A couple years ago I was doing some stuff in Mini Golf mania, and I took some files from MBG to replace those from MGM to allow the level editor to be opened, but this of course broke different key combinations.
I was specifically looking at decompiling "default.bind.cs.dso", from MGM, so I could add the bind or change what opens up the editor as I'm not sure if there is any other way.
So I found untorque ( github.com/figment/Untorque ), but running it on the dso to output just the cs gives me a 0 byte file.
Is it too new to understand these dso files (if perhaps the ones in MGM are a different format to Torque3D ones) or am I doing something wrong, would there be a way to decompile this script?
I was specifically looking at decompiling "default.bind.cs.dso", from MGM, so I could add the bind or change what opens up the editor as I'm not sure if there is any other way.
So I found untorque ( github.com/figment/Untorque ), but running it on the dso to output just the cs gives me a 0 byte file.
Is it too new to understand these dso files (if perhaps the ones in MGM are a different format to Torque3D ones) or am I doing something wrong, would there be a way to decompile this script?