). Another dream used new powerups such as a weakened Gyrocopter. Most of the time, however, I simply stopped caring about Marble Blast as I focused on other things such as my own CGI-animated YouTube series "Philly McKee".
Eventually the full game came out in July 2017. Seven years after it was announced. The rest is history.
Thanks, Matan, for your expertise. You and your team have given us amazing experiences we won't forget.
eNetro's Avatar
eNetro replied the topic: #2 26 Dec 2017 22:51
I was first introduced to Marble Blast back in 2009 from YouTube. So I downloaded MBG, and immediately I was so into the game. I later heard of Marble Blast Platinum; however, I had trouble installing it until December 2010 when MBP 1.20 released for the Mac. When I first played it, I found the levels (even the beginner ones) very tricky for a player new to the game. When 1.50 was released in 2014, I was excited to play MBU in Platinum as I had never played Ultra levels before, and I beat all of them easily. In 2017, I eventually beat all 120 official levels in Platinum under the Platinum Time and earned a colored username! At the same year, PQ was released, and I managed to beat all official levels under the Ultimate Time! I have come a long way in playing MB, and I am truly impressed how capable the Marble Blast engine really is such as multiplayer mode and shaders! I hope 2018 will shape PQ even further!
Regislian's Avatar
Regislian replied the topic: #3 26 Dec 2017 18:27
My first experience with Marble Blast was when I saw my brother play the MBU demo in either 2006 or 2007. He asked me to give it a shot, so I did. I didn't expect to like it at first, but it didn't take long for me to spend all my free time playing. A couple days later I began to wonder how people got these (seemingly) impossible times, so I tried to find out how on the internet. Apparently, people cut parts off of their controllers to be able to go faster. Not bothering to get the right tools to do so, I decided to just go for it, so I grabbed a file and started going ham on one of the controllers. For a short period of time I actually got it to work, till the controller died. It took me 3 tries to finally properly get it to work (duct tape is your friend).

A few months later I get home from school, try to turn on my xbox and there it was, the ring of death.. After having sent the xbox to the manufacturer, I decided to take a look around on the internet to see whether there were any other versions, there I found MBG. It took a while to get used to the different controls and the cartoon style of MBG, but after I got over that and especially after I got my first WR (which wasn't accepted for lack of proof, hah) I was hooked.

In 2010 I had some personal problems, which abruptly forced me to quit for a few years. After those problems were resolved I came back in 2013 and started playing again, more than ever before. 5000+ ingame hours later and here we are.

Thanks to everyone for making this community feel like home for all these years!

Winterfest is Here!

Hey all!

We hope you've been keeping warm, because it's time for the chills of Winterfest 2017! This event is running until the 9th of January, so get ready to freeze some marbles!

There have been some new features added since last year's Winterfest:
  • Updated levels, including a completely redone version of Concavity Deux and new gem spawns for many more.
  • New achievements for you to hunt!
  • An assortment of new scenery!

Finally, get excited for the Festival of Champions, which is now only a few weeks away!

Happy Holidays,
- HiGuy
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Aayrl's Avatar
Aayrl replied the topic: #1 12 Dec 2017 23:09
We're working to resolve that issue this week. The Frightfest and Winterfest achievements, as well as other in-game achievements, will be showing up on the website profile soon.

Thanks for your patience,
Rosie's Avatar
Rosie replied the topic: #2 12 Dec 2017 08:24
Will the new achievements show up in your profile on the forums unlike the new Frightfest ones from this year?

Winterfest is Near!

Hello everyone!

As snow begins to fall across most of the northern hemisphere, I'm pleased to announce the return of our annual Winterfest Event starting on December 11th, 2017! The event will run until January 9th, 2018. We have some exciting new content to share this year, and more details will be revealed later next week. Stay tuned for further updates regarding the start of the Winterfest event!

Additionally, the Marble Blast Advent Calendar has returned for 2017! Be sure to sign in to the Marble Blast Website daily and visit your profile to claim your reward every day!

