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- Written by: IsraeliRD
- Category: News
- Hits: 1845
Hey all,
With the Steam Summer Sale 2017 going on, I was thinking about being generous and giving a couple of people some smiles, so why not a competition?
The competition is very simple:
Open up the PlatinumQuest Demo and speedrun one of these two levels: Having a Blast , or , Work in Progress
To prove your time, you must do it on video and upload to YouTube (it can be unlisted).
The top time in each level will award its owner $15 worth of games for Steam, however it only pays out once so you can only receive $15.
In case someone gets top spot for both levels, then the next prize is as follows:
- If it's the same person for 2nd place on both levels, he receives $15
- If it's two different people for 2nd place on both levels, each one receives $10.
The only other rule is that you must have a Steam account in order to participate.
If you win, we'll add each other as friends, tell me the games you want and I'll purchase them for you. No gift cards will be given instead as this prize must be used for the Steam Summer Sale 2017.
The competition begins... now... and ends on the 2nd July. Anyone can play, as long as they have a Steam account.
Good luck to all,
Matan
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- Written by: IsraeliRD
- Category: News
- Hits: 2978
Hey all,
If you aren't following our Twitter account then you probably haven't heard that we have finished all SinglePlayer levels for PlatinumQuest. This major milestone means a lot, since PlatinumQuest started as SinglePlayer only. Now we just have to make the Online section work nicely with the multitude of features it adds (spoilers: it doesn't work that nicely). I find it rather interesting that the SinglePlayer levels are split into two eras: 2009-2012 with the original Platinum Team, and then 2015-2017 with a whole new Platinum Team (save for me). In most of 2012 and the entirety of 2013-2014, we had no new levels. I'm pretty sure parts of 2015 had none, but I digress. The ideas of what makes a level and how this evolved really shows.
We still have to wrap up all the corners of SinglePlayer and blast through Online before we can release.
In addition to all that, I'm super happy to tell you about the new Replay System. It replaces all current and previous recording systems (rec/avi/mov/mp4) with a new rrec format which allows you to painlessly record a run, restart without any player input and recognise when you finish a level (prompting you to save). You can then replay the level and it'll keep recording on a new file. It works with all PlatinumQuest's features, including Hunt mode. You can replay the recording on video in any resolution, framerate and OS, giving it very good stability. When you play Online, it will automatically record your run, and should you get a World Record, immediately sends it to the server, so we don't have to worry about missing runs when it comes time to make videos.
This rrec format will be required for all future World Record Rampages (excluding MBG, which continues with rec/avi/mov/mp4) as default.
As this system does use its own versioning system, any future versions of this game that change the rrec version will not have their recordings work with the release version, and vice versa.
Whatever the case, I'm excited that we've made so much progress, and I'm looking forward to releasing Soon (TM).
Until next time,
Matan
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- Written by: Aayrl
- Category: News
- Hits: 3620
Hey, folks!
We were excited to see many of you were able to attend the mayhem which ensued today! If you were unable to join the madness, there will be ample opportunity in future events, so don't feel left out!
Overall, in just under two hours, we cooperatively managed to complete every level in Marble Blast Gold! Our collective time was 1215.99 seconds, or roughly 20.261 minutes. Nice job, everyone!
You can watch a stream of the MBG levels here: https://youtu.be/h0nyqtMZwwU
We hope you all had as much of a blast as we did!
~Marble Blast Community Staff
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- Written by: Aayrl
- Category: News
- Hits: 1981
Hello Community!
We invite you to join us this Monday (05/29/2017) at 9:00 PM UTC (5:00 PM EDT) as we attempt to host the largest community co-op session to date. We will be attempting to complete each of the original Marble Blast Gold levels, assuming our server code can handle more than 4 players!
If you are unable to attend, don't worry! We'll host some more events in the near future to hopefully engage users in various time zones across the globe. Please feel free to post in the comments below which times (in UTC if possible) would work best so we can do our best to plan accordingly.
We hope you enjoy!
~Marble Blast Community Staff
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- Written by: Aayrl
- Category: News
- Hits: 2835
Hello Marble Blasters!
While performing some routine maintenance this evening, HiGuy and I have also gone through the Forums layout templates and made some slight adjustments based on user feedback over the past few months. Some of these were pending issues from the original release of the latest forum platform, and I apologize for not having these necessary changes in place sooner.
If you have any additional suggestions, comments or remarks for the forum layout, certainly let us know in the comments section below so we can investigate any issues further.
Here are a list of changes that went live tonight:
- Website Security Updates
- Users may now update their Avatar once again.
- Changed the Forum username links to redirect to a member's Marble Blast profile instead of their Forum Profile. A link to the Forum Profile is now listed on their Marble Blast profile for ease of access.
- Changed the "Quote" styles - The quoted member name is now bold and underlined, and a noticeable quote style and border has been added to the quote block to make them more obvious.
- Changed the "Last Edited By" informational text styles to be smaller and less distracting.
- Changed the behavior of "Staff Member" or "Blue Posts" - Staff member posts will now only show with a blue background at the discretion of the staff member posting them.
- Slightly adjusted the display position of member signatures on forum post messages to prevent crowding of post content.
- Fixed an issue with Avatar images being resized incorrectly on certain browser sizes.
- Fixed an issue that caused the "Recent Topics" and "My Subscriptions" views to be disproportional on certain browser sizes.
- Fixed an issue which caused user details on a message post to scale incorrectly on certain browser sizes.
- Fixed an issue that caused the "Attachments" button to overlap other elements when uploading images to a new post or post reply.
- Fixed an issue with the "Forum" breadcrumb link which would erroneously send users to the "Recent Topics" section instead of the Forum Index.
- Fixed an issue where certain Avatars would cause the web server to timeout unexpectedly. Special thanks to Weather for reporting this issue.
Please Note: Some changes will not be visible until your browser cache refreshes.
Thank you,
~Aayrl