Over the next week or so, I'll be working on tweaking the physics, fixing bugs (such as jumping on bouncy platform) and systems (like if jump rolling should be more effective than simply rolling) as well as tweaking values (ie jump height, air movement speed, etc).
This will almost assuredly change the best paths, and may make current best paths impossible, which will invalidate some of the top leaderboard scores. This is generally common practice among games in alpha stages, but I know that some of you spend considerable amounts of time perfecting paths to get the top times.
Unfortunately that is one of the problems with making games for a community of speed-runners. While I get some invaluable feedback that other people just wouldn't experience as they don't play games the same way. I feel bad when I change gameplay since people spend a fair bit of time getting used to it. Hopefully the changes will enhance the overall experience and you can forgive me changing the game in the pursuit of a more enjoyable final game.
We are still working to add more levels soon, but I think that it would be better to work on the physics system and streamlining the map-making pipe line, than create a few more temporary levels immediately.
Also, keep a lookout for more features, like customizing the marble skin / particle effects / Light effect. There is still a lot to be done!
The next immediate revision will have a Parallax scrolling background that will be improved upon in the future, but feels better than the current static one, and a different marble skin (very similar) that uses a different skinning system so that in the future it will be trivial to set up more texture options.
Feel free to drop a comment/suggestion, I love getting feedback from the community, as everyone else has a different perspective to bring to the table.
This will almost assuredly change the best paths, and may make current best paths impossible, which will invalidate some of the top leaderboard scores. This is generally common practice among games in alpha stages, but I know that some of you spend considerable amounts of time perfecting paths to get the top times.
Unfortunately that is one of the problems with making games for a community of speed-runners. While I get some invaluable feedback that other people just wouldn't experience as they don't play games the same way. I feel bad when I change gameplay since people spend a fair bit of time getting used to it. Hopefully the changes will enhance the overall experience and you can forgive me changing the game in the pursuit of a more enjoyable final game.
We are still working to add more levels soon, but I think that it would be better to work on the physics system and streamlining the map-making pipe line, than create a few more temporary levels immediately.
Also, keep a lookout for more features, like customizing the marble skin / particle effects / Light effect. There is still a lot to be done!
The next immediate revision will have a Parallax scrolling background that will be improved upon in the future, but feels better than the current static one, and a different marble skin (very similar) that uses a different skinning system so that in the future it will be trivial to set up more texture options.
Feel free to drop a comment/suggestion, I love getting feedback from the community, as everyone else has a different perspective to bring to the table.
Check out my website: alvios.com/ !