Marble Blast Gold - World Record Rampage #5 is LIVE

After five years of hard work, the Marble Blast community is proud to present an achievement not seen in Marble Blast Gold for 11 years: a World Record Rampage which showcases all levels' runs as World Records. All 100 of them!

Fair warning: this is also likely the last World Record Rampage for this game, and we will only do smaller updates depending on improvements.

Enjoy!

Beginner: https://youtu.be/8UlnSYjD-eI

Intermediate: https://youtu.be/wVUB0o3X2F0

Advanced: https://youtu.be/5JPqs8pGgbM

Bloopers: https://youtu.be/6yqryGsaXU8

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Feeling like a champion

Come join us for the Festival of Champions, a tournament being hosted in just a couple of days! You can sign-up ahead by pinging me on #tourney-hype on our Marble Blast discord channel, or just show up this Sunday at 15:30 to 15:55 UTC on the leaderboards and announce your intention to play. We will begin at roughly 16:00 UTC, with sign ups closing 5 minutes prior.

It is recommended to check your pings to Tsuf and Thistle and preparing to play on both.
Further details are posted within the thread of this news post, so be sure to check it out.

- Matan

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UndeadPianist's Avatar
UndeadPianist replied the topic: #1 02 May 2020 19:28
I wanna play Marble Blast XP. How do I download it? I can't find a single download website for that game.
IsraeliRD's Avatar
IsraeliRD replied the topic: #2 27 Dec 2019 05:52
Tournament Details

Date and time
Sunday, December 29th at 16:00 UTC.

To compare UTC to your local timezone, you may use one of the following internet services: greenwichmeantime , timeanddate , timezoneconverter .

This tournament will be run on PlatinumQuest's Online section, so please confirm that you have signed up there and activated your account on MarbleBlast.com. When you join the event your Online username will be used.

It is your own responsibility to make sure you show up at the correct time (15:30 to 15:55 UTC) and date. The entire tournament will be finished within an estimated 4-6 hours, so please make sure to clear your schedule in advance.

Prizes
Prizes will be awarded as follows:
- First place: 70 USD
- Second place: 40 USD
- Semi-Finalists: 20 USD each

The prizes are sponsored by Matan.
You can select on receiving the prize as gift cards on either Amazon.com or Steam.


Rules and Formalities

Event Format
The tournament will be played as a single elimination tournament in best of three rounds up to the semi finals and finals, which both will be played as best of five rounds. There won't be a 3rd place match.
The person who chooses the first match is chosen by a coin flip done by me, and then the next map will be chosen by alternating between both players. Should a tie breaker occur (scores of 1-1 or 2-2), the final match will be picked by the in-game randomizer. Snowball mode must not be enabled! You CAN NOT CAMP. I will end you.

Titles and Achievements
A number of unique titles and flairs are available to be won in addition to the above prizes. Their timely arrival is not guaranteed.

Servers
Each game must be played on Tsuf or Thistle, and both players must be present in the chosen server. Additional observers are strongly discouraged as to avoid excessive lag connection, but should both players agree that additional observers can watch, they may open additional slots.

Map pool
All Winterfest maps can be played.

Seeding
Players are entered into challonge which will then seed them randomly into their spots.

Result Reporting
Games will be reported via live stream, and should Matan crash during the match, both players should continue the game and report the match results. Once your match is finished you must wait until your next round in the leaderboard's lobby.

Conduct at the Event
Any conduct which tends to disrupt the event, including a failure to follow its instructions or discourteous or disruptive conduct generally may result in disqualification from the tournament. Players or individuals that disrupt or attempt to disrupt the event will be kicked or banned.

Camping
Not allowed, no exceptions.

Disconnection issues
Should a player be disconnected mid-match, the following data is required: level played, time remaining, scores and who was closest to the next spawn (if applicable). If there is a clear winner, that person will be given the game point. If not, the match will be replayed. Intentional disconnecting will result in exclusion from the tournament. Cheating will result in an immediate ban from the tournament and all MarbleBlast.com services.

Being Late or Away
Players should check-in on the leaderboards between 15:30 to 15:55 UTC. Players that fail to check-in or that do not show up to their match will be disqualified. At this point their opponent will advance. Players are expected to continue playing until eliminated or until the end of the tournament is reached. I am being lenient by skipping over your turn if you're idle/afk/brb unless you are withholding the next round's match (i.e. final match before semi finals, or quarter finals etc.), in which case you will be disqualified and your opponent will advance.