Check out the Daily Advent Calendar (2017)


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August's Avatar
August replied the topic: #1 03 Dec 2017 04:30
Yes, there is. The song will play whilst playing multiplayer maps that are themed to fit Winterfest.

Also, you will be able to find that music file within the files of PlatinumQuest itself, except you may have to do a little digging.
DukeofLeet's Avatar
DukeofLeet replied the topic: #2 03 Dec 2017 04:05
is there a full version of that music on the calender
Ralph's Avatar
Ralph replied the topic: #3 01 Dec 2017 08:38
Oh yeah! It will be time to kick some marbles with snowballs!

The Festival of Champions

The end of the year is creeping upon us faster than those spooky ghosts, and with it the Winterfest event.
To celebrate the year's end, I am pleased to announce that I will be hosting the Festival of Champions event, with a prize pool of $90.

To sign-up for this event please post here. Entries for this event close 20th December 2017*.
Further details will be posted within the thread of this news post, so be sure to check it out.

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IsraeliRD's Avatar
IsraeliRD replied the topic: #1 02 Jan 2018 16:05
Cash prizes have been paid to the top 4 players.
Aayrl's Avatar
Aayrl replied the topic: #2 30 Dec 2017 14:11
Congratulations to all who participated in the tournament! We hope you had as much fun participating as we did hosting!

As with previous tournaments, unique titles and achievements have been awarded depending on your final standings in the tournament. Keep in mind all rewards are inclusive with the exception of the gift card awards (e.g., Frostfire will have all of the achievements listed below). Due to the unique prize pool, the rankings were arbitrarily determined by IsraeliRD at the inception of the event to divide contestants based on Participation (all players), Semi-Finals (Top 4), Finals (Top 2), and Winner:

All Participants: Achievement and the 'Jolly' Prefix Title.

4th Place: Achievement and the 'Jovial' Prefix Title, as well as a $10 USD Steam/Amazon Gift Card sponsored by IsraeliRD.

3rd Place: Achievement and the 'Jovial' Prefix Title, as well as a $15 USD Steam/Amazon Gift Card sponsored by IsraeliRD.

2nd Place: Achievement and the 'Jocund' Prefix Title, as well as a $25 USD Steam/Amazon Gift Card sponsored by IsraeliRD.

Winner: Achievement, 'Mirthful' Prefix title, and the winter blue trophy flair icon, as well as a $40 USD Steam/Amazon Gift Card sponsored by IsraeliRD.

eblu's Avatar
eblu replied the topic: #3 30 Dec 2017 00:13

That played out exactly how I expected it to

Frightfest is Here!

Hey all,

I'm happy to say that Frightfest is finally here, and will be available until November 10th.

Here's some exciting changes and additions we've added to this years spooktivities:

  • We've spooked out of hiding 4 new levels and gave a creepy makeover to All Angles.
  • Ghosts now whisper over 110 creepy voices, and have been properly trained to make gameplay much more enjoyable rather than constantly rolling away in fear!
  • In an (un)predictable fashion, the Boog E. Man managed to find a few new spots to be buried alive, and there's a new candy corn for those with the sweet tooth to locate.
  • If you have a lower-end system, we made changes to the visible distance of the scenery shapes so that they won't render all the time and lag you.

Lastly, since 2.1.6 we fixed some outstanding items as well as some bugs and crashes which may occur if you spook your game too much, and upgraded the version number to 2.2.0. More surprises are in store, so check out this update as soon as possible!

- Matan

P.S. - Are you doing anything at the end of the year? Because we have something coming up... :)

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MikeSan's Avatar
MikeSan replied the topic: #1 24 Oct 2017 05:27
Sweet! Can't wait to play!
eblu's Avatar
eblu replied the topic: #2 23 Oct 2017 23:08
eNetro's Avatar
eNetro replied the topic: #3 23 Oct 2017 23:00