Hey StewMan,
Sorry to see you go, you're another one of those members that's consistently online and always available for a quick match or two. Just wanted to jump in here and provide some more clarity to some of the points you brought up:
- The Marble Blast Gold / Platinum Engine is an early "test" version of Torque Game Engine, and has been unsupported since the release of Marble Blast many many years ago. It is also the only engine we have the rights to use for releasing Marble Blast modifications. If we wish to transition to a new engine, it would have to be custom scripted and all of the scripting for Marble Blast would be overhauled. That's not to say we haven't thought about it, and the staff are definitely interested in making a more modern version at some point in the future.
- The Marble Blast Community is certainly far from
dying. We've seen an almost 250% increase in new user registrations and website logins since the launch of this new website in January of this year. A majority of these users choose not to post on the forums or interact in the shoutbox or webchat, but nonetheless they consistently login and play the game from time to time. The average new user plays roughly an hour of marble blast per week. I have no doubts this activity can only increase as we near the release of a
stable version of MBP 1.50 as well as the open beta for MBF.
- As for game bugs and unresolved issues, the current Multiplayer version of MBP is in it's
Beta stage. The very nature of a beta client is to expect bugs, expect issues, and expect crashes to go unresolved until a major update is released. The current client does not support real time updating for files, so as a result the majority of users have to live with these issues until a more stable and finalized package can be uploaded and tested by users on the site. I am currently working with HiGuy to develop a launcher application that should hopefully fix this issue by allowing users to grab the latest changes in real time when launching the game in order to reduce the download time and increase the usability experience.
I hope this provides you some more insight into the issues you brought up in your original post (both for you and other concerned community members). I also want to make it clear I find it acceptable that you wish to move on from Marble Blast - after all, there's lots of other exciting games on the market that are just craving for our attention, and of course your education, family, and friends outside of the Internet should come as a priority over what you choose to do in your free time
I wish you the best of luck in wherever your travels take you, and Mega Marble, kids.
~Aayrl