The Marble Blast Community Staff will again be holding our annual Labor Day Madness event!
This year, the event will run on Monday, September 3rd from 2:00 PM EDT (18:00 UTC) - 6:00 PM EDT (22:00 UTC). Please join us in Aayrl's "Labor Day Madness" Server at the time specified!
The event will feature several rounds of traditional gameplay, a series of special Event Custom Levels (including some from the Marble Blast Developer Archives, not seen for years), and end with a full play-through of the classic Marble Blast Gold levels in a round of multiplayer Co-Op!
The next-generation roller, Marble It Up!, is launching on Nintendo Switch™ in September 2018! A spiritual successor to the Marble Madness and Marble Blast series, Marble It Up! is a high-speed puzzle platformer that harnesses the subtle thrill of racing the clock and embraces the pure joy of rolling. Players use power-ups to slow time, launch into the air, and glide to the finish line as quickly as possible while exploring gloriously colorful and brilliant worlds filled with secret collectibles, unlockable marbles and more!
Marble It Up! is a collaboration between true independent studios. Launched by Bad Habit Productions and developed by The Engine Company, Alvios, Arcturus Interactive, and Shapes and Lines, the Marble It Up! team brings a deep and fresh breadth of game development experience to the Nintendo Switch™. Notable past titles led by members of this team include Starsiege: Tribes, Tribes II, Marble Blast Gold, Marble Blast Ultra, the Torque Game Engine, Social City, QuiVr, and Disney City Girl, to name a few.
PlatinumQuest came out on July 6th, 2017, by a small group of ... Let's hold on that intro for a few years now shall we? ;)
PlatinumQuest is now celebrating its first anniversary! Your marble is invited to the party and it's required to have a PARTY HAT as part of the celebration. Grab the Patch 2.3.11 and celebrate with us for the next week PlatinumQuest's anniversary with a cool party hat!
Lurking through some old files led me back to MBP, and subsequently I decided to take a visit back here a week ago to see that I've missed an entire year that PQ has apparently been out. Better late than never, I guess.
Despite any criticisms that anyone might have, the Platinum Team should be very proud of the product they've crafted. I've been playing the mod for a few days now, and it doesn't take long to notice the amount of effort and creative thinking that went into this work. After years of not touching Marble Blast, I genuinely enjoyed playing this game (gave me sort of a nostalgia trip, actually, even if it's a new mod). Kudos to all involved.
DragonFruitDragon replied the topic:#228 Jul 2018 20:43
I started playing marble blast ultra when I was very little ( Hated platform levels ). I like how this game brings back memories of childhood...
Oops! Missed it yesterday but good thing it's all week.
I can't believe it's been a year already since PlatinumQuest released. I know I'm wasn't one of the ones waiting since 2010 or something but being in the community for nearly 3 years now. It was a great time and especially a group of peeps that's helped me get through the last year and a half where I haven't had much a good vibe from life/starting highschool. Hope to be online to play sometime and thanks for the fun.
P.S. 1v1 horizon gem hunt I'll lose but idc that's my map owo
Marble Blast Platinum came out on December 23rd, 2007, by a small group of 11 community members who have worked tirelessly for 13 months. Back then it contained 120 new levels (and 27 more Director's Cut levels) which challenged many even to this day, and quickly became Marble Blast Gold's first full-scale modification. What it turned out to be 10 years later was far beyond anyone's imagination.
As one of the co-leaders of this successful mod, I'd like to thank not only the many staff and developers through the last decade, who spent countless hours and nights to create a small wonder, but also the community. Thanks to your constant support and feedback we kept on developing this mod for all these years and further establish it to be a central part of this wonderful game.
Ten years after the original 1.00 release, we now take for granted what once was an impossible dream: Leaderboards, Multiplayer, a new Shader Engine, an Engine Extension mod, almost 4,000 custom levels, new powerups, features and content that would have made anyone 10 years ago cry with absolute joy.
To all of you, thank you for sticking with us for all these years.
My first time playing Marble Blast Gold is when I really young, (when I was like 4 or something) I got way too excited for the various obstacles to roll through, and then I saw PlatinumQuest. PlatinumQuest was a really good game overall, and it combines all the levels from the orginal MBG with 3 other mods. When I see this post coming, I also feel happy with you guys who made this mod, too, with 10 years of scripting and building maps, good job for making this far.
I started playing MBG when I was a child (somewhere in 2008-2009). Later I found out about Marble Blast Platinum. And just now - about newer version of this one - PlatinumQuest. During this time I completed only MBG levels. Anyway I enjoyed this game at all. I wanna say that Marble Blast and its community is really cool and calm.
I can't type posts in English properly, so i'm sorry. xd