(Times are in US Eastern time because that's where I am.)Yoshicraft224 wrote: Attention Multiplayer Enthusiasts!
Voting for the new multiplayer map pools is coming to a close soon! ...ish. The deadline comes in 3 months on Sunday, 31 December 2023 19:00. There's a lot of them, so here's ample time to go and play them all!
Here's how this is going to work. This first vote is only for the maps to be included or excluded. Unlike the singleplayer custom packs, we have no cap on the number of multiplayer levels to be included, so instead, custom levels above a certain score threshold will be added to the official pool, and official levels below a certain threshold will be placed in a "Director's Cut" category. These thresholds will be decided on at a later date based on what the community deems fair.
After this deadline is over comes a second vote to decide on changes to make to the included levels! A new spreadsheet will be created for people to make suggestions, and for people to vote on those suggestions. The most popular suggestions will be taken and applied to the relevant levels. The deadline for this will likely be around Sunday, 31 March 2024 20:00, but everything is subject to change.
That's right, everything is subject to change! Past the initial voting deadline, which will remain concrete, #suggestions is always open for anyone that may think they have a more elegant solution.
Events may be hosted in the future involving playing through some of these multiplayer levels, so keep a lookout!
As always, voting is available on the Marble Blast Community Master Sheet linked here #info, under the "Official Multiplayer Level Pool" section of the Landing Sheet.
Now go out there and get to building and voting!
Let me break this down into sections that I'm confused about.
What will happen to the official Custom category then? Isn't this the "Director's Cut" that you're describing? Will the Custom category be renamed to Director's Cut? What about the levels that are already in the Custom category now? Will they just stay there, or will some get moved to official depending on how the voting goes? That would make sense I think.[C]ustom levels above a certain score threshold will be added to the official pool, and official levels below a certain threshold will be placed in a "Director's Cut" category.
I really like this idea that even if a level does badly, if it's already on the leaderboards, it will stay there, just in a Custom or Director's Cut category. And the same should be true of all the PQ SP hunt levels, and hunt levels in custom level packs in SP, which I see you're doing on the sheet. So that's good. Those levels in the Custom/Director's Cut hunt category should also give the same amount of XP as regular levels, instead of just 10%.
Does this mean that we'll suggest changes like with gem spawns and map length? That sounds good, although again, I'd advocate for the option to choose multiple different levels of gem spawns and map length for every map, but that could happen further down the line. This sounds like it would be choosing the defaults for those aspects. So I approve of that, but doing it with a spreadsheet seems a little odd—would we have columns for 1:00, 1:30, ... , 5:30, 6:00 and then everyone just put their name in the column that they want the length to be? That's what I imagine would be the most similar to how the voting is currently set up.After this deadline is over comes a second vote to decide on changes to make to the included levels! A new spreadsheet will be created for people to make suggestions, and for people to vote on those suggestions.
And if this isn't what I think it is (voting on level time and spawns), then what is it? Level difficulty? Placement in Custom or Director's Cut?
I'm assuming the forums are also always open, which is why I made this topic. Discord threads are still unusably laggy on Mac, and I prefer the elegance of the forums anyway. I guess before I make a suggestion about a "more elegant solution", I'd first like to understand what exactly will be happening with this whole process in the first place, with regards to what I mentioned above.#suggestions is always open for anyone that may think they have a more elegant solution.
This reminded me that people are always making new MP levels, and there's no way to know which ones are new in the sheet. Maybe they could be highlighted with a certain color or something.[G]et to building and voting!
Okay that's all until I get a response clarifying everything. Thank you for doing this at all—I'm really glad to see MP getting some love, and hopefully this motivates more people to play in general, and to share their opinions.