So while dabbing around with .dts and HxD, I found out you can fix the gems so that they aren't overloaded with env mapping from far away.
Figure 1: The gems are env mapped all up in this level
Figure 2: Going into HxD, changing the section enviro1 to enviro0
Figure 3: Gems are now textured from afar and retain env mapping
So what is enviro1 even for then?
Figure 1: The gems are env mapped all up in this level
Figure 2: Going into HxD, changing the section enviro1 to enviro0
Figure 3: Gems are now textured from afar and retain env mapping
So what is enviro1 even for then?