When I was an early tween (age 11), I began expressing some very huge depression and some anxiety issues that had crawled onto me. The site ROBLOX had helped me with some of my anxiety and depression problems, but ROBLOX wasn't always enough to solve the problems I had. Advice I got from councilors, parents, and teachers really didn't help at all with the exception of ROBLOX to some degree. I was trying to be a social person, but at the same time I was also antisocial to some degree. It seemed like every person I tried to make friends with back then in real life ended up leaving me behind or faking a friendship with me, and let me tell you - it's a very depressing thing to go to and I know I am not alone in that any more. Around the 7th grade however when everything seemed hopeless, I felt like committing suicide and I am glad I am still here and I pulled out of that. No longer do I feel that and that's the only year where I felt that way.
It seemed like nothing would ever help, until after suicidal thought recovery with my councilor, I rediscovered Marble Blast Gold and Marble Blast Platinum and I began playing on my computers again - I immediately went from using the Level Editor again to when I was age 14/15 and I started to work on Marble Blast STOP I. Originally, I wanted Marble Blast STOP I to be a very small modification, but as I realized...
It seemed as that working on Marble Blast STOP actually helped me with my stress level and my anxiety from my freshmen year in high school all the way to today. This is when I realized - I have to continue working on this modification and I want to attempt to make this modification one of the biggest games it's ever been on the Marble Blast Forums (which seemingly, was in level stance for user mods.)
When I finished Marble Blast STOP I and released it to the public, there were some good and bad reviews. Good for the playability, and bad for the presentation. I thought I had wasted work when all people were talking about was the lack of good texturing and the presentation and NOT the actual gameplay, which is why I made rant threads.
During the years of making Marble Blast STOP I, I have found myself in the passion that I love doing - building things and creating virtual worlds. Around that time I began to build on ROBLOX again and I have made some really popular games on there.
Something struck me though, and after a month's break, I immediately began to start the project known as Marble Blast STOP II, and I wanted something to consistently help me with my stress on a whole new level. When Pokémon GO also came out, this year and last year I made more friends and relationships than I ever thought I would have. However, Marble Blast STOP II is the key to what keeps me moving forward and ignoring parts of stress and depression in my life. I have high functioning autism as well - Aspergers' Syndrome, but there's a catch to that - I view things more differently than a lot of other people do which is why I battle against points of quality > quantity on here.
You see, the reason why I'm explaining myself, yet again, on here is to tell you guys why I am making such a huge modification and how it's actually helping me in life. My grades in school, and my attitude and sociability has been way better by working on Marble Blast STOP II and playing Pokémon GO and ROBLOX. But mainly, Marble Blast STOP II is what keeps me going somehow.
Sure, there's a bunch going in my life now compared to years of the past, and through Pokémon GO and meeting awesome friends and sticking in contact with old ones again, along with completing my trading goals on ROBLOX and all the other awesome things that I've come through in my high school years, but Marble Blast STOP I and II seem to be the keys to helping eliminate my stress and prepare a good portfolio for virtual architecture programs - ROBLOX looks highly to MBStop I, MBStop II, and my creativity with building styles on every game I make.
Marble Blast STOP's goal is to have 500 levels, 100 to 200 unlock-able marbles, and much more. We want this to be the biggest user modification to ever surface in Marble Blast History. I also want to pay attention to quality too unlike MBStop II. While I am progressing through a fast pace, I have a lot of time on my hands than people seem to think on here, and I have tried my best to pay attention to texturing as possible in this modification. I've averaged about 3 playable levels and 4 awesomely textured levels for MBStop II so far - and we're already proceeding at a date earlier than we expected.
It seemed like nothing would ever help, until after suicidal thought recovery with my councilor, I rediscovered Marble Blast Gold and Marble Blast Platinum and I began playing on my computers again - I immediately went from using the Level Editor again to when I was age 14/15 and I started to work on Marble Blast STOP I. Originally, I wanted Marble Blast STOP I to be a very small modification, but as I realized...
It seemed as that working on Marble Blast STOP actually helped me with my stress level and my anxiety from my freshmen year in high school all the way to today. This is when I realized - I have to continue working on this modification and I want to attempt to make this modification one of the biggest games it's ever been on the Marble Blast Forums (which seemingly, was in level stance for user mods.)
When I finished Marble Blast STOP I and released it to the public, there were some good and bad reviews. Good for the playability, and bad for the presentation. I thought I had wasted work when all people were talking about was the lack of good texturing and the presentation and NOT the actual gameplay, which is why I made rant threads.
During the years of making Marble Blast STOP I, I have found myself in the passion that I love doing - building things and creating virtual worlds. Around that time I began to build on ROBLOX again and I have made some really popular games on there.
Something struck me though, and after a month's break, I immediately began to start the project known as Marble Blast STOP II, and I wanted something to consistently help me with my stress on a whole new level. When Pokémon GO also came out, this year and last year I made more friends and relationships than I ever thought I would have. However, Marble Blast STOP II is the key to what keeps me moving forward and ignoring parts of stress and depression in my life. I have high functioning autism as well - Aspergers' Syndrome, but there's a catch to that - I view things more differently than a lot of other people do which is why I battle against points of quality > quantity on here.
You see, the reason why I'm explaining myself, yet again, on here is to tell you guys why I am making such a huge modification and how it's actually helping me in life. My grades in school, and my attitude and sociability has been way better by working on Marble Blast STOP II and playing Pokémon GO and ROBLOX. But mainly, Marble Blast STOP II is what keeps me going somehow.
Sure, there's a bunch going in my life now compared to years of the past, and through Pokémon GO and meeting awesome friends and sticking in contact with old ones again, along with completing my trading goals on ROBLOX and all the other awesome things that I've come through in my high school years, but Marble Blast STOP I and II seem to be the keys to helping eliminate my stress and prepare a good portfolio for virtual architecture programs - ROBLOX looks highly to MBStop I, MBStop II, and my creativity with building styles on every game I make.
Marble Blast STOP's goal is to have 500 levels, 100 to 200 unlock-able marbles, and much more. We want this to be the biggest user modification to ever surface in Marble Blast History. I also want to pay attention to quality too unlike MBStop II. While I am progressing through a fast pace, I have a lot of time on my hands than people seem to think on here, and I have tried my best to pay attention to texturing as possible in this modification. I've averaged about 3 playable levels and 4 awesomely textured levels for MBStop II so far - and we're already proceeding at a date earlier than we expected.
STOPX Creator. Getting better by every release.