file Better textures through SCIENCE.

  • blueteak
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04 Aug 2013 18:54 #1
Some cool new beans from the workshop... I tried my hand at fixing up the specular reflections and came up with this:

Here is a comparison from MBU:


Here is my attempt at the same effect:


I think I got pretty close, and it makes a world of difference to the aesthetic in game.

The key components were increasing the resolution of the normal map as well as it's strength, to give each tile a slight concavity.

I've done this for all of the tile textures in the game, so everything should look much nicer now

Here are a couple more shots:








In a slightly separate addition, the lowest quality setting is now MUCH lower than before, so even people running on potatoes should be able to get decent frame-rates .

Check out my website: alvios.com/ !

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04 Aug 2013 21:05 #2
Looks great!

(and good news for people with potato-powered computers, but what about lemons? )

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  • Jeff
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04 Aug 2013 21:06 #3
Personally I have pineapple ,but whatever

Anyways looks awesome blueteak

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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  • blueteak
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04 Aug 2013 23:13 #4
Thanks!

Check out my website: alvios.com/ !

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