After feeling good about working on a bit of the single player experience, I went back to multiplayer for just a few minutes.. and then stayed there for the rest of the day. Oh well, made some interesting changes.
- Edit:Currently removed single player, as the map file was nearly 50mb, and that's not reasonable for a webplayer-
While you're it, you get 50% better movement speed, jump height, and air movement speed (I also increased the base air movement speed by 70%).
I added sound, though it is placeholder (the rolling is from marble blast, which I guess is a legal no-no, but until I find a good equivalent, it is what it is). I think I got the jump and bounce sounds spot on with the help of a fantastic online effects website and some simple tweaking. Music from newgrounds, fits nicely.
I also added the pause menu! (press p in game) where you can select your ball material, and return to the main menu.
-Edit: Currently removed the main menu button due to a critical bug that will be resolved shortly- (Edit2: Fixed!)
For the UI, I added an big message at the top middle of the screen when someone gets tagged, so everyone knows who is it.
And I also added a chat update when someone joins or leaves, but it currently adds the host's name to the beginning of the message, so I need to fix that eventually.
Still looking for a solution for bouncing when transitioning between map brushes, I'll fix it when I find it .
ALSO - I would love a custom IT marble skin if anyone in the community is up to the challenge.
Requirements for the material:
- Red(ish) - Anywhere from Dark orange to slightly dark red, but it can't be too dark, because you need to be able to see the ball from far away.
- Standard Sphere map - Has to be usable on a sphere with just an image (ie, no custom geometry, and polar distortion accounted for).
Example of how a soccer ball would look as a sphere mapped texture:
- Relatively abstract - The It ball is pretty much constantly spinning really fast, so things like a dark red ball with a fire graphic coming up from the bottom wouldn't look very good, it would be best if the material was relatively uniform over the entire sphere (ie no opaque cat's eye effect).
Post here if you have something cool and don't mind me using it
As always, link to game in signature.
- Edit:Currently removed single player, as the map file was nearly 50mb, and that's not reasonable for a webplayer-
While you're it, you get 50% better movement speed, jump height, and air movement speed (I also increased the base air movement speed by 70%).
I added sound, though it is placeholder (the rolling is from marble blast, which I guess is a legal no-no, but until I find a good equivalent, it is what it is). I think I got the jump and bounce sounds spot on with the help of a fantastic online effects website and some simple tweaking. Music from newgrounds, fits nicely.
I also added the pause menu! (press p in game) where you can select your ball material, and return to the main menu.
-Edit: Currently removed the main menu button due to a critical bug that will be resolved shortly- (Edit2: Fixed!)
For the UI, I added an big message at the top middle of the screen when someone gets tagged, so everyone knows who is it.
And I also added a chat update when someone joins or leaves, but it currently adds the host's name to the beginning of the message, so I need to fix that eventually.
Still looking for a solution for bouncing when transitioning between map brushes, I'll fix it when I find it .
ALSO - I would love a custom IT marble skin if anyone in the community is up to the challenge.
Requirements for the material:
- Red(ish) - Anywhere from Dark orange to slightly dark red, but it can't be too dark, because you need to be able to see the ball from far away.
- Standard Sphere map - Has to be usable on a sphere with just an image (ie, no custom geometry, and polar distortion accounted for).
Example of how a soccer ball would look as a sphere mapped texture:
- Relatively abstract - The It ball is pretty much constantly spinning really fast, so things like a dark red ball with a fire graphic coming up from the bottom wouldn't look very good, it would be best if the material was relatively uniform over the entire sphere (ie no opaque cat's eye effect).
Post here if you have something cool and don't mind me using it
As always, link to game in signature.
Check out my website: alvios.com/ !