I really like the black lines outlining the interiors (So that's Cel-Shading?)
Nice!
And congratulations on being a developer for the PQ team! I'm really proud!
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From my understanding it's an "aesthetic" cel-shading. I highly doubt that an actual cel-shading process is being executed, but it's still impressive nonetheless.whirligig wrote: Technically I don't think this can be called cel-shaded. Cel shading refers to a type of shading, i.e. the way the lighting affects the color. You can see on the marble that the game is still smoothly shaded as in the original.
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whirligig wrote: Technically I don't think this can be called cel-shaded. Cel shading refers to a type of shading, i.e. the way the lighting affects the color. You can see on the marble that the game is still smoothly shaded as in the original.
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That would certainly be interesting. It can definitely be pulled off, MBP has something similar for the MBU levels.classicordeal wrote: I have an idea for the mod (if it's possible)! When you turn the camera in Marble Blast, the skybox turns, but it doesn't show depth. Like, when you're falling, the ground doesn't get any closer to you. If anyone could figure out how to make the sky slightly zoom in or out depending on the movement of the marble, that would look amazing! Just an idea, though. Idk if this would be possible. Anyway, this looks better than anything I've seen in my entire life. This makes the Xbox One or PS4's graphics look bad, and I'm not joking.
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