Registration
If you accept the rules and wish to participate in this tournament, please post on the #tourney-hype channel on the Marble Blast discord channel, or just show up between 15:30 and 15:55 UTC and announce your intention to play.

Please do not sign up if you are not 100% sure that you will be attending the tournament.
If something comes up and you are unable to attend the tournament, please post on the #tourney-hype channel ASAP.

Streaming
The event will be streamed live by Matan, at twitch.tv/IsraeliRD


Good luck to all players!

Winterfest is Fast Approaching! Are You Prepared?

Hello everyone!

December is here, and that can only mean one thing...Winterfest is almost here!

We'll have the annual Winterfest celebrations starting very soon, and we'll run the event through the beginning of January once again to provide you with plenty of fun filled multiplayer matches on Snow Brawl!

Need a reason to check out the website again? The Marble Blast Advent Calendar has returned for 2019! Be sure to sign in to the Marble Blast Website daily and visit your profile to claim your reward every day!

Check out the Daily Advent Calendar (2019)

Enjoy!
~Aayrl

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Weather's Avatar
Weather replied the topic: #1 12 Dec 2019 19:59
I mean, it seems like the calendar isn't integrated into the rest of the website in a certain way, so it won't pay attention to whether you're logged in, hence the message above the tiles. The forums and your account page know if you're logged in regardless of whether you did so since opening the browser, thanks to cookies.
I don't think it's necessary to go to your profile or the calendar everyday, really; although I checked the forums everyday, I didn't check those two pages until the third day but still got the first two achievements (which are labelled as having been gotten on the third . . . so that's weird).
zachman99323's Avatar
zachman99323 replied the topic: #2 12 Dec 2019 00:42
Cmon, of course I was logged in (I posted that comment). And also, like I said, it takes me to my account page, not the login page.
Weather's Avatar
Weather replied the topic: #3 10 Dec 2019 01:07
It does that to make sure you're...

It does that to make sure you're logged in and to show you whether you got an achievement, I guess. All the visible tiles have the same link.

For some reason I'm getting all the achievements so far despite missing a few days.

hah

Halloween is over? Not here!

I am pleased to announce that this Saturday, November 9th, I'll be running the Frightfest-based tournament called Monster Mash. As with last year, this tournament is spooky and has ghosts, though they're less cumbersome unlike last year, thanks to a good fright I gave them.

Sign-ups for this event are ... different. You can sign-up ahead by pinging me on #tourney-hype on our Marble Blast discord channel, or just show up this Saturday at 15:45 UTC on the leaderboards and announce your intention to play. We will begin at 16:20 UTC, with sign ups closing 5 minutes prior and the randomizer giving us spooky matchups.

It is recommended to check your pings to Tsuf and Thistle and preparing to play on both.
Further details are posted within the thread of this news post, so be sure to check it out.

- Matan

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IsraeliRD's Avatar
IsraeliRD replied the topic: #1 09 Nov 2019 20:59
Congratulations to MBOUltimate for winning first place in exciting and grueling matches, and massive props to Robert on 2nd place. Also congratulations to Alexnico and Storminorman as semi-finalists, and thank you to Mazik, Nathan, ItzJean and SergJ2005 for playing and giving us fantastic matches.

You can view full results here: challonge.com/hnfuozob

Hope to see you all in the Winterfest tournament!
IsraeliRD's Avatar
IsraeliRD replied the topic: #2 06 Nov 2019 19:23
Tournament Details

Date and time
Saturday, November 9th at 16:20 UTC.

To compare UTC to your local timezone, you may use one of the following internet services: greenwichmeantime , timeanddate , timezoneconverter .

This tournament will be run on PlatinumQuest's Online section, so please confirm that you have signed up there and activated your account on MarbleBlast.com. When you join the event your Online username will be used.

It is your own responsibility to make sure you show up at the correct time (15:45 to 16:15 UTC) and date. The entire tournament will be finished within an estimated 4-6 hours, so please make sure to clear your schedule in advance.

Prizes
Prizes will be awarded as follows:
- First place: 50 USD
- Second place: 20 USD
- Semi-Finalists: 10 USD each

The prizes are sponsored by Matan.
You can select on receiving the prize as a gift card on either Amazon.com or Steam.


