To add on what Rozi and Threefolder said, during PlatinumQuest (and its demo release and feedback) and throughout the years we learned a few things, including:
- People disliked having 30 beginner levels that teach you what every other mod does, and specifically Gold that covers the basics.
- People liked having a level that had several levels in one: Training Wheels in PQ has movement, jumping, ss, sj, sb, sa, grav mod, mp, gyro. Haphazard bumpers, fans, trapdoors, mines/nukes, tornado, tightrope.
However we noted that PlatinumQuest was also a first marble game for quite a few people (outside of this community we had lots of new players) and we noticed that the training levels had to be designed for them. Whether you like it or not, Fubar, Platinum, PlatinumQuest, Emerald, Advance, Stop, Gerson's mods etc could very well be a player's FIRST GAME in Marble Blast. This made the very first level a super crucial one. The player couldn't have only new things or exploration. This made the very first 4 levels in PlatinumQuest be targeted towards these players.
However, we also realised that we can't aim for true beginners. So the difficulty ramps up fairly quickly right after and then starts at our "beginner" and moves up the scale, making PQ a recommended play after Gold and Ultra.
So yeah, you can do what you want for your mod, but for PQ we chose said route because it's easier and makes more sense, and we got people interested in the feel of the game. Overall feedback was extremely positive.
Fun fact: PQ's TW is the only level in any game/mod that teaches you the movement keys without the need to move the camera and you can make it all the way to the checkpoint pressing only said buttons.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.