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INSTALLATION
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To keep things simple and consistent, the unzipped package is a ready to play version of MBG Speedrun Edition created by replacing only modified files into a vanilla copy of
the game. The parent folder should be located outside of the downloads folder (i.e. Documents or Desktop).
If you would like to keep your preferences, you will need the do the following:
1. Delete ~/marble/client/pref.cs and ~/marble/client/config.cs and their dso files from the modded version.
2. Copy and paste the files from the same location of your current MBG version back into the modded version.
3. On boot, preferences not previously used should be filled in by default.cs and the dso files rebuilt.
All data files (skins, missions, etc.) will need to be transferred as well.
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In-Game Modifications
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There are various new tools that are available in this package. A mostly comprehensive list with short descriptions is below:
- Color-coded echo console output of grabs, trigger entries and other useful time markers
- Start analysis of inputs at the start
- Third decimal extended timer and high scores
- Time travel timer with variable decimal places
- Input display
- Custom FOV support
- Time scale and time skip functions
- Velocity, position and acceleration output printed each frame when toggled
- Particle display toggle to prevent crashing
- Vertically dynamic console window sizing
- Max FPS function as an alternative to third party frame rate lockers
- Hybrid cross-platform and backwards compatible rec format with improved file management
- Various hotkeys with restart and respawn player bindable by player preference
A help() function was added to allow users to read about these changes in-game.
For more information. Please read the README.txt provided in the zip