Rules and Formalities

Event Format
The tournament will be played as a single elimination tournament in best of three rounds up to the semi finals and finals, which both will be played as best of five rounds. There won't be a 3rd place match.
The person who chooses the first match is chosen by a coin flip done by me, and then the next map will be chosen by alternating between both players. Should a tie breaker occur (scores of 1-1 or 2-2), the final match will be picked by the in-game randomizer.
All games must be played with Ghosts enabled for our entertainment and your suffering.

Titles and Achievements
A number of unique titles and flairs are available to be won in addition to the above prizes. Their timely arrival is not guaranteed.

Servers
Each game must be played on Tsuf or Thistle, and both players must be present in the chosen server. Additional observers are strongly discouraged as to avoid excessive lag connection, but should both players agree that additional observers can watch, they may open additional slots.

Map pool
All Frightfest maps can be played.

Seeding
Players are entered into challonge which will then seed them randomly into their spots.

Result Reporting
Games will be reported via live stream, and should Matan crash during the match, both players should continue the game and report the match results. Once your match is finished you must wait until your next round in the leaderboard's lobby.

Conduct at the Event
Any conduct which tends to disrupt the event, including a failure to follow its instructions or discourteous or disruptive conduct generally may result in disqualification from the tournament. Players or individuals that disrupt or attempt to disrupt the event will be kicked or banned.

Camping
Not allowed, no exceptions. If a ghost gets you, go back to the gems spawn and get those gems.

Disconnection issues
Should a player be disconnected mid-match, the following data is required: level played, time remaining, scores and who was closest to the next spawn (if applicable). If there is a clear winner, that person will be given the game point. If not, the match will be replayed. Intentional disconnecting will result in exclusion from the tournament. Cheating will result in an immediate ban from the tournament and all MarbleBlast.com services.

Being Late or Away
Players should check-in on the leaderboards between 15:45 to 16:15 UTC. Players that fail to check-in or that do not show up to their match will be disqualified. At this point their opponent will advance. Players are expected to continue playing until eliminated or until the end of the tournament is reached. I am being lenient by skipping over your turn if you're idle/afk/brb unless you are withholding the next round's match (i.e. final match before semi finals, or quarter finals etc.), in which case you will be disqualified and your opponent will advance.

Registration
If you accept the rules and wish to participate in this tournament, please post on the #tourney-hype channel on the Marble Blast discord channel, or just show up between 15:45 and 16:15 UTC and announce your intention to play.

Please do not sign up if you are not 100% sure that you will be attending the tournament.
If something comes up and you are unable to attend the tournament, please post on the #tourney-hype channel ASAP.

Streaming
The event will be streamed live by Matan, at twitch.tv/IsraeliRD


Good luck to all players!

macOS Catalina and Marble Blast

macOS Catalina was released this Monday and has removed support for 32-bit applications. Marble Blast, and by extension, PlatinumQuest, will not run on macOS Catalina. If you want to continue playing Marble Blast on macOS, do not update past macOS Mojave.

Future builds of PlatinumQuest will continue to support the same versions of macOS (10.7 - 10.14) but if you update your computer there are a few alternative ways to play:

  • Install a Windows Virtual Machine and play the Windows version of PlatinumQuest.
  • Install a Linux Virtual Machine and play the Windows version via WinE or Proton.
  • Hopefully in time, CodeWeavers will update WinE on macOS to support running 32-bit programs.

Thanks for playing with us for all these years. We'll let you know if we add support for running PlatinumQuest on macOS Catalina.

- HiGuy

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SMG4fan1234's Avatar
SMG4fan1234 replied the topic: #1 08 Nov 2020 00:20
Maybe (in a few years (3 or more) I will try (right now I don't have that much time))
Nature Freak's Avatar
Nature Freak replied the topic: #2 16 Aug 2020 17:52
I'd also like to add that if you have an Intel-based Mac (which you do), you can download an ISO image for Windows 10 for free, and then use the built-in Boot Camp utility on your Mac, along with the ISO image, to install Windows on a separate partition on your hard drive. That's what I did on my 2014 Mac mini, and it certainly works well enough for MBG and PQ to operate smoothly.
whirligig's Avatar
whirligig replied the topic: #3 13 Aug 2020 20:12
It occurs to me that I don't know if the PQ devs have ever taken the time to put down in words exactly why getting PQ to run on Catalina would be such a big issue. So for posterity, I'm going to explain it as well as I understand it.

macOS Catalina removes support for applications to run in 32-bit mode. 32-bit mode is, effectively, a backwards compatibility layer that allows your processor to run as if it's an older version of the processor architecture. Most modern software has both 32-bit and 64-bit versions; often, both versions are bundled in the same package, essentially allowing the operating system to pick based on how old your computer is. From Catalina on, only the 64-bit version is supported by the operating system; it will refuse to run 32-bit software, and even if you managed to get it to, you would be missing the code that hooks it up to the operating system and lets it do things like open a window, read files, etc., which is obviously required for it to run. A 64-bit program is completely different from a 32-bit program, in the sense that the software speaks to the processor using a different form of language. So you can't really mod a game to add 64-bit support like you could mod it to add multiplayer--you would need to take all of the existing binary code and modify all of it.

So, that being said, if you want to play PQ on 64-bit macOS, you'll have to do one of the following:
  • Simulate a 32-bit-compatible machine from within your 64-bit machine. This is what Virtualbox and VMware do: they effectively make a "fake computer" that exists inside your real computer. It's a bit more complicated than that in practice, but you can see why this would result in a performance drop: your computer, in addition to running itself, has to dedicate resources to also running a second computer within itself.
  • Translate the 32-bit code to 64-bit code on the fly. This is what CrossOver and Wineskin do. It still has a performance drop, but it's not as big. The problem with this approach is that operating systems and processors are complicated, so these approaches will always have occasional edge cases where parts of the 32-bit system are supposed to interact in ways that the translation software doesn't understand. It's a matter of luck whether any of these edge cases end up crashing your game or similar. EDIT: HiGuy informed me that this is technically inaccurate, and that translating 32-bit to 64-bit code on the fly is technically infeasible because it would be way too slow. Remember how I said "even if you managed to get it to [run code in 32-bit mode], you would be missing the code that hooks it up to the operating system and lets it do things like open a window, read files, etc., which is obviously required for it to run"? That's exactly what CrossOver and Wineskin do: they run the code in 32-bit mode and translate the missing 32-bit operating system calls to the corresponding 64-bit versions.
  • Translate the 32-bit code to 64-bit code once, producing a native 64-bit version. This is theoretically possible, but as far as I know, such a technology doesn't exist yet. (And if it did, it would have the same issue with edge cases as the previous approach, and probably most of the performance issues as well.) If you want this technology to exist, then you should figure out how to sell it to investors so you can start a business. As someone with only a few months of experience working in the software industry, I'm pretty sure it'll be a flop.
  • Get the source code to MBG and rebuild it as a 64-bit program. This has potential, but it would still be a significant development cost because everything would have to be examined and tweaked to make sure it works in 64-bit macOS. There's a much bigger problem here: we don't have the source code to MBG, as far as I know. If the code still exists somewhere (i.e. hasn't been deleted from the hard drives it was on), then we would likely have to get the rights to the game in order to get the source code, and IAC or whoever owns the rights right now will likely want a lot of money, to the point where everyone registered on these forums would have to contribute several hundred dollars for us to have a chance. I doubt you'll find one person in this community willing to pay several hundred dollars in order to get MB to run on 64-bit macOS.
  • Reconstruct the game from scratch as a native macOS app. In other words, the last idea would be to take our knowledge of how the game works and use that knowledge to reprogram everything from scratch in a more modern engine. If you're going to put the effort into doing that, at that point you might as well just make a new, more modern marble game. And of course, the MB devs ended up doing just that, by making MIU.

So in conclusion: there is a massive hurdle in the way of getting MBG to run natively on Catalina and later, and it's a hurdle that can't be removed by throwing money at it unless it's the kind of money that most fundraising campaigns could barely dream of having.

One last thing I will say: this might not be financially viable for many people, but for those for whom it is, I would recommend just getting a copy of Windows to run on your Mac, or even buying a Windows PC. As someone who recently released a game on Steam that I'm totally going to take a few words of hyperlink to advertise, I've been told that Apple is getting less and less hospitable to game developers in the name of preserving a very strict amount of security and control, and I'll be surprised if there isn't an uptick in the number of Windows-only (or Windows-and-Linux-only) games in the next few years. So if you play a lot of video games, it's probably a good investment.